Dar'Khan absolutely sucks and won't see play. 12 Health (more like at best you'd gain 12 and Opponent loses 6) Swings doesn't matter on Turn 8/9, also you only gain 6 Health for sure, since the Opponent can use removal on it. Absolutely low impact Stinker lego.
Lol worst of all you are comparing it with allmighty Zilliax which is a 5 Mana minion that has Rush, Taunt AND Divine Shield.
1
it makes more sense to compare dar'khan to the bird that steals 3 hp on battlecry, has same stats and cost just halved. sure this is a continues eff, but the bird was just played for shudderwock.
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I was so glad that they were nerfing 2 neutral cards (aka windfury murloc and ogremancer) but I guess the best watchpost is staying at 7 health to make it impossible to remove early :)
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yep 12 mana 10/10
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ur "correction" would be a nerf to the card :D
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I couln't get the images in this thing, so they are attachments to this post instead.