- PenitentExile
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Member for 8 years
Last active Sun, Mar, 11 2018 01:23:00 -
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- 172 Thanks
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discofv posted a message on Pick a Card to Describe your Love Life! :DPosted in: General Chat -
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Demonxz95 posted a message on Pick a Card to Describe your Love Life! :DPosted in: General Chat -
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Traktat posted a message on Pick a Card to Describe your Love Life! :DPosted in: General ChatTottaly feeling like Rotface when talking to a girl
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Posted in: Wild FormatQuote from jainaishot >>The fact that two patches have happened and the naga isn't fixed should make it clear.
Naga was Blizzard's deliberate decision, tho.
On topic. To me Wild is more fun. It's a mode where N'Zoth shines, Reno exists, rogues have decent heals, etc, etc. Also it's a mode where power level of decks is simply higher and it's actually more balanced than standard because of that. Every class is viable and you can counter your opponents OP stuff with your own OP stuff. -
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Magitact posted a message on Blizzard should bring back inspirePosted in: General DiscussionI want to respond to all the comments above regarding Inspire being snowbally, slow, boring, and inspire being hard to balance around. I am not attacking you for restating Blizzard's opinions on the matter. My problems and ire are directed at Blizzard and their design logic. Blizzard printed this card Grimestreet Enforcer and others like it. 'End of turn' cards are basically guaranteed inspire cards and they are printed more of these in KOTFT. If they can design around that mechanic then I'm pretty sure they can design around Inspire being snowbally. As far as Inspire being a slow mechanic, Deathrattle cards have performed just fine over the last few expansions. Blizzard also seemed to be able balance Battlecry cards pretty effectively as well. I can't make a deck full of Battlecry minions that my opponent can barely interact with and go dominate the competition on ladder. So why not use Inspire cards as a design mechanic to balance between the other keywords.
And finally, let's talk about boring. I find the lack of interactivity to be boring not Inspire. The real problem is that Blizzard has chosen to abandon Inspire in favor of a broken combo mechanic which allows a player to use the hero power 100 times per turn. Machine Gun priest has become one of the more noninteractive and boring decks hearthstone has ever seen. If a player could use their hero power once or twice per turn (please change the Anduin DK) then we wouldn't have a problem and could have Inspire back. I would rather play a somewhat slower game where I can build an Inspire deck and maybe upgrade my hero power (at the cost of tempo) along the way that my opponent can interact with and vice versa. I obviously like the Inspire mechanic and I believe it could be a really good for the game in the future.
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PetaZedrok posted a message on Hearthstone Patch 9.2 - Trigger Changes, Synergy Picks Removed, Hallow's EndPosted in: Newswtf are the hero portraits? they look so weird and not well done... maybe except jaina
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bryanfeanor posted a message on Is Shaku the Collector worth crafting ? MSOG will be rotating out soon next spring innit ?Posted in: General Discussionno it is not worth it, great if you got him from packs, but not in the "Crafting List"
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NightCrawl3r posted a message on Constipation MillhousePosted in: Constipation MillhousePunished for dusting Millhouse. How am I supposed to play this tier 1 deck now? D:
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Vrail_Nightviper posted a message on We interrupt this forum to bring you: Honest Hearthstone Cards! (KFT Edition)Posted in: Fan CreationsFixed it.
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Shatterstar1998 posted a message on We interrupt this forum to bring you: Honest Hearthstone Cards! (KFT Edition)Posted in: Fan Creations - To post a comment, please login or register a new account.
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Agree. As if some interns Blizzard hired for fun did them in 5 minutes just for giggles.
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I live in Korea (visiting), most Gatherings are at some schools/cafes as I understand, why is there no gatherings in PC clubs? I thought it's obvious...
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Yeah, good time to bait people into wasting free trial so when they roll out lots of juicy stuff - people would have to sign up... if they can ofc.
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I've seen only 1 Jade Druid on rank 1 today, but a lot of Priests (with Reno), some Keleseth Rogues and Face and Midrange Hunters, some DemonRenoLocks,1 Pirate Warriors. So I'd say this meta is good for Mill Rogues, but you will struggle against strong tempo decks like Rogue.
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Is there a GOLDEN Legs pity timer at all? Or is it just random unlike regulars? I've seen various numbers, but they were based on old pity timers (310-400). Now they changed it to 20 packs for regulars, so does this mean golden legs will drop once per 200 packs?
And should golden leg pity timer carry between sets? I mean, it doesn't for regular legs afaik.
Thanks for any info and ideas.
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OHHHH, GOOOLDEEEN
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Lul... best animation in the game, what fool would dust it??? These people...
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The fun era of cancerlocks and mage whores. Yay!
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I just opened golden too. You must be very disappointed. This card will NEVER see play.