It's easy to pick 1 bad 10 mana as an example but all the old gods are 10 mana so it's not such an odd thought
- Thanatos2k
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Twitchy posted a message on New Paladin Legendary Card Revealed - Amitus the PeacekeeperPosted in: News -
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fewlight0619 posted a message on New Warrior Legendary Card Revealed - Khaz'gorothPosted in: NewsIt's interesting that if you increase this by 1 mana,
it becomes a 3/10 and finds a legendary and removing 2minions.
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Moop547 posted a message on Patch 26.6.2 - Balance Changes to Constructed, BGs and Twist - Later this WeekPosted in: NewsTheyre nerfing a card they BUFFED in the buff patch!? WOW! WHAT A SURPRISE! Who could've seen that coming?
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MaximusDM posted a message on Patch 26.6.2 - Balance Changes to Constructed, BGs and Twist - Later this WeekPosted in: NewsWhat?? Demon Hunter, Priest and Hunter are dominating standard and they target a nerf only to druid?
I understand whomper creates "no-games" but you cant nerf only a tier 3 class and not touch the top dogs.
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Hearthsam posted a message on New Paladin Legendary Card Revealed - Amitus the PeacekeeperPosted in: NewsThe fact that this doesn't have 2 attack is a real head scratcher, especially given the Pacify option. Baffling.
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Tarious posted a message on Patch 26.6.2 - Balance Changes to Constructed, BGs and Twist - Later this WeekPosted in: News"Should we ban the questlines and solid alibi since they lock a lot of decks out of twist?"
"Nah, let's ban less impactful support cards in them."
Btw apparently some streamers tested twist since April and warned blizzard about a questline meta if they put UiS in. I'm easily seeing that blizzard isn't listening to feedback, and like wild, are completely ignoring the obvious problems.
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PetiteMouche posted a message on New Warrior Legendary Card Revealed - Khaz'gorothPosted in: NewsMeh, I was hoping one of the abilities would involve hand buffing since the cards (and warrior design philosophy at the moment) seems clearly fit for it, this is such a low impact card without this, and you're pretty much forced to go with the armor ability first if you wan it to survive multiple turns
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PetiteMouche posted a message on New Warrior Legendary Card Revealed - Khaz'gorothPosted in: NewsQuote from MysteryboxHS >>Why do people evaluate and compare these to past cards that aren't even remotely identical. Sylvanas didn't draw cards. Sylvanas couldn't double kill/deal 5 to face (your hero gains +5 attack). Sylvanas didnt gain armor.
It's like in the thread for the Paladin one people comparing the pally titan to Cariel.
They are not even remotely the same thing..........
He is just comparing the overall power level of these cards that share some similarities in design, a body that can remove an opponent's body for 6 mana.
And he is right, Sylvanas has similar power level, which is mostly decent, sometimes mediocre, occasionally good and rarely incredible. But she is a neutral, not an expansion defining class card.
Why would you compare 2 identical cards anyway, what insight would you even gain from it, that's not the point of a comparison.
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Legend_Entomber posted a message on New Warrior Legendary Card Revealed - Khaz'gorothPosted in: NewsAdditionally, Sylvannas can steal any of these Titans and use their 2nd-3rd abilities
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vNihilism posted a message on Patch 26.6.2 - Balance Changes to Constructed, BGs and Twist - Later this WeekPosted in: NewsThese morons aren't banning Dragonfire Amulet?
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Is this better than Wandering Monster? It probably is.
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This is a weird card, because the stats are reversed. You want a rush minion to have 2 health so it can survive, and you want a lifesteal minion to have 2 attack to get the heal.
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So it's a 0 mana 5 health 2/2? To be honest, even a 0 mana 2/2 that doesn't draw or discover might not be good enough these days.
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It's support for that DK deathrattle package they pushed this expansion that didn't work and no one wanted.
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Princess Huhuran is a legendary, remember?
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Ehhhhhhhh...Rocket Boots replaced itself and that wasn't worth using. So many things have rush already does this really have a use case?
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Yeah nothing says knight of death like some smirking pretty boi.
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Nice try, Blizzard. It's still a scam.
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I think it's a max of 3 mana. For each MINION overhealed, not each health point. So it's a max of +2 mana, which is good but not amazing since it requires 3 minions and you can't exceed your max mana.
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Paladin is absolutely not super strong.