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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Final Poll]

     

    Quote from Sinti >>
    Quote from Schlauchneid >>

    lol now my post looks like shit and I don't know why. Guess Arthas changes something with the images.

    What do you mean? Do you mean the part where some of the images in spoilers r in pairs per a row? That is most likely not Arthas' fault, but yours for not checking, how it looks like after posting, cause not only do you have it in a spoiler, but also in a quote, both of which cut off a little bit of space from both sides of the post, lowering the total width of one row and amount of stuff that you can fit in there. Text editor is not a 1:1 scale in this regard, you have to check your post after you actually send it through, not just in the text editor.
    Anyway, i dont think its that bad, i think your bigger problem might be your name change, they should list you in the final poll with the new name, not the old one.
    I made sure everything was perfect and edited the post several times. I noticed what you said with the spoiler in quotes. And yes after Arthas was run there was a space between the images that was not there before and that was enough to push one image to the next line. It just feels frustrating working on this so much and then it doesn't look how I intended. And no it was not my fault. I didn't know Arthas did that and it was not pointed out anywhere.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Final Poll]

    Open the spoilers. The cards are displaced 2 in a row. They were 3 in a row. Maybe doesn't look that bad when you didn't see it before but kinda bothers me a lot. And the hero portrait and name are not where they should be.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Final Poll]

    Can some mod let me fix it?

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Final Poll]

    lol now my post looks like shit and I don't know why. Guess Arthas changes something with the images.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    Ehm guys, why is our submission getting displaced wrongly now? It was normal the last time I looked and I didn't change anything...

    Am I allowed to fix t?

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    Oh sry. 

    Dragon 2. option.

    Head of the Cravan would leave it like it is. The new option looks boring.

    Would stick to the Frog. Looks like a dino to me. Very sure thats ok for the challenge.

    For the Watche both options are good I think.

    Like the change of the Bananamancer. Doesn't look that epic anymore maybe. Maybe instead of giving +1/+1 give Spell Damage +1 (or both). Also is closer to your original thingy.

     

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    Until 10pm you can change everythng I think.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Submission Topic]

    The Necromancer

    Hero Power Tokens:

    Sometimes the most sinceres of intentions can take the darkest of turns. Wishing to bring her brother back from the dead has lend Daiana down to the dark path of Necromancy. Now armed with the flaming skull of her sibling and years of practice in the necrotic arts, she will fight with an array of any forbidden knowledge that she can get her hands on.

    Her Hero Power is Necrotic Arts. It gives you a Grave token that your opponent has to remove unless they want to deal with what comes out of it: a 2/2 Ghoul. It may seem stronger than the Paladin or Shaman Hero Power but remember that you neither can attack with the Grave nor the Ghoul when it's summoned because It doesn't have Charge .

    In General the class revolves around:

    • Deathrattle and Morbidity minions.
    • Resummon own and enemy minions.
    • Cards that get stronger when minions have been destroyed.
    • Summon a lot of small tokens which happily die for you.
    • Strong hard removal while having weak or situtional AoE.
    • Sacrificing your own minions to gain an advantage.

    A deceitfully strong and versatile keyword which can be triggered twice by your Hero Power.

    Mean Streets of Gadgetzan

    In this expansion the Necromancer finds its place together with the Apothecary and Worgen class in the obscure Nocturnal Noir. The fluff of this expansion is all about detective investigation. The Apothecary is the class of thepowrofcheese which sadly got eliminated in this competition. Its members work mostly in the forensic department. The Worgen class of nurgling13 was the winner of the last competition and copes with the crude jobs of the agency. The Necromancer is normally busy raising new henchmen and collecting remains for "investigative purposes".


    🌙 The Nocturnal Noir🌙

    The Nocturnal Noir, also known as the Black Night or under the code name 6x0, is a cult-like underground organisation. Operating in the darkest of nights in between the gutters and shady corners of Gadgetzan, its success and fast rise is mostly due to a big, hard working detective department. It operates under the name Nox Atra just a little bit different than one might expect. The investigations are more often than not about thwarted plans of the Gang.

