Very conservative nerfs and buffs...not very exciting tbh.
- Raptarius
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Member for 9 years, 8 months, and 20 days
Last active Mon, Aug, 21 2023 10:45:34 -
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TicTacTimeHS posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & MorePosted in: News -
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Amaranthus posted a message on Mage is God tier in Standard too now?Posted in: Standard FormatNo. All popular paldains, face hunter, poison and stealth rogues counter mage too hard.
Paladin is god tier in Standard.Surely depends on the level of play. As far as I've heard both Mage and Priest are performing much better in legend ranks, Spell Mage even being the best deck in top legend.
Also, is there anyone left in standard playing Poison Rogue or Stealth Rogue? Haven't seen one in ages.
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honkydonky posted a message on Barrens - This meta has issues, but I really enjoy it. Do you?Posted in: Standard FormatNo its truly awful, but then all aggro metas suck
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yepapapepeap posted a message on Barrens - This meta has issues, but I really enjoy it. Do you?Posted in: Standard Formatas a pretty much exclusive shaman player I can tell you that I do not enjoy this goddamn meta, what a surprise, still got legend 3 times ofc
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DMH_Meta posted a message on Patch + Patch Notes Coming Tomorrow, Changes For BGs & Ranked ModePosted in: Newsquestion, if they knew what cards were getting nerfed and buffed for some days now why didnt they say it then? waiting to know the actual changes only on patch day going live seems ludicrous
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CaptKnucklez42 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionWell, it's easy to be salty about Mage/Pally, but my gripe is how they essentially gut Shaman of it's burst/finishers, and then give it basically a bunch of neutral cards(Murlocs), Pit Master, and cards that are power creeped entirely. Legendary cards have literally no synergy with each other at all. The closest possible synergy would be with Ras, Bru'kan, and Vashj, but then again, Bru'kan only affects nature spells. So now you're really just relying on Vashj and Ras to do 2 damage to all enemies for 8 mana btw. Xyrella with heals(which priest has plenty of) can remove 5 times that amount for 6 mana.
The totems would be better suited just being included in the HP instead. Quite honestly, you could just cut Seering totem and strength totem, and just replace them with Trick totem and Mana tide totem. Even if they got nerfed to 2 health, that would at least give a greater impact than what the former provides. Ey'sor could even be included with the HP as well. It's not like it has synergies with anything else other than totems, so I think I would rather roll it in hopes that I have maybe 2 or 3 totems at that time. The damn card doesn't even buff itself unless you copied it with reflection.
If you're forcing murlocs into shaman, at least give them stronger synergy and effects. Flurgl would be so much better if Underbelly and Ghost light angler were still around. Groundskeeper lost all value after not adding any 5+ cost spells. Essentially control shaman has to rely on having C'thun spells. What am I suppose to do with a 1/2 that summons 2 3/2 minions on turn 5 without any real aggro tools? Better yet, 2 3/2's on turn 4(if I even attacked).
Most importantly, why do I have to lose mana for playing my cards, but don't get anything to at least encourage me to play said negative cards?! I don't even want to get started on why everything in the class almost has a condition attached to it.
Lurker below is the epitome of a card that was power creeped. Adding a 6/5 body to dealing 3 damage to a minion means very little when I could just play bumper car and parade leader and do the same thing. I could even add Playmaker, and make an even bigger combo, and I could also trade a big minion instead of just hitting it for 3 damage.
Let's not stop there though, because Shattered Rumblers 5/6 body doesn't mean much either when I have to also play a spell the turn before just to deal 2 damage to all minions(yes, mines included). Fire Breather in warlock literally does the same thing without the condition, and excludes demons, which Warlock has plenty of those. That's just 1 example of how badly the power creep is. School spirits just shits on Rumbler. Both cards at least give upside to damaging your minions. Think I would almost rather just play wretched tutor with a 1 mana spell and get the same result. Cycle of hatred even gives me more upside if my intent is to clear the board.
SMH at how tuuuurrrrible Shaman is. My favorite class, and I have to fight tooth and nail just to win 40% of my matches. Sigh. Well I feel a tad bit better for now.
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emkarab posted a message on Fellow Control Warlock players...Posted in: Standard FormatI don't know how you do it.
Still the point is Warlock is not viable for ladder so if you add Armor Vendor or not is really not important.
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TheArcanist236 posted a message on Barrens - This meta has issues, but I really enjoy it. Do you?Posted in: Standard FormatThe meta could be worse, but I just wanna puke every time I face a Mage. And I get so tilted when I see an Incanter's Flow on turn 1.
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FortyDust posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!Posted in: NewsI think his point was that a lot fewer play Wild than Standard, not literally "no one." Obviously we don't have exact numbers, but looking at metrics like Twitch and YouTube views will confirm it.
And yes, the "Wild is wild" advice does apply. If you don't like massively overpowered combos and synergies, Wild is not the place for you. The developers have said so from the outset, and they've only swung the nerf bat when things get extremely out of hand. Can you honestly say Sorcerer's Apprentice has reached Naga Sea Witch levels of crazy? I sincerely doubt it.
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Cromp1990 posted a message on Barrens - This meta has issues, but I really enjoy it. Do you?Posted in: Standard FormatNo, currently it’s pretty stale. But I’m being positive and hopeful that these changes will create some fun diverse decks.
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I see it as a tech card more than anything, delaying Raza is huge. Most of Raza Priest cards are very low impact and they will have a lot of trouble ending a games without the Raza buff.
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You would play this as well as Shield Slam and Execute? I highly doubt it - this is dust since it's weak vs Aggro (they will ruin your armour) and not necessary vs slower decks since other single target removals are more reliable.
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Recruit a Voidlord or Abyssal Enforcer - you don't really need Voidwalker in Demonlock so it's pretty strong if you tweak your deck a little bit.
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Sadly nothing will change until Activision-Blizzards shareholders start to see poor financial results. Hearthstone seemingly is in a very strong position atm (according to Blizzard anyways) and so they have no reason to lower the prices.
Honestly folks like myself are part of the problem, people who spends $100s each expansion, I do so because the game is still entertaining to me (playing since late 2013) and it's something I have enough disposable income to keep paying for. I can afford this, but I know many many others don't have such a luxury and from my experience Hearthstone has terrible reward rate compared to other online CCGs.
They really need to improve the reward rate, which I believe would help with new player retention (Team 5 keep harping on about how it's new player experience is very poor).
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It seems to me like a slightly better Sunwalker - which I know isn't really played, but it will survive AoE better than Sunwalker does. The 6 slot is pretty weak overall atm but I still am unsure what deck you would actually want to put this in. - If Priest is rampant (which seems the case based on cards so far) then this may have a place.
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Well this is like an apology card for the Shaman weapon I guess :P
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Yeah I did, although Frozen Throne released a few broken cards - on the whole the expansion was very good. The meta is fairly balanced but Team 5 still need to get their finger out of their ass in regards to Druid.
In terms of quality of card expansions these last two have been excellent so I expect something of similar quality this time.
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If you don't complain it's as if you are conceding that the game is perfect, which quite frankly is horseshit. Most of the complaints seem to be for people who genuinely like the game and there are just a few things that sour the experience. Is it not better to share these first world woes rather than stay silent and disgruntled?
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