That's an excellent question: I just assumed the 3 damage effect would trigger as soon as they are hit and then die... ending the spell effect.
But if the spell resolves and then the 3 damage effect triggers, then this is excellent synergy.
3
That's an excellent question: I just assumed the 3 damage effect would trigger as soon as they are hit and then die... ending the spell effect.
But if the spell resolves and then the 3 damage effect triggers, then this is excellent synergy.
14
I see cards like this and it has me like:
Hearthstone Meta 2024: *Neutral 2 mana 10/10 with charge and wind fury* “Yeah it’s an interesting concept but I don’t really foresee it seeing play other than in niche strategies because the games over by turn 0 anyways.”
7
The requirements for the fucking pirate quest need to be increased.
10
He has made HS worse since he took over. Control has been dead and the game has become a fast money grab. Its a mobile game at this point.
24
I remember Iksar stating in an AMA: "We like to use the miniset to give support to underperforming deck archetypes, kinda like giving them a last hurrah before the next expansion comes out." Funny, I didn't realize pirate warrior was underperforming. Since that is basicly the only deck that gets significant support...
I hate Iksar, he is really bad at his job and he is a fcking liar.
1
Quote from Machariush >>My poison rogue eats quest mage for breakfast
That's not a really helpful reply here, though.
How does your poison rogue do against aggro druid or handbuff paladin?
Does it chew on them for a little bit... and then give up and spit them out, eventually going hungry?
Every deck has counters, OP wanted advice.
11
HS slowly but steady turning into one of those generic Casino softwares, now only missing a Gamemode where we can immediately shove our money down Kotick's throat, by "spinning" around something.
5
The questline needs to get banned from Constructed immediately. Not only is it completely easy to complete but the health loss is nonexistent and it breaks the core mechanics of the game, completely negating fatigue damage and making virtually every deck in Wild unusable unless you were also playing Quest Warlock. 73% winrate good god
EDIT: Thank god they listened and actually banned it. Seriously who thought this card was a good idea for the game?
5
Just delete Warlock quest, the whole premise that your reward on turn 5-6 is "All your drawback on your cards are now direct damage to your opponent face" is the most retarded reward ever. TEAM5 really doesn't have any clue at creating cards lol.
2
Hope they'll finally unban the Stealer in Wild
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1
this. running out of steam for pirate warrior is no longer an option. That makes it waaaay to powerful for anything else to come close
1
completely agree. these quests can be fun but they shouldn't be completed so easily. The criteria to get the final reward is crazy low in these particular questlines. except druid, that's ok IMO, at least for now
1
I'm honestly just completing the dailies nowdays since all i'm facing is questline warrior. I've seen a lot of boring metas but this one is the first that's preventing me from having fun completely. We need like 15 card adjustments :(
0
6 hours on this post. 3 commenters. yeah, the game is not dead :'(
1
it would be very cool if game was cheaper. right now it's not possible unfortunately
2
why are you like this? wild is extremely fun (apart from mostly big priest and ducking secret mage)
3
wow, you get a hard on for this click bait?
13
The dude is right and i don't understand why are you not agreeing with him?!
People here are probably the same ones defending Elon Musk and saying he's perfect
5
you can reroll them bro
1
C'mon people, we all know Kirin Tor Mage as a 3 mana 4/3 is simply stupid.
Add to that 0 mana 5/5s and counterspells and other things secret mage has, makes it stupidly strong.
And it's been dominating for literally 5 years.
Can we get some push for it?