    Chief detective Robert Ghislaine is famous for his nose, when it comes to detect, why a certain complot has not worked like it was intended to. The Noir offers its crime refreshing investigations to anybody who can pay a respectable price.
    Detect why the felonies did not work out and proposing a new approach is the department's daily routine. Finding evidence (and the remains of Gang members) leads to new evaluations and conspiracies (and resurrections).

    Still, to assemble new henchman and advance into further actions against the enemy is always the Noir's highest priority. Their agents, investigators and specialists consist of all sort of folk. Darkfallen, Forsaken, Worgen, all kin who hides in the dark. One whispers the high ranks are all manned with Vampires, yet no one really knows who is the head of the Agency. The Nocturnal Noir is known and feared for its reputation. It is said some clients have found themselfs as a spineless, slavering zombie in their ranks after not paying the agreed on price.

    Announcement found on the streets of Gadgetzan:


    Example cards:

    • Forensic Specialist: He finds all sorts of stuff in people. Sometimes he keeps them both. Collecting Evidence is the main theme of the Nox Atra department. This card is an effective way to shuffle Evidence into your deck. Most effective with a full board of tokens.
    • Rickety Investigator: That his  rattling bones  didn't help him very much in his detective career. This card requieres you to play a little memory game. Might not be that easy depending on how far you are in the game. Guess right and draw in the benefit. Rewards an attentive mind.
    • Interrogate: Ghislaine no rmally knows the fastest way how to gather information. Very useful to soften up the enemy board. If used right, can create a lot of value.

    Evidence:

    Evidence is a means to create a lot of value over the course of a game. It rewards you for being attentive by remembering which minions were destroyed by which cards. The way it works is you shuffle Evidences into your deck and then either draw them normally or let your detectives investigate faster for you. Note that you can only get cards that were already played this game. You can get own cards as well as enemy ones. (Its wording is similar to Curious Glimmerroot .)

    Full set:

    The Triclass minions of the Nox Atra:

    • Detective Ghislaine: He is older than he looks! With years of experience in the Agency (and more than human instincs), Ghislaine is a master of his field. A key card for an deck that seeks to collect Evidence. Use your different tools to stack your deck and then draw them with the help of the Chief Detective.
    • Nox Arta Agent: In this buisness for a long time. Always knows how to get the information the Agency needs. Simple and effective way to get your Evidence colleting going.
    • Gutter Scamp: Knows every corner and dark alley of Gadgetzan and has a lot of 'friends'. The only card that lets you dscover cards from the other classes. Can be very useful.

    Rest of the Agency:

    • Contract ‘Atra’: Once you are out you will be in again soon. A resurrect effect that normally guarantees to get you a bigger minion.
    • Devious Detective: The flyer said “professional” not trustworthy! The only way besides Ghislaine to draw your Evidence. Pretty essential in this kind of deck.
    • Pick Up A Case: The Agents are always ready to hop onto a new case of uncrime solving. A means to shuffle infinite value into your deck. The process is slow though and might get countered by future card.
    • The Perfect Crime: Nobody saw anything! Good hard removal with which you can amke sure you don't have to face a second nuicance again. Very good against deck whch discover and copy minions such as Dragonpriest for example.
    • Early Bird: She takes good care of all witnesses. A way to get some aggression out of your Evidence shuffling.
    • Mr. Nox: Nobody really knows who Mr. Nox is. He appears as a shadow often during an opertation of the agency and vanishes as quickly. Some say he is immortal, some that he is already dead and only a specter. The only thing that is sure is his name is feared by his enemies. Mr. Nox can be very valuable to protect your minions and reap their beneftis during more turns. Normally protecting your Morbidity minions lies in your highest interest and if you manage Mr. Nox to stick, it can get very nasty for your opponent.

