Here are some lovely things that can help you present your fan-made cards in a nice, new way! This is a recreation of an old thread I created, but this one's a bit more cleaner and concise, and it includes some new Hearthcards tips. Enjoy!
Custom Card Templates
In order to create custom card templates, you will need to go to: http://www.hearthcards.net/customsubmit/
This is for very advanced creators who want to make their custom class really pop and stand out.
However, every creator can use custom templates with ease. In order to use them, simply put in the code (for example, "{{CLASS=customclass1111}}") at the end of card text you want to add to the card.
Here is a list of some additional custom class borders.
Some do not have a hero card, or may use the old style of weapon card border.
{{CLASS=custom1}} Chef, CheeseEtc |
{{CLASS=custom4}} Firelord, Logovaz |
{{CLASS=custom5}} Gambler, Tox |
{{CLASS=custom6}} Gambler, Otovent |
{{CCLASS=ninja5958}} Ninja, McF4rtson |
{{CCLASS=warden1846}} Warden, Jengus |
{{CCLASS=riftblade5344}} Riftblade, McF4rtson |
{{CCLASS=beepboop5916}} "Motherboard", Jengus & McF4rtson |
{{CCLASS=seawitch25473}} Improved Sea Witch, McF4rtson |
{{CCLASS=runic9352}} Runic, original artist unknown, McF4rtson |
{{CCLASS=ringmaster9507}} Ringmaster, Walrus, McF4rtson |
Furthermore, here is a list of custom emblems. Simply click on them to get the code you need to put in. Like a custom class, they go at the end of your card's text.
http://www.hearthcards.net/setsandclasses/#3875->>>Emblems-
In addition, two emblems were added later on: {{EMBLEM=custom50}}, {{EMBLEM=custom51}}
Updated Custom Card Tools:
Demonxz95 pointed out a button that might save you a lot of time.
Rarity Colours (Copy and Paste)
Basic
Token
Common
Rare
Epic
Legendary
Source Code for Rarity Colours (for mobile devices)
- <strong><a class="rarity-0">Token</a></strong> (e.g. The Coin)
- <strong><a class="rarity-1">Common</a></strong> (e.g. Wisp)
- <strong><a class="rarity-2">Basic</a></strong> (e.g. Magma Rager)
- <strong><a class="rarity-3">Rare</a></strong> (e.g. Alarm-o-Bot)
- <strong><a class="rarity-4">Epic</a></strong> (e.g. Doomsayer)
- <strong><a class="rarity-5">Legendary</a></strong> (e.g. Ragnaros the Firelord)
Charts (Copy and Paste)
Legend: AxB where A is the amount of boxes along the horizonal axis and B is the amount of boxes along the vertical axis.
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Source Code Guide for Charts
- "<table>
<tbody>" = Beginning of Table - "</tbody>
</table>" = End of Table - "<tr>" = Beginning of Table Row
- "</tr>" = End of Table Row
- "<th>Insert Words Here</th>" = Table Heading (Black Box)
- "<td>Insert Words Here</td>" = Table Cell (Beige blocks)
Example:
<table>
<tbody>
<tr>
<th>Warcraft Faction</th>
<th>Basic Hearthstone Heroes</th>
</tr>
<tr>
<td>Alliance</td>
<td>Jaina, Anduin, Uther, Valeera</td>
</tr>
<tr>
<td>Horde</td>
<td>Thrall, Garrosh, Rexxar</td>
</tr>
<tr>
<td>Other</td>
<td>Gul'dan, Malfurion</td>
</tr>
</tbody>
</table>
Result:
Warcraft Faction | Basic Hearthstone Heroes |
---|---|
Alliance | Jaina, Anduin, Uther, Valeera |
Horde | Thrall, Garrosh, Rexxar |
Other | Gul'dan, Malfurion |
Superscript and Subscript
- <sup>Superscript</sup> (e.g. Fe2+)
- <sub>Subscript</sub> (e.g. H2O)
Hearthcards Tricks
Unorthodox Rarity Gem
Type {{CUSTOMGEM=red/green/limegreen/gray}} within the "card text" box.
Font Size
Type {{FONTSIZE=x}} within the "card text" box. "x" is a whole number between -15 (smallest font size) and 15 (largest font size).
Coloured Stat Numbers
Type {{MANACOLOR=red/green}}, {{HEALTHCOLOR=red/green}}, or {{ATTACKCOLOR=red/green}} within the "card text" box.
