After playing about 50 times, I can say without reservation that this boils down to _luck_ way more than skill unfortunately. It's not hard at all to choose treasures and loot packages that compliment each other. But there are definitely certain bosses that come up at Run 6 and 7 that are flat out impossible to beat without a tremendous amount of luck.
Anyone claiming it's "easy" to beat, count your blessings because you got very lucky. Save the statements about "just build for the bosses that are problematic" because that's naive at best. You don't know which T6 or 7 boss you're going to draw so you can't plan for just one of them. I have inevitably drawn one of the others when I've tried this. Luck, or a lack thereof lol
I've built several decks that have been straight murdering bosses. Then I hit Cragtorr or Face Collector (stay well ahead on board or lose) and get beat down.
Basically, any runs I have which include those, I lose. Any runs that don't, I've won easily. So, to me anyway, it seems that Monster Hunt can be easy if you're very lucky but there are 2 Bosses that need to be nerfed really badly. Throw in the total RNG on treasures and loot bundles and it's a luck-fest that can be frustratingly difficult without a big ole helping of luck on your side.
Very fun mechanics, just needs balancing which it won't get.
It's definitely not just you. This deck is very poorly put together. With no AOE spells, the second you lose the board you are done. There is no coming back. I've been absolutely abused by any aggro deck. I managed to survive long enough against a slow Druid deck that I was able to win by attrition. But anything with spammy minions will run you over. Don't waste the dust.
It's definitely a fun deck to play and when the RNG Gods allow, you can most certainly win in 6 rounds or less often in quite dominating fashion. However, with zero card draw this deck lacks staying power and, ultimately, is no where near as good as advertised.
I'm guessing all the glory of this deck occurred in the first few hours of the brawl. There are so many counters and better decks out there at this point that this one is marginal at best now. You'll have better luck with something else for sure.
1
Great deck! And when you get a Yogg from a portal late in the game, the results are hilarious
3
What did that say BEFORE you edited it? lol
2
Both of first two matches have been mirrors. Can that get any more boring? lol
Let's both play to fatigue.
2
This was simply copied from a deck two years ago listed in the write up about this brawl. C'mon. At least make an effort to create something new. lol
0
After playing about 50 times, I can say without reservation that this boils down to _luck_ way more than skill unfortunately. It's not hard at all to choose treasures and loot packages that compliment each other. But there are definitely certain bosses that come up at Run 6 and 7 that are flat out impossible to beat without a tremendous amount of luck.
Anyone claiming it's "easy" to beat, count your blessings because you got very lucky. Save the statements about "just build for the bosses that are problematic" because that's naive at best. You don't know which T6 or 7 boss you're going to draw so you can't plan for just one of them. I have inevitably drawn one of the others when I've tried this. Luck, or a lack thereof lol
I've built several decks that have been straight murdering bosses. Then I hit Cragtorr or Face Collector (stay well ahead on board or lose) and get beat down.
Basically, any runs I have which include those, I lose. Any runs that don't, I've won easily. So, to me anyway, it seems that Monster Hunt can be easy if you're very lucky but there are 2 Bosses that need to be nerfed really badly. Throw in the total RNG on treasures and loot bundles and it's a luck-fest that can be frustratingly difficult without a big ole helping of luck on your side.
Very fun mechanics, just needs balancing which it won't get.
6
It's definitely not just you. This deck is very poorly put together. With no AOE spells, the second you lose the board you are done. There is no coming back. I've been absolutely abused by any aggro deck. I managed to survive long enough against a slow Druid deck that I was able to win by attrition. But anything with spammy minions will run you over. Don't waste the dust.
2
It's a great deck but I did just see it twice in a row just now and beat it both times. Both games were really close though.
1
That's useful lol
0
Tried to start 4 of these. Every time I got Rafaam and each time Kel insta-bailed. That's fun.
0
Took all of an hour for that brawl to be useless now. Everyone is running Patches so I guess time to wait a week for the next one. lol
6
If you experience sustained craw power in the morning for more than 4 hours, consult a physician.
0
It's definitely a fun deck to play and when the RNG Gods allow, you can most certainly win in 6 rounds or less often in quite dominating fashion. However, with zero card draw this deck lacks staying power and, ultimately, is no where near as good as advertised.
0
Pics or it didn't happen ;-)
6
I'm guessing all the glory of this deck occurred in the first few hours of the brawl. There are so many counters and better decks out there at this point that this one is marginal at best now. You'll have better luck with something else for sure.
1