Quote from Bleichjaeger >>Quote from Tiggilytogs >>2 adjustments I'd like to see are:
Sorcerer's Apprentice - Reduce cost of spells by 1 and NOT to be a stacked benefit. It's always been OP but now Open The Waygate means that this card enables an utterly ridiculous deck.
The Darkness - Make it so the candles can't be burnt. This would make it a more viable legendary.
Thank god you're not in charge of those things.
- SidewaysFalling
- Registered User
-
Member for 6 years, 5 months, and 28 days
Last active Mon, Apr, 16 2018 15:53:42 -
- 2
- 6
- 15
- 0 Followers
- 18 Total Posts
- 12 Thanks
-
6
Tiggilytogs posted a message on Hearthstone Update for February Contains New Events, Possible Balance ChangesPosted in: NewsThanks for the constructive feedback; it really helped me gain some insight.Please don't insult me because of my post. Everyone is entitled to share their thoughts if they are part of this community. -
30
WispInEveryDeck posted a message on Kobolds and Catacombs - Week 2 Reveal SchedulePosted in: NewsTotally bogus hearthpwn didn't get a reveal. Sorry, you guys did amazing work and deserved better.
-
2
Krezione posted a message on Kobolds and Catacombs - Week 2 Reveal SchedulePosted in: News(Discard cards to upgrade)
That will need a really good text to be real (cause you can discard it if it's in your hand, and you need to have it in your hand in order to upgrade it...) -
2
Geare posted a message on Kobolds and Catacombs - Week 2 Reveal SchedulePosted in: News(Discard cards to upgrade)
-
7
TheNetherFox posted a message on Kobolds and Catacombs - Week 2 Reveal SchedulePosted in: News11/28 7am PST isss
SKULL OF THE MAN’ARI
i predict it will be the warlocks weapon
-
9
Trimutius posted a message on New Mage Secret Reveal: Explosive RunesPosted in: NewsHah, play 1/1 to test for Mirror Entity get 5 to face... Nice design...
-
9
Pathalen posted a message on DuskbreakerPosted in: DuskbreakerHow is this is a good idea, it's a huge power creep over Abyssal Enforcer, Hellfire, Unearthed Evil, Chillmaw which is a legendary. Priest has plenty good enough AOE in both wild and standard. Not to mention how bland it is with it just copy pasting this effect over and just adding dragon to the mix. This is just far too bland and brokenly strong considering a Kazakus potion with the AOE choice feels weaker than this.
-
1
Trollbert posted a message on How many packs will you buy from the upcoming expansion wIth real money ? [POLL]Posted in: General DiscussionQuote from jazzwitherspoon >>How many packs will you buy from the upcoming expansion with real money ?
Lets ROLL IT
Your poll lacks the option of:"I will spend no money. But not because of FtP, but because the devs seem to care moar about investing in moar new highroll garbage, than in fixing the balance of the game, or competitive ladder riddled with bots and 'matchmaking algorithms.' I will not choose to further invest into the cash-grab they seek until they make some effort (outside Arena - which is the only place I am seeing ***fixing***) to balance their game."Can I cast that vote option?Edit: I'm not a F2Player, I am a *paid customer* that will not fork over for further expansions until I see some improvement to keep up with the other card games that are currently better at customer feedback.My eyes rolled so hard that I think my optometrist owes you commission. - To post a comment, please login or register a new account.
4
Nobody would have a problem with Doomguard if it wasn't so easy to duplicate them. The fact that they can be duplicated so easily on a swing turn with Skull and Cube + Dark Pact on curve at times (T5 Skull, T6 Cube + Dark Pact) is where the problem lies. Increase the cost of cube, which to me was always undercosted and the combo immediately becomes less swingy and instead late game-y.
Priest on the other hand. Anyone asking for Priest nerfs and namely Highlander Priest is asking for the impossible. The strength of the deck comes mainly from 2 cards, Raza and Shadowreaper. Mindblast + Velen has always been around, so you can't say you want nerfs on that when before Highlander you've never had a problem with it. If almost every other card in their deck is meant to stall until the combo is out, there is nothing that can be balanced without ruining the decktype. One thing you could do is reduce the power of their stabilizing spells and stalls so they have a rougher time getting to the combo, but you realize that involves nerfing a number of cards, which will not happen.
Make Raza more expensive, you'll only gib a few turns of free healing until your big threats are blown away by Shadowreaper's Battlecry. Waiting until the battlecry is out is waiting till after turn 8 to play any big threats with more than 5 attack. Play any threats less than 5 attack to rush them down is not fast enough as they have a variety of spells to both stabilize and board clear.
Of course, if they don't draw Shadowreaper you're lucky and will probably destroy them. But relying on draw to determine success or failure isn't putting much decision making in the hands of BOTH opponents, so I'm not so sure how I even feel with that victory. Though you could argue that's how combo decks function.
So there's not much wiggle room to balance Priest until Raza rotates, which is probably what Blizzard will wait for in terms of balancing the class.
3
Just wrecked a defensive Big Priest with this card. Burned his deck with 15 cards in it. She's actually pretty good against other control types. Of course looking at the stats you'd argue Fen Creeper is flat out better but a single card improving a variety of other matchups is enough to warrant her poor statline.
2
Good point. Though one would first think of Quest Rogue when seeing this card, it combos really well with a lot of other cards Rogue uses. Of course it'll see more value when you've got a full board so you can proc the effect, but a 1 mana Vilespine Slayer sounds pretty great.
2
2
Damn this card is bonkers. Doesn't mess up Keleseth decks, insane synergy with Rogue Quest. Requires setup and it has 'taunt', but hey it can easily weasel out 2 or 3 procs in the Quest which even with that is pretty nuts value.
2
I wouldn't say a shit (I'm assuming you mean small) minion counters this. That's because any excess damage goes face, which is more burn. And being a Warlock player, I really want to be able to control how much face damage I take. But with this, it's a lot harder.
2
Testing for secrets is now a lot harder with this card, as it plays against the regular methodology of playing around Mage secrets (playing small cards/minions).
It's a great card. Having a secret that requires playing around in a different way makes the other Mage secrets stronger, as players will want to play around this one and guess wrong. Of course provided that this card sees play, which it probably will.