- Rava
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Member for 9 years, 1 month, and 24 days
Last active Wed, Oct, 24 2018 14:26:13 -
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- 86 Total Posts
- 88 Thanks
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Innkeeper posted a message on Welcome to Our InnPosted in: NewsAye, that be quite the majestic mustache.
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jirski posted a message on [Anti-Meta] Control HunterPosted in: [Anti-Meta] Control HunterI built a deck that surprisingly similar. It does really fit the "anti-meta" bill rather nicely. I was tempted to take out the bow/secrets altogether though, I'd like to get your thoughts on that. Just always seemed like because I wasn't rushing to "go-face" that I usually used my bow to clear minions but vs decks like face hunter and other aggro ones out there this just got my health into "danger zones" too quickly. I would definitely play another acolyte of pain since this is the basis for all your card draw. In my deck I run a big game hunter instead of an owl. I also run sylvanas, and black knight. I like that you're running Gazrilla, I have been thinking about adding him.
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Beesman93 posted a message on Ban a class in constructed?Posted in: General DiscussionIn tourneys - yeah it's pretty much needed.
On ladder? NO - just don't. I can't even.
NO
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Konf posted a message on Ban a class in constructed?Posted in: General DiscussionMOBA - 100's of characters (some obviously better than others) where banning helps weed out certain stronger characters - without impending overall gameplay as many more good characters are available to form a team composition with a lot of synergy.
Hearthstone - 9 classes.
Banning specific cards allows you to play around "nasty" tech cards - which removes the element of decision making and tinkering your deck to adjust it to the meta, dumbing down the game. For instance, Handlock players will be happy to ban Big Game Hunters.
Banning specific classes/deck archetypes is a cheap and abusable way of ALWAYS playing a favourable match up. And you also mentioned highly reduced variety yourself.
Banning in my opinion is only suitable in tournament play - like Thijs has mentioned - and it will only work where the whole format is changed, allowing people to bring several decks per class (e.g. if your Patron Warrior is banned you can still play Control Warrior, unless both are banned). That way tournaments will have larger deck pools, more strategy, more variety and result in giving more tools to the players and entertainment to the viewers.
Banning in ladder? Horrible implications for the game.
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huertgenwald posted a message on Ban a class in constructed?Posted in: General DiscussionYou mean banning all unfavourable decks to increase your winrate ? Great Idea !
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PinkGhost181 posted a message on nerf Emperor Thaurissan?Posted in: Card DiscussionDenied on account of this card has not even been played yet and though it is extremely OP is not broken.
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igoramd posted a message on New face hunterPosted in: General Deck BuildingTutorial
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MechBearCat posted a message on The Other Blackrock LegendariesPosted in: General DiscussionNefarion has a very unique mechanic during his encounter in Blackwing Lair. He calls out a certain class and cripples their performance by messing with their core mechanic (or turns their niche ability against them):
Calling out Mages: Several members of the raid get Polymorphed.
Calling out Priests: Direct healing spells cause a stacking debuff that does a great amount of damage over time.
Calling out Paladins: Nefarion uses blessing of protection, making him immune against physical attacks.
Calling out Rogues: Rogues will get teleported to Nefarion, rooted and usually in range of his deadly breath attacks.
Calling out Shamans: Nefarion summons "corrupted totems", inlcuding a windfury and fire nova totem (heavy aoe damage).
Calling out Warriors: Nefarion locks Warriors into a Beserker stance, they take an additional 30% damage from all sources.
Calling out Warlocks: Nefarion summons 2 Infernals for each Warlock in the group.
I don't know if they would put so much effort into it, but it would be damn cool if Nefarion has a different text depending on who you play against. Most of the above can be easily translated to Hearthstone:
When up against...
Mages - Polymorph one (or two?) random enemy minions
Priests - Healing spells and Hero power cause 5 damage to the Priest
Paladins - Nefarion can't be targeted by minions (inverted Fairy Dragon)
Rogues - Can only target Nefarion
Shamans - Summons a windfury totem (your minions gain windfury) or fire nova totem (0/2, 2 damage to enemy characters each turn)
Warriors - Destroys all armor and prevents the Warrior from gaining more until Nefarion is killed
Warlock - Summons an Infernal
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lollerblazed posted a message on Hearthstone Blackrock pre-orderPosted in: Card Discussion - To post a comment, please login or register a new account.
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Sleep well, sweet prince.
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Curious to see how this deck preforms, I've been thinking about the same concept but there are many variations possible.
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Blizzard has a notorious record of bad balancing with most of their games, most of times it's just a fase and it will pass. Don't like the way ladder functions at the moment? Play some arena or a different game. Gaming is supposed to be fun and it has no use sitting behind your desk being angry about some card on the internet being changed.
Also it wouldn't mind if you just would sit down and take a breather.
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I really love the stance that Blizzard takes on their game. The fact that they want people to be creative and built new decks is encouraging for the state of the game if you ask me.
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Blizzard will never make separate f2p servers. When you continue to lose against players who are willing to pay for Hearthstone that makes it more likely that will 'join them' by also buying packs. Blizzard likes money as do most business, the fact that Hearthstone is f2p is down to the fact that they make the game 'easier' for you if you actually buy packs/expansions etc.
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One of the parts I find most fun about secrets is tricking opponents into thinking they know what secret I've got set up and surprising them by the fact that the secrets turns out to be a completely different one, catching people off guard make secrets fun.
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This is basically me vs Secret paladin if my flare is in my hand at the right time, otherwise I'm just as baffled by the 'skill' that deck takes.
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Replaced Sen'jin Shieldmasta for Sylvanas Windrunner, much love for the control style hunter decks!