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    posted a message on Why are people complaining still?

    I see only one person in this thread crying. They actually do look at player sentiment to decide on nerfs, so expect some change to the solitaire decks this week.

    Posted in: Standard Format
  • 8

    posted a message on Why are people complaining still?

    All cards above 5 mana are still unplayable. Some people like those.

    Posted in: Standard Format
  • 1

    posted a message on Playing against Tickatus is extremely unfun

    It seems like you only wanted to start a new salt thread if you tell people with different opinions to fuck off.

    It’s mostly the Tracking discussion all over again. They finally changed it in core to avoid all those discussions and here we go again. If you don’t go to fatigue (and face it: that is very rare in modern day Hearthstone), the milled cards might as well have been at the bottom of your deck and you would have lost anyways. 

    Control decks sadly face a lot worse problems than Tickatus. Extremely efficient card draw makes it so aggro decks never run out of cards anymore. It is therefore impossible to win via attrition. It is a design choice by the team and will probably not change any time soon. The only control decks viable are the ones that can counterpressure and have a finisher to end the game. That is the real reason why control decks are not doing well at the moment. Oh and good taunt and heal minions rotating out tonight is not going to help unfortunately...

    Posted in: General Discussion
  • 3

    posted a message on At what time is the patch out?

    Expansion releases March 30

    Posted in: General Discussion
  • 1

    posted a message on Classic packs

    To use the cards in Classic Mode, you need to own the cards. Classic packs will change back to how they were, including hall of fame cards. If you need hall of fame cards wait, if you need cards that were added later then you’d better open now.

    Posted in: General Discussion
  • 3

    posted a message on Warrior in Year of the Griffin

    I'm very excited for Control Warrior this year. A lot of strong control cards are still in standard (Bladestorm, Bulwark of Azzinoth, Kargath Bladefist, Rattlegore, Sword Eater from expansions and Shield Slam, Brawl, Armorsmith and Shield Maiden in the Core Set) and the Risky Skipper package rotates out, opening up a lot of design space. I hated the fact that every Warrior deck had to play the Risky Skipper package because it was just too good to pass.  It made all these decks very similar and restricted the design space, since they couldn't give Warriors more good cards.

    Posted in: General Discussion
  • 0

    posted a message on Tickatus is good or bad for this game because...

    What level are people playing at that so many games get to fatigue? Because that’s the only way Tickatus matters. In other situations you can just pretend the cards are at the bottom of your deck. I wish I was playing games to fatigue so often... It’s crazy to me that people are complaining about a tier 3/4 deck when Rogues are drawing their whole deck every game and Paladins have a card that probably has the highest winrate ever when drawn. 

    Posted in: Card Discussion
  • 4

    posted a message on New Gamemode?

    They probably planned to launch it during Blizzcon like Battlegrounds last year. That would mean early November. It wouldn’t surprise me if they announce it alongside the new expansion, to add early access to a pre-order package (which will probably be the new battlepass now).

    Posted in: General Discussion
  • 0

    posted a message on Libram Paladin is in desperate need of nerfs
    Quote from lv426a11 >>
    Quote from Sanderman >>

     It has the highest win rate, that doesn’t mean that it is the best deck.

     I'm genuinely not being sarcastic, but what other metric could measure what is the "best deck" if not win rate? 

     IMO the high win rate of Paladin in these early days of the Scholomance meta is skewed due to some reasons:

    1) It has a good matchup against Druid, which everyone was playing during the first days. Now that people realize that Druid does not always get the perfect curve it is played a lot less.

    2) The deck sort of builds itself. Some slots are up for debate but most picks are obvious. Compare this to the Cyclone Mage that went through quite some iterations already and is probably still not optimal or the numerous Rogue builds that are out there.

    3) The deck has a quite linear play style. I’m not saying it doesn’t require any skill at all but on average it has less decision points than other decks. High skill cap decks such as Patron Warrior probably didn’t have the highest win rate back then, doesn’t mean it wasn’t a tier 1 deck and was therefore nerfed.

