Before anything, this is a serious thread, not for saltiness, and our opinions may differ. If that's the case, discuss it like an adult.
IMO, this game has fallen into a trap of face decks that are hard to counter and tend to turn the meta into a rock-paper-scissors, where if you are deck A and face deck B, you lose. Direct damage has little to no counter other than extreme healing/armoring or this. Extreme healing and endless armor are quite toxic and boring to the game. Increasing health is the only possible way (apart from deleting cards from existence, which'll never happen), plus, creating decks where that 40 cards restriction is in fact a good thing (Lady Prestor I'm looking at you lol) could be a good thing for creativity.
What do I think will happen in the end with 40 health? Agro decks will change to board/token decks, like old Zoos. And more midrange deck will start flourishing. Those agro decks can be countered in a more healthy way (board clears, building your own board, taunts), and are A LOT more punishing. There is very little punish to face and direct damage, as I said before. I'm tired of wanting to try some deck and losing to some random folk who doesn't even knows how to play his deck (due to his mistakes), but wins anyways. Game is no fun when the opponent ignores you and throws you spells and hits you in the face. Sure, those players may think "this is fun". But eventually they'll get tired and leave the game. And us, the ones who have been here since a long time, are the only ones punished.
Right now we're on the hype train, everything is 40 cards right now (fuck, even saw a quest pirate warrior which has 0 sense lol), but eventually this'll get fixed. Either now, or either with the next expansion and future ones.
That's what I think. What do you guys think? I really hope this is a response for fixing dumb face decks and in the near future they stop printing support for that, so we don't need 40 decks forever in Standard. Agro decks were a lot more fun when you had to be cautious about board clears and maximizing the value of everything so that every little boy counts, or use fancy combos. That's fun and interactive. Playing a weapon and dealing 4890352 damage in turn 4? Nope, that's not. At least for me.
3
Many interesting mechanics but the same problem as always: Lack of space in the decks and very low life points,an increase in both would allow the appearance of new archetypes.