Interesting that demons are considered to be to powerful, yet Jaraxxus is considered to be one of the worst heroes. They should just change Jaraxxus completely.
High Inquisitor Whitemane: At the end of combat, restore 2 Health to your hero
Medivh: When you get a golden minion, put a copy of that non-golden minion in your hand
Snowflipper Penguin: 1 Mana: Your first minion cost 2 less in the next Tavern
Illidan Stormrage: 5 Mana: At the start of next combat, your hero gains 10 damage, attacks a random enemy minion and deals damage to adjecent minions. Your hero becomes immune to damage when he attacks.
Thrall: 2 Man: At the start of next combat, deal 8 damage to a random enemy minion. Any excess damage continues to the left or right.
Garrosh: Gain 1 Armor every time you sell a minion
With them making changes so often it makes me wonder if they have ever really tested all those Galakronds at all. Basically we have been beta testing this expansion since its release and it has yet to be over.
Seems like they put a lot more thought on the battleground changes than they did for ranked. I guess this is going to be the format that everyone will play.
2
I love to see all this extra data, gives so much more insight on the current state of battlegrounds.
-13
I don't even think Tirion was the strongest hero. I would've loved to see some of the weaker heroes buffed like Jaraxxus.
3
Really excited to see a new tribe added to battlegrounds. It gets boring to see the same ones so often.
-1
Interesting that demons are considered to be to powerful, yet Jaraxxus is considered to be one of the worst heroes. They should just change Jaraxxus completely.
2
It felt soooo satisfying farming pogo rogues with Earth Shock. Just try to outvalue them which goes easier with your hero pwoer against theirs.
0
High Inquisitor Whitemane: At the end of combat, restore 2 Health to your hero
Medivh: When you get a golden minion, put a copy of that non-golden minion in your hand
Snowflipper Penguin: 1 Mana: Your first minion cost 2 less in the next Tavern
Illidan Stormrage: 5 Mana: At the start of next combat, your hero gains 10 damage, attacks a random enemy minion and deals damage to adjecent minions. Your hero becomes immune to damage when he attacks.
Thrall: 2 Man: At the start of next combat, deal 8 damage to a random enemy minion. Any excess damage continues to the left or right.
Garrosh: Gain 1 Armor every time you sell a minion
1
I wonder if they chose to work on another project or if Blizzard ordered them to. Sad to see so many familiar faces leave the team.
4
Absolutely hated this brawl. Lost 2 matches purely due to RNG which was just painful, than asked a friend who AFKs for me and finally got my pack.
7
With them making changes so often it makes me wonder if they have ever really tested all those Galakronds at all. Basically we have been beta testing this expansion since its release and it has yet to be over.
0
Scion of Ruin - Summon 1 copy instead of 2
Galakrond (all of them) - Remove their Arcanite Reaper or let them invoke 4 times to get it
Necrium Apothecary - Change its mana cost from 4 to 5
Ancharrr - Change its cost from 3 mana to 4
Dragon Breeder - Change its cost from 2 to 3 (should help against insane tempo plays at least a little)
Dragon's Pack - Overload 2x or reduce +3/+3 to +2/+2
1
I think that the only neutral cards that needs to be buffed are the ones that has never seen any competitive play. These would be:
- Flesheating Ghoul: +1 Health
- Scarlet Crusader: +1 Attack
- Tauren Warrior: +1 Health
- Silvermoon Guardian: +1 Attack
- Priestess of Elune: Reduce mana cost from 6 to 5
- Ancient Mage: Change battlecry from adjacent to one minion and increase spell damage from 1 to 3
- Silverbark Patriach: +1 Health
- War Golem: +1/+1 or reduce mana cost by 1
- Booty Bay Bodyguard: +1 Health
- Stormpike Commando: Reduce mana cost from 5 to 4
- Lord of the Arena: Switch stats from 6/5 to 5/6
- Core Hound: +1 Health
2
Seems like they put a lot more thought on the battleground changes than they did for ranked. I guess this is going to be the format that everyone will play.
6
Faceless Corruptor nerf is not as big as I expected, its still going to be insanely good
13
Great Father should be giving us shaman nerfs as this years Christmas presents.
0
Faceless Corrupter - Changed from 5 mana to 7
Corrupt The Waters - Battlecries required to complete changed from 6 to 8
Mogu Fleshshaper - Reduces its cost by 1 only with friendly minions
Corrupt Elementalist - Changed from 5 mana to 6
Dragon's Pack - Now overloads for 2
Ancharrr (Yes I think pirate warrior should get a little nerf too) - Durability changed from 3 to 2