Only play a friend and spectate a friend were 100g the rest were 50-60g.
I like the exp system more than 10g every 3 wins (with 100g daily cap) cuz it still gives you exp on loss and it applies to arena.
- Seda_Vrana
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Member for 4 years and 18 days
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Master_Roxas posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in RewardsPosted in: News -
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Werburgsam posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in RewardsPosted in: NewsI guess the change is good for all hardcore players who will complete the quests no matter what. They'll just have higher rewards. Then again there is the question whether for those players the slightly higher rewards have any actual impact. The casual players are screwed. If the quests would yield partial xp as you progress, like 10% of the xp if you complete 10%, then that would be much better for casual players. In the end though it's just bad press for Blizzard and casual players being bummed. And all that for nothing. Blizzard doesn't gain anything by that. I mean sure, someone up there might think "then they play more and we have a higher player count", but if they make Hearthstone less and less attractive that will backfire. Having said that, I recently tried MTG Arena again and I think a new set was released today.
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Tikku82 posted a message on Duels Mode Farewell in 1 Week on April 16thPosted in: NewsArena can be really boring sometimes. You are stuck with the same deck for the entire run. Atleast on duels you can improve and have fun treasures.
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Randyrhoads posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!Posted in: NewsCan't come soon enough and hope changes are enough to shake things up. Nothing fun to play right now and no room for experimentation.
Oh well my hopes are dashed. Game is in an atrocious state. Hunter and DH took Pally's place. Wheel lock makes other control decks unplayable. Plague DK neutralizes Reno decks.
Can't even play Diablo 4 as they delayed new season a month!
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Sirbutterfly posted a message on 29.0.3 Patch Notes - Balance Changes - Shroomscavate Loses Windfury - Event Quest FixedPosted in: Newsgood nerfs, they slowdown the power level of 3 decks without kill them...
Paladin can´t no more OTK with leeroy for +20 damage! the nerf on the aura is to hard i believe, less 1 attack was fine, just because they take out windfury of the Shroomscavate. Tigress Plushy is still a great card, it will be in every paladin deck for sure!
Shaman good nerf, the card get one more control tool, and its harder for nature shaman OTK you by turn 6 for 30 damage, shaman players will find a way...
Warrior good nerf, its possible to play it, but will be harder. if you think that the nerf of Aftershocks its not big, you are wrong because you just need to remember when they nerf Sanitize, the deck start to loosing much more against aggro because of one turn delay of clear a board full of minions, and Odyn, Prime Designate at 9 mana its hard too you can´t play it and gain 11 armor using Safety Goggles and Shield Block and attack for 11 at the same turn or use a Bladestorm for example..
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Waltherott posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!Posted in: NewsI think the nerfs seem fine, good to see blizz are making quick adjustments. Excited to see if changes the meta a bit
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szibiboy69 posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!Posted in: Newsjust add this text: "cant attack heroes this turn"
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Dragoon2k posted a message on Multiple New Death Knight Cards RevealedPosted in: NewsDarkthorn has potential but Shambling feels way to expensive for its effect even if you manage to buff your hand abit it still costs 5 corpses and has no direct impact on the board if it had rush than maybe I could see it in a handbuff deck but too me it feels like DK has access to stronger tools if a handbuff deck emerges.
So for me Shambling is a 1/5 card and Darkthorn 3,5/5 with potential of being really good with the right tools, imagine for example getting it to like 6/8 and playing something like Sinisister Soulcage potentially twice you would look at a board with 1 8/10 and 2 10/12 all firing off for a grand total of 28 damage across the board. Its just something fast I got to think about. The combo potential is certaintly there getting a shadow spell with 2 reduced mana to make that combo possible isnt that far fetched, DK discounts spells quite abit with their cards.
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imik posted a message on New Hunter Legendary Card Revealed - Hemet, Foam MarksmanPosted in: NewsNope, "get" = randomly = from all the classes. 😉
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Milhail posted a message on New Rogue Legendary Card Revealed - Sonya WaterdancerPosted in: NewsCombo in one turn:
Record Scratcher previous turn +3 damage -0 mana
This card -4 mana
2x Deadly Poison +8 damage -2 mana
2x Valeera's Gift into Deadly Poison +8 damage -4 mana.On paper, you just hit face for 17 damage + 3 damage from weapon last turn and you get some mana refreshed.
But that's obviously on paper and the chance to pull this off is probably negligible. - To post a comment, please login or register a new account.
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This is the first card from this edition that I hate. Stupid mechanics.