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    posted a message on WHOA! GOLDEN LEGENDARY!
    Quote from Tylorcb >>

    I got Nzoth, Sylvanas, Shifter Zerus, Princess Huhuran, Confessor Paletress, Twin Emperor Veklor and Xaril in golden

     

    i dusted golden the beast, fjola lightbane, blingtron and yogg ( got a golden version exact one day befor the nerf was announced:D free dust)

     

    oh and if u ask, i never crafted a golden legendary. 

     ^^ You sir are quite possibly in the 0.01% of luckiest players in hearthstone regarding packs. Like shitting horseshoes and go buy lotto tickets lucky.
    Myself, I have been playing since beta and have opened exactly 1 golden legendary. Blingtron (the irony).
    Posted in: Card Discussion
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    posted a message on New card? Maelstrom Collector. Fake or real

    If it's real I think I would rather take 3 damage to face than have 2 overload T2. That and it'll be removed instantly and you'll lose the game most likely to tempo by T3.

    Posted in: General Discussion
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    posted a message on PEOPLE...PLEASE GET TO THE GADGETZAN SITE TO VOTE FOR THE CARD RELEASE
    Quote from Mamizou >>

    If the mystery card is not Don Cho, half the nation will riot.

     #blacklivesmatter
    Posted in: General Discussion
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    posted a message on PEOPLE...PLEASE GET TO THE GADGETZAN SITE TO VOTE FOR THE CARD RELEASE
    Quote from Riosix >>

    Guys chill. No way Blizzard is slowing down the hype train. This whole thing is just a ruse to bring more traffic to the gadgetzan site. They'll show the card either way.

     It's working! ITS WORKING!!!! Choo Choo Choose to vote, it's your democratic right! 
    Posted in: General Discussion
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    posted a message on Gang Hype Thread! (SHOW YOUR SUPPORT)

    #jaded4life

    Posted in: General Discussion
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    posted a message on Why you should play Heroic Adventures
    Quote from Mannerheim >>

    I agree with you on that, Adventures are absolutely great. I'm not totally in agreement when it comes to Heroic. It is way too RNG-based to my taste. Doing the same boss for DAYS at a time to get the perfect hand is just plainly stupid.

    Question though: what happens when your Hero hits level 60 ? besides extra basic golden cards (that nobody uses) ?

     Depends how you approach it. If you just research the best decks to counter the hboss then you're just going through the motions. If you take time to play through yourself and build your own decks from the card pool you have and learn the encounters and there counters you are learning to be a better deck build by gaining insight into the game.
    PS no heroic boss takes days of rng to get - many do require a high level of rng however there's only so many ways you can make an ai card game more difficult. You'll get the random 10+ attempts but most are complete-able in 3-5 full matches.
    Posted in: Adventures
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    posted a message on How many Packs of MSG should I Buy?

    I find 80-100 usually gives you most cards and enough dust to complete 2-3 deck immediately from a new expansion.

    It seems you're in a very good spot.

    Posted in: General Discussion
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    posted a message on Is HS too simple?
    Quote from Falco_HS >>

    Simple is subjective; you can have a low skill level and find the game simple or you can have a pretty high skill level and find difficult plays. You can tell the game is simple when you play against the best players and you win 70% of these games IMO. There are more difficult game? Sure this doesen't make HS objectively simple. This is a game easy to approach and difficult to master and this is probably the reason why many people play it. I can make an example out of the celestial invitational today match eloise vs. Lifecoach. Lifecoach is objectively one of the very best HS players; today he had to play a format wich consisted in standard + naxxramas. Long story short he lost 9-3; this tell that for him HS is pretty simple but when he can't predict the meta there are some issues and the game suddenly become pretty complicated.

