Because Shaman runs Mutate, increasing the mana cost of minions is not an effective nerf option against the class. Increased mana cost makes the deck slower, but it also makes it much stronger in the late game.
Dragon's Pack should have been targeted. I think simply reducing the health of the taunts by 1 would be enough (it's much harder to kill two 5/6s than two 5/5s). And if they double the spell with something like Electra Stormsurge, then you either need a board clear or you just lose the game basically.
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Galakrond Shaman is still very powerful. The nerfs slowed the deck down, but increasing the mana cost on Mogu Fleshshaper and Corrupt Elementalist was a mistake. Mutate now transforms Mogu into a 10-cost minion, meaning you can play Mogu Fleshshaper, with rush to kill an enemy with 3 health or less, then immediately Mutate him into something like a Colossus of the Moon, Big Bad Archmage, Deathwing, Living Monument, etc.
Because Shaman runs Mutate, increasing the mana cost of minions is not an effective nerf option against the class. Increased mana cost makes the deck slower, but it also makes it much stronger in the late game.
Dragon's Pack should have been targeted. I think simply reducing the health of the taunts by 1 would be enough (it's much harder to kill two 5/6s than two 5/5s). And if they double the spell with something like Electra Stormsurge, then you either need a board clear or you just lose the game basically.