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    posted a message on [Fast Ladder] Anti-Meta DemoMage

    Mad Scientist is a play for tempo since you aren't using mana to get out a secret. Yes, there is a bit rng to it but 3 of the 4 secrets won me games already.

    Posted in: [Fast Ladder] Anti-Meta DemoMage
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    posted a message on [Fast Ladder] Anti-Meta DemoMage

    I have won against control warriors, secret paladins and aggro decks with this deck while only losing once to a combo druid who had an insane curve.

    Posted in: [Fast Ladder] Anti-Meta DemoMage
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    posted a message on [Fast Ladder] Anti-Meta DemoMage

    I use Antonidas because you have so many low mana spells that it creates a great synergy.

    Posted in: [Fast Ladder] Anti-Meta DemoMage
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    posted a message on [Fast Ladder] Anti-Meta DemoMage

    I won in fatigue against the control warrior. Before adding Elise I'd rather add Echo of Medivh to copy Reno and Molten Giant after playing them. I'd drop the Conjurer for it because it's too slow when you need tempo.

    Posted in: [Fast Ladder] Anti-Meta DemoMage
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    posted a message on [Fast Ladder] Anti-Meta DemoMage

    Arcane Blast will stay in the meta though because it's TGT.

    Posted in: [Fast Ladder] Anti-Meta DemoMage
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    posted a message on [Fast Ladder] Anti-Meta DemoMage

    Great deck, I'm currently 5-0. It really works on the low ranks while most decks on this site don't. Also wanted to add I didn't use Ragnaros because Antonidas has much more synergy with the many low cost spells. I won half of my games thanks to Antonidas. On some games I wondered if there was a way to include Effigy because you have so many midrange minions that it could really benefit but I couldn't work out what to cut yet. I'm kinda tending to Flamewaker because I encountered minions in 4 of my 5 matchups that shouldn't be pinged and Flamewaker was dead in my hand.

    Posted in: [Fast Ladder] Anti-Meta DemoMage
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    posted a message on New Card - Klaxxi Amber-Weaver
    Quote from Ethenil >>

    But a Klaxxi following C'thun? Whyyy? 

     When you get Exalted with the Klaxxi in Mists of Pandaria one of them takes you on a little walk where he tells you that the Klaxxi worship the Old Gods and that they would fight for them if they ever returned.
    Quote from Balckovic >>
    Quote from Garlicnerd >>
    Quote from Balckovic >>
    Quote from Garlicnerd >>
    Quote from Balckovic >>
    Quote from TheLordOfGoats >>

    Honest its too strong.

    Chillwind Yeti is decent card (Though not very interesting). This is Chillwind Yeti with under certain circumstances can become a much bigger and harder to kill off minion. Sure it only still has 4 attack, but with that much health it's gonna stay on the board unless your opponent uses some removal on it and he doesn't wanna waste that on a 4 mana minion. It can be silenced but then it's still a chillwind yeti,,,

    It can still only be played in a specific type of deck, so it all dependds on how strong C'Thun decks are gonna be. But i would really prefer if Blizzard more tried to make cards reasonably balanced in their own right, instead of just trying to balance cards depending on the decks they're used in. Lately it doesn't seem like that's how they go about things though.

     You mean like Twilight Drake? (4/4/10, specific type of deck) Only difference is it's not hit that hard from silences. But it also doesn't have a dragon tag and you probably aren't happy for it to be silenced/hard removed, because you don't run 4 giants, which will be taunted.
     To get a 4/10 drake with Warlock you need to skip your first 3 turns AND go second. They aren't really directly comparable.
    You can easily make it a 4/8 or 4/9 and the result is the same: Big ass minion on curve. Except getting a twilight drake during mulligan is way easier than 2 beckoner of evil (or innervate and other shenanigans) and Klaxxi as they require more than only one card. Both will be played in niche decks and that's pretty much comparable IMO.

    If you claim this is opop you'd have to say the same for twilight drake.
     You're talking about this like Beckoner of Evil and Twilight Elder are the only two C'Thun buffs in the set. There are clearly more and some of them are bound to be earlier buffs. It's impossible to judge the quality of all of these cards without seeing the whole of the C'Thun set. This card definitely isn't broken but saying that its a bad card doesn't make much sense either as its a Chillwind Yeti in a format where Chillwind Yeti could see some play.
     

     The other cards don't matter, it'll be a 4/10 at its best - just like Twilight Drake. It's situational (like TD) only played in a very specific deck type (like TD) and giving C'Thun 10 attack requires at least two beckoners of evil or 4 pings of Twilight Elder or a combination of both. I highly doubt WoGt wil have some crazy cards like 2 mana 1/1 give your C'Thun +4 attack, but even IF, you still need more than 1 card to pull it off and it's only as good as a situational TD, without the tribal tag.

    Also I've never said it's a bad card, (TD isn't bad either) It's just not imba

    But if you silence TD it's easy to remove since it has only 1 health. KAW has still 5 health.

    Posted in: Card Discussion
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    posted a message on [Legend] Top 15- Reno Mage 80% Winrate

    How do you know if it's a renolock or Zoo for example? I played against both on my rank and there is just no way of knowing when you mulligan.

    Posted in: [Legend] Top 15- Reno Mage 80% Winrate
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    posted a message on Return of Mechazod - Tavern Brawl #31

    Got it on the third try. The first two tries my partners played millhouse on turn 1 with coin. What the heck?

    Posted in: Tavern Brawl
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    posted a message on Designer Insights with Ben Brode: Content Updates

    But what incompetent dev team creates deckslots that can't be modified? Basically they intended that every class only has one viable deck to play. I can understand when the devs at WoW have a difficult time to reprogram the basic bag because they created it a while ago. But the issue about the bag was old before HS went into alpha. The missing foresight that ppl actually would want to create more than 1 deck per class is just ridiculous.

    Posted in: News
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    posted a message on [Legend] Reno Murloc Control Paladin!

    Let me answer this with a question of my own. Did you use this deck for climbing up the whole ladder or are you just an asshole right now?

    Posted in: [Legend] Reno Murloc Control Paladin!
  • -1

    posted a message on [Legend] Reno Murloc Control Paladin!

    Do you guys wanna know why those decks they highlight here all the time won't work for you? The players in the Legendary rank test more than the players in the low ranks because they got less to lose. It's no real achievement to crawl up from rank 4k to rank 2k. There are nearly no aggro decks in the legendary ranks either. So this is yet another overhyped deck the creator didn't even use climb the ladder with.

    Posted in: [Legend] Reno Murloc Control Paladin!
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    posted a message on Tavern Brawl Release Time Change
    Quote from Xdmini >>
    Quote from CaHgO >>

    This is absolutely retarded and discriminatory. 10pm CET means that for Eastern Europe you basically get it on the next day (Friday) - meaning there's one less day to play. Not that anyone bothers to play TB more than once, but yet another example of double standards used by Blizzard and discriminating EU over 'murca... Fuck you, Brode.

     It's even worse in WoW, NA gets new raids one full day before EU. 
     NA needs that extra day to finally beat the EU guilds for World First. Somehow they still lose.
    Posted in: Tavern Brawl
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    posted a message on [Legend] In Depth Guide to Tempo Maging

    I replaced one Arcane Missiles with a Flamestrike because I really need an AoE-board clear when the game drags on.

    Posted in: [Legend] In Depth Guide to Tempo Maging
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