Looks like Druid got AoE again
- Rino
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JamaicianBacon posted a message on New Neutral Cards Revealed - Fall of Ulduar Neutral CardsPosted in: News -
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exhem posted a message on New Demon Hunter Cards Revealed - Fall of Ulduar Demon HunterPosted in: NewsSigil of Alacrity should have same wording then. You know being a sigil as well, for consistency and all of that.
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user-14157642 posted a message on TITANS Mini Set Announced: Fall of Ulduar - Launch Tuesday September 19th!Posted in: NewsNow this looks really fun!
Especially the first week of guaranteed anomalies. Only 25% chance seems rather low but maybe it's still worth it. At least he got Taunt and Lifesteal which is huge. With that it seems decent enough on its own and to some extent exactly what fun decks like Yogg Mage really need.
And chaotic tendril seems amazing. At least I can already see a silly meme deck idea. Although since it just casts one spell of a certain mana cost and not X Mana worth of random spells it probably is not even all that great. But it certainly will be super fun. And I also think it might be decent enough on its own maybe.
Only the Hunter cards albeit expected are rather "lame" regarding the "fun aspect". I guess Bestial Madness is in line with Invigorating Sermon. But Twisted Frostwing looks even like blatant power creep. Restless Mummy was a 3/2 Rush with Reborn so 3/2 and 3/1. This without anything else is at least a 3/3 with another 3/3. And wasn't Restless Mummy actually a "good card"? I guess this is a different class. For what it's worth the Beast tag might also be another minor addition. They at least could've made it like a 3/1 or something but... I guess times have changed...
Imagine this during the time where we still got good solo adventures. Especially the dungeon run style ones were my favorites. It could be so awesome. Crazy anomalies, maybe some sort of endless mode would be fitting; who knows what else they may come up with. But instead... don't get me wrong this does look like it can be a lot of fun, but what about some nice single player stuff? It always felt so immersive and so well done. I really miss it. Was it really not worth the effort for them? I would even gladly pay double. But of course most people wouldn't... It's just sad because those single player content was so good and just got better and better until... well... you know... times have changed...
But let's hope for something even more awesome in the remaining cards. What I really hope is a more badass Renathal. No idea what character of the lore would fit but I always struggle to decide what cards I want to put into my deck. I would gladly take even more card slots instead of some measly 5 extra Health. (Although it does sometimes help a bit I think.) What about 60 cards (and no extra Health)? Yeah, that's what I'm hoping for. Because what cards am I even supposed to cut in my current fun decks for the new Cho'gall and those tendrils for example. At best they would increase the current maximum of 60 and let us go beyond that. I wonder how many cards I would take. Without the restriction of only 2 normal and 1 Legendary cards my decks probably could easily become over 500 cards but with that restriction still in place and the fact that you want good early game I think it would probably be around 100 to maybe 150 cards. Now that would be nice.
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TicTacTimeHS posted a message on TITANS Mini Set Announced: Fall of Ulduar - Launch Tuesday September 19th!Posted in: News"We are running out of ideas" vibe written all over
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PetiteMouche posted a message on TITANS Mini Set Announced: Fall of Ulduar - Launch Tuesday September 19th!Posted in: NewsHe is allowed to have an opinion though ? Why downvote his post and upvote yours ? They are both equally useless, but at least he is commenting on the game, you are commenting on a comment and making personal attacks...
This f*cking website man.
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arneankann posted a message on TITANS Mini Set Announced: Fall of Ulduar - Launch Tuesday September 19th!Posted in: NewsHoly shit this game is only getting worse, didn't think it would be possible. Seems like the developers are 10 years old kids...
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Ophion-EU posted a message on Balance Changes Preview for Patch 27.2.2Posted in: NewsSo Hunter is definitely very strong, but a triple nerf (quintuple if it hits all wildseeds) seems a bit much.
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Ophion-EU posted a message on Caverns of Time - Card Changes & New CardsPosted in: News -
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DatMageDoe posted a message on Caverns Of Time Wild Expansion - New Cards & Signature ArtPosted in: NewsRuni, Time Explorer has 7 unique locations it can Discover. All of them cost 3 and have 2 uses:
- Outskirts of Lordaeron (Choose a minion. Destroy all minions with less Attack than it)
- Wind Rider Roost (Summon a random 3-cost minion. Give it Charge)
- Xenedar (Your next Battlecry this turn triggers twice)
- The Nighthold (Cast 3 random Paladin secrets)
- Valdrakken (Get 2 random Dragons with +2/+2)
- Ruins of Korhune (Draw 2 cards. Swap their costs)
- Temple of Earth (Choose a friendly minion. Summon a copy of it with +3 health and Taunt that can't attack)
Chromie, Timehopper has 4 different Epochs. All have Cast when Drawn:
- Opening the Dark portal (get 2 random Legendary minions)
- Battle for Mount Hyjal (Give your minions +2/+2)
- Escape from Durnholde (Get 2 random spells)
- Culling of Stratholme (Deal 2 damage to all enemies)
Finally, the Scarab Lord's Gong has the text "After this takes damage, fill your opponent's board with 1/1 Scarabs." Keep in mind the Gong is summoned for your opponent, so you get the Scarabs.
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Don't worry Paladins get a 4 mana +1/+1 :)
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Easy fix to at least HAVE SOME ROOM TO COUNTER IT:
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We Paladins are used to it tbh, I kind of dig this new 2 mana mech (Seafloor Savior), it feels like a decent 2 drop to guarantee you playing around your next draw and buffing it. Imagine it buffing a Shimmering Sunfish into 4/7 with Divine Shield & Taunt.
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Wow that Paladin 7 mana spell is crazy! 7/14 in stats across 3 minions as Elementals with Taunt is insane!
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So based on this set if they really are Holy spell focused, these are some good options that might rotate back in:
Maybe a redesigned Lay on Hands with reduced cost?
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Lmao and when its Paladins turn for a Colossal, they get a 10 mana 5/5 +1 summon a silver hand recruit with a side minion of 1/1 "Counts as a silver hand recruit"
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Wait is every class getting a Colossal?
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Now this can guarantee a combo but idk if its tooo slow