It all seems so easy until a priest frees from amber a nozdormu on turn 1.
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TruePoindexter posted a message on Vargâs's F2P Gluth Mage Secret DeckPosted in: Vargâs's F2P Gluth Mage Secret DeckA good starting point but I had to make some heavy modifications to get it to work. Some notes:
- -2 Arcane Missiles - I honestly don't know why these were in the original deck. All of his minions have 3 health or more making the missiles highly unlikely to kill anything.
- -2 Duplicate - In theory this can be good but you don't have enough time to setup a combo unless you get lucky with Mad Scientist
- -2 Ice Barrier - You have better things to do than gain armor.
- -2 Mad Scientist - I removed all of the secrets so there's no point to them anymore.
- -2 Unstable Ghoul - I'm not really sure what purpose this was supposed to serve. Gluth's minions have 3+ health making the 1 damage AOE largely useless.
- +2 Snowchugger - Free freezes are a big deal. You'll want to save for later though so they don't get trapped behind his Unstable Ghoul
- +2 Argent Horserider - Charge divine shield is pretty awesome in this match up.
- +2 Silent Knight - The stealth isn't hugely useful bit it's another divine shield minion with reasonable attack.
- +2 Animated Armor - Psuedo taunt. Gluth will always hit these over your face which is very handy.
- +2 C'Thun's Chosen - 4 attack with divine shield is a big deal in this fight.
- +1 Harrison Jones - A third weapon removal plus card draw - very handy late game.
- +1 Psych-o-Tron - Three attack plus divine shield and taunt is an end game life saver.
The strategy remains the same but the minion quality is much greater.
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