     Mostly agree with this. Naxx is a good indicator IMO because of the absurd amount of death rattles card sequencing gets insane very quickly. The longer the match the more potential there is.
    You can spew your hand with simple choices and win, this much is true. You can also think out your turns and become knowledgeable about cards, sequences and lines in a game and increase your win rate. Bad mulligans and first few draws while challenging do not mean defeat. Falco's analogy demonstrates the opposite nicely, even a top player when placed in a more varied situation has to play more by gut then knowledge. The patterns and outcomes are no longer visible. New players or those who do not learn all the classes and potential decks play by gut and believe my hand > your hand ='s win. Right now is the most difficult meta we've seen to date since there are more viable ladder decks than ever. Thusly, gut plays become more frequent. Overall it's a good thing. As the game gets more complicated it makes it less of a requirement for knowledge > instinct. However, at the highest levels of play, Masters if you will, their knowledge will always precede instinct. Outside of rng and even then like poker you calculate the odds and play risk vs reward ( eg. Not chess). 
    Whenever the game get updates or xpacs all players go through a new learning curve to some degree. Often referred to as an adjustment or new meta.
    I think this fundamental in HS is what makes it so addictive, fun, frustrating and rewarding at times. Overall making it stand out from numerous other card games and keeping us all regularly on the edge of our chairs.
     
     
     
     
    Posted in: General Discussion
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    posted a message on New Card - Dirty Rat
    Quote from SoundwaveVR >>
    Quote from Skyi101 >>
    Quote from SoundwaveVR >>

    I looked for the exact definition of secrets on Hearthstone Gamepedia: "Secrets can only be activated on the opponent's turn, preventing the player from triggering them themselves. There is however one exception - Competitive Spirit, which activates at the start of the player's turn."
     I am not convinced - the text on both the secret and dirty rat implies that its the correct outcome and competitive spirit breaks the standard rule because of text wording. We'll see I guess. Gamepedia is not blizz so just like any wiki while credible may be wrong - that and things change.
     http://us.battle.net/forums/en/hearthstone/topic/13141134029?page=1

    This is an unofficial rulebook, but it is on Blizzard's forums approved by community managers.  And to convince you even further Mirror Entity says "when your opponent PLAYS a minion", not when he summons. So if he doesn't PLAY the minion himself it doesn't get copied by Mirror Entity. You don't get an Animal Companion through Mirror Entity because your opponent played a spell that summoned the minion and not the minion itself. I'm 100% sure Dirty Rat will not proc your own Mirror Entity.
     You're now using a spell to compare a minion. I could be right I could be wrong. Your now just arguing to be right. So be right. Until the card can be tested though there's no actual proof either way.
    I personally like seeing creative interactions. It's why I played a naxx sham deathrattle deck to legendary - with ancestral call no less. 
    Community managers are not substantive proof. All we can do is wait and see but I am glad the devs in T5 aren't so limited as to break their own rules and create new interactions, even if this isnt one of them.
    Posted in: Card Discussion
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    posted a message on New Card - Dirty Rat
    Quote from tictactucroc >>
    Quote from XulHS >>

    You're judging it solely based on tempo value. I agree with you that it has a high risk in that regard, but also consider the style of control decks that use this for disruption. This effect is a roundabout Battlecry: Your opponent discards Reno, Malygos, Alexstrasza, Jaraxxus, Leeroy, C'thun, N'zoth... Also look at all the battlecry effects in this expansion... This disrupts Kun, Kazakus, Kabal Talonpriest, Big-Time Racketeer, the "Battlecry: Buff things in your hand" effects, the discover effects, and honestly its not that bad against aggro if they pull out something like Abusive Sergeant..

     Are you telling me randomly disrupting one important battlecry minion from the opponents hand 1 in 10 times is worth taking the BIG risk of losing on turn 2 (or whatever turn you play this) because YOU played this card ?
    You can't be serious. Of course i'm sololy judging this based on tempo, it's not tiny bits of tempo here and there, this is ENORMOUS tempo we are talking about here, one does not simply recover from giving a free threat to the opponent.
    This risk of losing on the spot because of this card is WAY higher than the risk of winning on the spot with it.
    And keep in mind that you only have A CHANCE to gain tempo with this card against aggro decks (they still run 3-4-5 mana minions that will screw you hard, hello doomguard), and A CHANCE to gain value against combo deck if you pull out a win condition, but against midrange and control decks (they represent a big part of the meta), you are GUARANTEED to screw yourself hard.
    If a card has more than 50% chances to suck ass, there is competitively no reason to play such a card.
     While I agree this card is all about tempo if your opponent gives a tell they are agro T1 playing this T2 and pulling abusive could be an instant win for you since your opponent has to run both minions into this card and clear their own board while you end up with a taunt that's got 3-4 life remaining and board on T3. In fact this is almost the only scenario I can see playing this card early game.
    Posted in: Card Discussion
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    posted a message on New Card - Dirty Rat
    Quote from SoundwaveVR >>
    Quote from Skyi101 >>
    Quote from SoundwaveVR >>
     
