Because there are rare games that go past turn 7. Because there are 3 uninteractive decks in game. Because you cant experiment, you have to play agro or die. And you need to run cards like robes instead of cards you actually want to.
- Sanderman
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RomanKnight posted a message on Why are people complaining still?Posted in: Standard Format -
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Nerzuro posted a message on Rogue is DEAD !Posted in: Standard FormatEvery rogue main when their class is not absolute undisputed tier 0:
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I see only one person in this thread crying. They actually do look at player sentiment to decide on nerfs, so expect some change to the solitaire decks this week.
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All cards above 5 mana are still unplayable. Some people like those.
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It seems like you only wanted to start a new salt thread if you tell people with different opinions to fuck off.
It’s mostly the Tracking discussion all over again. They finally changed it in core to avoid all those discussions and here we go again. If you don’t go to fatigue (and face it: that is very rare in modern day Hearthstone), the milled cards might as well have been at the bottom of your deck and you would have lost anyways.
Control decks sadly face a lot worse problems than Tickatus. Extremely efficient card draw makes it so aggro decks never run out of cards anymore. It is therefore impossible to win via attrition. It is a design choice by the team and will probably not change any time soon. The only control decks viable are the ones that can counterpressure and have a finisher to end the game. That is the real reason why control decks are not doing well at the moment. Oh and good taunt and heal minions rotating out tonight is not going to help unfortunately...
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Expansion releases March 30
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To use the cards in Classic Mode, you need to own the cards. Classic packs will change back to how they were, including hall of fame cards. If you need hall of fame cards wait, if you need cards that were added later then you’d better open now.
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I'm very excited for Control Warrior this year. A lot of strong control cards are still in standard (Bladestorm, Bulwark of Azzinoth, Kargath Bladefist, Rattlegore, Sword Eater from expansions and Shield Slam, Brawl, Armorsmith and Shield Maiden in the Core Set) and the Risky Skipper package rotates out, opening up a lot of design space. I hated the fact that every Warrior deck had to play the Risky Skipper package because it was just too good to pass. It made all these decks very similar and restricted the design space, since they couldn't give Warriors more good cards.
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They probably planned to launch it during Blizzcon like Battlegrounds last year. That would mean early November. It wouldn’t surprise me if they announce it alongside the new expansion, to add early access to a pre-order package (which will probably be the new battlepass now).
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I don’t see any reason to nerf Paladin right now. There are multiple counters for the deck in the current meta. If you keep the board clear they can’t do anything with their buffs. It was performing really well as a counter to Druid in the first days of Scholomance, but now it is a tier 3 deck at best. Yes it can high roll, as any deck can in the meta. Don’t really see a reason to send Paladin back to the dumpster tier.