    Tokens:

    Journey to Un'Goro


    In preparation to explore Un'Goro's forgotten secrets Daiana made plans to visit the witch doctors and medicine men who live deeply hidden in the steamy jungles. In order to obtain their ways she trained countless hours to focus her spirit, mind and energies. Listening to tales about the black and white magic of these spellcasters make her the ever more curious. Voodoo, spirit walking, powerful visions, rotten flesh growing back together and giving your enemies horrible insights about the pastlife that awaits them, to count a few. She will make use of the terrible Beasts and Elements wandering this place. Sure enough Daiana already feels quite at home in the foggy marshes of the crater.

    During her time in the Voodoo Hexers' huts, they told Daiana a story that sparked her interest massively. About an ancient beast, high as the craters edge and as sturdy as Fire Plumes baked skin. A Devilsaur so gigantic and terrible that until this day its spirit terrifies the ghosts and specters of the forest. The hexers claim one can feel his presence from time to time. Every moon cycle they offer meat and milk to calm the spirit. Once a white Devilsaur they call him King Albatum. Its body must still be out there. Conserved under the brack water of the Screaming Reaches.

    "If the spirit is still so present and one can find the body... there might be an interesting quest ahead of us" Daiana was thinking.


    Example cards:

    • Raise the Fallen King: On the quest to retrieve the remains of this legendary Devilsaur, Daiana had to resurrect other monsters and dinosaurs to proceed through the dangerous swamps of the jungle. Keeping her party save was eventually not the most important aspect of her journey. Yes you heard right: Beast Necromancer! With this and preceding sets you will have plenty of cards that help you finish this Quest and make sure you don’t fall behind in the early game. Playing cheap small Beasts at first to resurrect them and then drop King Albatum to make your following Beasts even stronger and eventually overwhelm your opponent.
    • Earthy Witchdoctor: A very down to earth guy. Chill to hang out with. A good means to help finish your Quest and keep up early pressure. Similar to Onyx Bishop but Beast specific.
    • Decaying Devilsaur: Most of its food falls directly out through a hole in its belly. Maybe because of that it can’t stop eating. A sticky fatty that also works to complete the Quest. Note that it does not gain its Deathrattle when resummoned.

    King Albatum & Reward explication:

    After you play King Albatum the power level of your Beasts increases massively. With your tools to summon tokens and resurrect minions this reward can get very scary for your opponent. Trade your tokens and see how your Beasts grow in size and strength. Resurrecting King Albatum is also a handy option. It will become very hard for your opponent keeping up with your constantly Adapting minions. With your cards that sacrifice your own minions, you can trigger Morbidity even without enemy minions on the battlefield. A high stated Beast can stick to the board for a long time, being eventually not targetable, hiding in Stealth or gaining more Health and Divine Shield . The Adaptation Living Spores is also every useful since it leaves you with two 1/1 tokens that you can trade to trigger your Morbidity effects. The "(at random)" is simply to clearify that the Adaptation is chosen randomly since Morbidity can trigger on your opponet's turn. Just like on Enhance-o Mechano .

    Full Set:

    • Undead Primate: A naughty Beast that throws stinky bananas on your opponents. Has great synergy with Big Bad Voodoo , helps you clear and get cheap spells that can be comboed with Gadgetzan Auctioneer . Also great with Spell Damage .
    • Rotting Macaw: I can assure you, he  has seen better days. Can be useful in a lot of decks including Quest-Necro. Might even pull your Ma’kuti .
    • Decompose: Use the rotting bodies of your minions for your foul plans. Similar to Far Sight but more conditional with potential to a higher Cost reduction. Can be very useful in Combo decks.
    • Necessary Sacrifice: Daiana is quite ruthless when it comes to achieving her goals. Essential in a Quest-deck. Has potential to swing a board state around.
    • Brack Wurm: His deadliest weapon is his smell. Very useful against aggro but also in late game. Can bring a lot of pressure when resummoned early.
    • Big Bad Voodoo: When the Witchdoctors chant their incantations, the hole air might fill with a toxic, stinging vibration. Very strong when combined with Dust to Dust (from the Basic set). Also Poisonous Rotten Bananas might hurt a lot. Good card to trade your tokens with.
    • Voodoo Master Ma’kuti: How many he made of these already you ask? Don’t get me started. Cost reduction is useful in any case. Great synergy with Gadgetzan Auctioneer . You opponent will make big eyes when you play your 2 Mana Big Bad Voodoo and snipe his minions with poisonous Rotten Bananas while drawing half your deck. (Un-)deadly miracle it is called I think.