     Ancestral call reads very differently - so we cannot talk about rules as if they are the same. I think I may be right on this and it could be a fringe interaction. Which, makes this card way way way more usable in midrange/control decks.
     You are right, Ancestor's Call does say "put", not "summon", but the rules of secrets still stand. No matter the wording you cannot trigger your secrets on your turn (except Competitive Spirit that clearly states it activates at the start of your turn). All other secrets are deactivated on your turn.

    I looked for the exact definition of secrets on Hearthstone Gamepedia: "Secrets can only be activated on the opponent's turn, preventing the player from triggering them themselves. There is however one exception - Competitive Spirit, which activates at the start of the player's turn."
     I am not convinced - the text on both the secret and dirty rat implies that its the correct outcome and competitive spirit breaks the standard rule because of text wording. We'll see I guess. Gamepedia is not blizz so just like any wiki while credible may be wrong - that and things change.
    Posted in: Card Discussion
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    posted a message on New Card - Dirty Rat
    Quote from SoundwaveVR >>
    Quote from Skyi101 >>
    Quote from CasmX >>
    Quote from Skyi101 >>
    Quote from SoundwaveVR >>
    Quote from Skyi101 >>

    Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.

     

    That could happen T3... T3! 2/6 taunt with rag on board!

     You can't pop your own Mirror Entity. Mirror Entity triggers only on the opponent's turn.
    Popping secrets is not based on turn but the opponent performing an action. Your summoning for your opponent - it may well be a rule we haven't experienced yet that actually works. 
     This is no longer true. Secrets are literally de-activated during your turn.
     That's too bad if blizz has confirmed this (id like blue post link for clarification), because the card very specifically reads: your opponent summons a minion from their hand - not summon a minion from your opponents had. 
     I think it's worded like that so you know it's summoned on their side of the board and not yours.
     Ancestral call reads very differently - so we cannot talk about rules as if they are the same. I think I may be right on this and it could be a fringe interaction. Which, makes this card way way way more usable in midrange/control decks.
    This could, also apply to repetance if true.
    Posted in: Card Discussion
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    posted a message on New Card - Dirty Rat
    Quote from CasmX >>
    Quote from Skyi101 >>
    Quote from SoundwaveVR >>
    Quote from Skyi101 >>

    Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.

     

    That could happen T3... T3! 2/6 taunt with rag on board!

     You can't pop your own Mirror Entity. Mirror Entity triggers only on the opponent's turn.
    Popping secrets is not based on turn but the opponent performing an action. Your summoning for your opponent - it may well be a rule we haven't experienced yet that actually works. 
     This is no longer true. Secrets are literally de-activated during your turn.
     That's too bad if blizz has confirmed this (id like blue post link for clarification), because the card very specifically reads: your opponent summons a minion from their hand - not summon a minion from your opponents had. 
    Posted in: Card Discussion
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    posted a message on New Card - Dirty Rat
    Quote from SoundwaveVR >>
    Quote from Skyi101 >>

    Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.

     

    That could happen T3... T3! 2/6 taunt with rag on board!

     You can't pop your own Mirror Entity. Mirror Entity triggers only on the opponent's turn.
    Popping secrets is not based on turn but the opponent performing an action. Your summoning for your opponent - it may well be a rule we haven't experienced yet that actually works. 
    Posted in: Card Discussion
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    posted a message on New Card - Dirty Rat

    Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.

     

    That could happen T3... T3! 2/6 taunt with rag on board!

    Posted in: Card Discussion
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