You can also use hexadecimal colors like this {{MANACOLOR=#f442f4}}
The above cards were made by RazorOfArtorias in his expansion Servitors of the Loa.
Any other recommendations for presentation tools is appreciated and will be added to this thread.
1
I don't really understand why you guys have to impose these restrictions and think most submissions looked like this anyway. Restricitons on aesthetics is really bs to me. With the card restrictions you make it hard that the basic set is in any way more complex than already existing ones. I think this is exactly the problem of Hearthstone. It is super simple and doesn't evolve, just plays arround with game-mechanics. I had a pretty different goal participating here. This is the text I wrote in phase 1 so you maybe get what I was aiming for.
"Design Philosophy
I designed this class with the idea in mind that it does not necessarily have to fit perfectly to the existing classes and the game as is, but would exist in a Hearthstone that may be slightly more complex. Felt this gives me more space to experiment and is also more interesting for you, the reader, to maybe be a little inspired and stretch the design space of Hearthstone cards. I feel like this counts already for most card designers here, but thought writing it down doesn't hurt."
I don't want to cut down heavily, not even on the basic set of the Dreamer class. It loses it's purpose and I wanted to include a lot of fluff and art and feel discouraged about that now, so I think I'm out unless I can change to a different class. Would like to participate since it's fun but think the class is better kept in it's own thread then.
3
Congratulations to everyone to make it to the next round! Great job everybody!
4
A Dreamer is one who turns inward through meditaion and travels in their sleep to connect to the waking Dream of Creation. These beings are conscious of their connection to the Emerald Dream and choose to wander its planes to attain guidance and wisdom granted by the Green Dragon Flight. Ysera , the green Dragon Aspect, resides here, watching over the growing wilds of the world from her verdant realm. It is also home to many other dwellers. Dryads, Nymphs, Pixies, Sprites and all kind of mystical creatures ever dancing in their eternal wakeful slumber are always joyous to welcome new visitors. The musicians, artists, singers and daydreamers of this world often end up here, while their bodies are peacefully drowsing, later waking up without any notice that they have just been invited by the Emerald Queen herself.
Design Philosophy
I designed this class with the idea in mind that it does not necessarily have to fit perfectly to the existing classes and the game as is, but would exist in a Hearthstone that may be slightly more complex. Felt this gives me more space to experiment and is also more interesting for you, the reader, to maybe be a little inspired and stretch the design space of Hearthstone cards. I feel like this counts already for most card designers here, but thought writing it down doesn't hurt.
1
Looks good imo. The first Shadow artwork looks way better to me. Think I would go with Dark Legacy as it is more simple. The wording of the others sounds a bit weird and can't picture them so easily. You can use your stylised name no problem I think.
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Really cool. I like that concept a lot and actually made a hero card like that for a weekly challenge before. I just don't understand why they are so expensive? To change the hero power to these and gain 5 armor is not worth 8 mana. So if you want them able to be played without the Start of Game effect make them cheaper. And Baloom is cool but to build a deck like this the hero power is not worth it at all. It's super weak. It should have a really strong hero power or maybe even a weapon.
Here is what I made:
16
Therazane, the Earthmother , is quite a whopper of an independent female elemental demigod avatar, so she also has quite an impact on both player's resource supply. ( wowwiki )
Mechanicwise you always spend your opponent's Mana Crystals first. If your opponent has e.g. 10 full Mana Crystals, you just pay 2 of your own to play Therazane . So normally the earliest she can be played is turn 6, if your opponent doesn't do anything with their Mana, which is pretty rare. Her Overload can be useful to stall the game or counter combo plays
(e.g. if you know that Mecha'thun is comming next turn). If she gets Grumbled, her stone belly can rock the battlefield multiple turns delaying your opponent even more (or even lock both players for all 10 Mana Crystals). Your opponent's Mana Crystals will be available again sooner than yours but the tempo of a cheap 8/8 and being able to plan for your Overloaded turn should be a worth compensation. Therazane pushes Snowfury Giant 's playability a lot for a strong late game (but only reduces its Cost by (5) since this is what you get Overloaded for). With all that she might find a comfortable place in a Control Shaman deck.
When you catch your opponent leaving you enough Mana open, a combo could be:
(2x Fire Plume Harbinger )
Therazane -> Grumble, Worldshaker -> Therazane + 2x Snowfury Giant
Now your opponent is locked for an entire turn and you have a massive board of big Elementals.
(If you can squeeze in a Lava Shock , Eternal Sentinel or Spirit Echo even better.)