     

    Posted in: General Discussion
  • 0

    posted a message on Libram Paladin is in desperate need of nerfs
    Quote from Fog_za >>
    Quote from Sanderman >>

    I don’t see any reason to nerf Paladin right now. There are multiple counters for the deck in the current meta. If you keep the board clear they can’t do anything with their buffs. It was performing really well as a counter to Druid in the first days of Scholomance, but now it is a tier 3 deck at best. Yes it can high roll, as any deck can in the meta. Don’t really see a reason to send Paladin back to the dumpster tier.

     Lol, how do you figure it's tier 3? According to hsreplay it is the best deck in the game.

     It has the highest win rate, that doesn’t mean that it is the best deck. Before Scholomance Murloc Paladin had the highest win rate for quite a while, though I don’t think anyone rated it as the best deck back then. Paladin is at a good spot in the meta right now, but other decks are catching up and its win rate will go down in the coming weeks. Let’s just let the meta develop before calling for nerfs. I’m basing it also on the opinion of pros, not just what they bring to GM, but also their opinions during streams. While I agree that the elimination format of last weekend is completely different from ladder, I don’t see why they wouldn’t bring it to the conquest format if it is as oppressive as some people in this thread make it out to be.  

    Posted in: General Discussion
  • 0

    posted a message on Diamond 5 win streak star bonus

    Diamond 5 and up win streak bonus is only for players who ended in high legend the season before.

    Posted in: General Discussion
  • 8

    posted a message on Libram Paladin is in desperate need of nerfs

    I don’t see any reason to nerf Paladin right now. There are multiple counters for the deck in the current meta. If you keep the board clear they can’t do anything with their buffs. It was performing really well as a counter to Druid in the first days of Scholomance, but now it is a tier 3 deck at best. Yes it can high roll, as any deck can in the meta. Don’t really see a reason to send Paladin back to the dumpster tier.

    Posted in: General Discussion
  • 0

    posted a message on RNG makes this game a total waste of time
    Quote from Shadowrisen >>

    There is a reason the same players percolate to the top of tournament leaderboards, GM league, ladder finishes, etc. etc.

    If you truly believe it's Blizzard playing favorites, that's an unprovable (and therefore Un-DIS-provable) statement with the info we have available, but I'd just offer the bit of thought, "why would they need to do that?"

     

    If you truly believe it's just because these players grind harder, you don't understand RNG.  There are more players who DESIRE to be at the top of Hearthstone than there are places at the top of Hearthstone.  Sooner or later something breaks the ties.  Furthermore, if the only thing it takes to succeed in this game is playing more hours, YOU YOURSELF go do it and show us.  Any one of the numerous RNG gripers on this site, go be the next professional success story.  All you have to do is play more games, right?

    We could easily settle this, though, and honestly, I think I want to make some YouTube content about this.  Just go grab the OP on this post and watch some replays with him from GM league or last year's World Championships or whatever.  Take him to a certain decision point in the game, pause the replay, and ask him to describe precisely how he plays this turn out.  See how many times he picks suboptimal lines of play when compared to the player who actually played the game, and let the argument be settled.

    If you want to play this game with yourself, go watch Frozen vs. Sintolol in the 2017 (I think) World Championship Semi-final round.  There were numerous moments in that match where the average Legend player would have fucked the game up completely.  Be honest with yourself, and tell me about the RNG being the dominant factor of the game again.  If you're going to insist you'd have played it better, then you are definitely my first contestant on "So You Think You're Pro?", coming to a YouTube channel near you.

     

     

     

    Totally agree. I was at the live event for this specific game. At first I was gutted that I didn’t get tickets for the final day, but I went to the day before and got to see this match. The Frost Lich Jaina mirror is something that happens because of RNG and they could have never practiced this. That’s where the real skill shows, dealing with these weird situations. Everyone gets salty because of RNG sometimes, me included. But when I’m honest to myself and look back at the game there are always several microdecisions I could have done better. 

    Posted in: Standard Format
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