    Tokens:

    Previous Sets

    Basic Set

    Classic Set

    Tokens:

    One Night in Karazhan and Whispers of the Old Gods

    One Night in Karazhan:

    Whispers of the Old Gods:

    Tokens:


    by Ragnador and Schlauchneid. (normally Ragnador submits the entry, but he was occupied)

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    Good idea. But the cost reducion doesn't fit anymore without looking squasht. Think like this its kinda weak, no?

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    Thx that you wrote something to this. :) But Evidence does not give you the minion. Like Eternal Servitude you discover a minion and then it tells you what happens. Think I will write this in the submission since you were not the first to think that.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    Ah I see. Do you guys have dfferent time? Here I still have 15 mins left before midnight. :)

    Man, I steamed the last hours through to submit, now i can chill a hole day. lol

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    I'm confused... so the new deadline is end of the 12. ? But why says your list Final poll 12.-14. ??

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    So we have one more point not clear. Our Gadgetzan gang has a detecive department, so you collect Evidence as theme. Now we are not sure about the cost reducion.

    The cards that interact with it:

    What do you guys think? Cost to (1) or (3) less? Note you have to play the memory game and don't draw another card when you play/draw an Evidence. And you only can discover cards that were already played.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

     

    Quote from Broeck1 >>

    Ok, I think I'm about done. This is the first time showing some MSoG stuff, so any reviews would be appreciated. Than again, I haven't got time to return the favor :(, so only comment when you're interested. 

    Class reminder

     

    MSoG

    The Illusionist joins the Cutthroat Cult together with McF4rtson's Sea Witch and Mewdrops' Harbinger. The tri-class focusses on Hero Power altering and synergies. The Cult rules Gadgetzan's harbor.

    The Cutthroat Cult cards

    Note: this guy makes sure the Alter effects are active! =)

    The Illusionist cards

    Note: combo with Harbinger token of Davy Jaws!

     

    JtU

     

    I redid some stuff after the feedback I received earlier. Made a million versions of the Quest, but ended with a simple nerfed version of the one I showed the other day. Also did a new take on the legendary and on both epics.

     See anything off, let me know! :D 

    Also, have you got ideas for my showcase? 

    Looks neat and balanced your sets. Not much to argue with. Just some minor suggestions.
    Davy Jaws seems pretty cheap. Obvious comparison is Jaraxxus. He has a stronger weapon and Hero Power, but the big downside is that you now only have 15 Health left for the rest or the game. Your Davy is a real safe bet since he garantees you +15 Health and more if he gets killed with exess damage. Greater Healing Potion is already 4 Mana. Maybe he could cost 7. Probably you have thought about it quite a bit. 
    For Lara you could change the text into "Battlecry: Your Hero Power becomes Passive and triggers whenever you cast a spell." Just not a big fan of "for the rest of the game" wording. Gets used a lot in fan creations but actually doesn't exist in HS until now. Then you could make a token also for it. (Don't know what you mean with Harbringer token of Davy Jaws).
    Like the change to Arcan'dor a lot. The Craters Cracks Should say "Draw 4 Elementals from your deck." which is always the official wording.
    Reste seems vary nais.
    Posted in: Fan Creations
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