I couln't get the images in this thing, so they are attachments to this post instead.
- PedroFM45
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Member for 5 years, 9 months, and 18 days
Last active Thu, Feb, 27 2020 07:46:48 -
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Phrshotop posted a message on Weekly Card Design Competition 10.9 - Discussion TopicPosted in: Fan Creations -
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Wailor posted a message on Weekly Card Design Competition 10.9 - Discussion TopicPosted in: Fan CreationsDo we have to do a collectible card or a card for the adventure? I've come up with this Priest/Druid spell, but Priests can't really use it.
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Blightcaller posted a message on Weekly Card Design Competition 10.5 - Discussion TopicPosted in: Fan CreationsOne of the oldest grandmas in WoW history:
Obs.: She adds ANY elemental (NON-CLASS limited, like Snowfury Giant) giant to your hand, independently if got to HoF (Molten Giant, for instance). Also, notice they're all STONE RELATED. Possible giants BELOW (I've thought up a few more):
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scorpionSw posted a message on Weekly Card Design Competition 10.5 - Discussion TopicPosted in: Fan CreationsThoughts ? The name of the card isn't original... Do you have some ideas ? Thanks :)
And is it balanced ? Or can the token be 2/1 or 1/2 ? -
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HUmanMustard posted a message on Weekly Card Design Competition 10.1 - Discussion TopicPosted in: Fan Creations -
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Covetousj posted a message on Weekly Card Design Competition 10.1 - Discussion TopicPosted in: Fan Creations -
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Azshara posted a message on Weekly Card Design Competition 10.1 - Discussion TopicBased on the recent effect of Vessina, I wanted to see how Reborn could interact with being Overloaded. I considered having Anzu gain reborn whenever you played a card with Overload, but instead, but felt having the Reborn be conditional was more interesting. To clarify, whereas other minions lose their reborn status after triggering it, Anzu would regain it, provided you were overloaded. Whenever you aren't overloaded, the effect is immediately lost.
The stats and cost are quite low, so if you ever go a turn without being overloaded it's easily removed, but I hope it's strong enough to adjust your playstyle towards Overloaded where you otherwise wouldn't. To ensure it survives the turn it's played, it Overloads a mana crystal itself, keeping in theme with providing benefits at a cost.
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Rino posted a message on New Neutral Card Revealed - Sunstruck HenchmanPosted in: NewsWith my luck, this card might as well hibernate...
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Notgoodgamer posted a message on New Paladin Card Revealed - Tip the ScalesPosted in: NewsWhat if you just run this in a murloc deck with Prismatic Lens. Chances are it will swap costs with a cheap murloc and this card will come out super early.
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AT7outof10 posted a message on New Card Revealed - Desert ObeliskPosted in: News5 health for 5 mana, meanwhile magic carpet has 6 health (and 1 attack) for 3...
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Now the big question is: How to reliably discover this card with Shaman?
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Actually not that bad. Every now and then "too slow" cards show up in the meta, abd this card will cause some wreckage in those decks.
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I actually thing this card might be decent, the paladin version of The Forest's Aid. Tought they would come from your deck instead of beeing created wich is bad, but at the same time murlocs are often better then treants when they come packing which is good.
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Step 1: Play Gahz'rilla
Step 2: Play Scavanging Hiena
Step 3: ???
Step 4: Play Beeees on Gahz'rilla
Step 5: Profit
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Ok guys deck Idea here:
Warrior, a bunch of draw, 2 minions Mecha C'thun and 1 copy of skulking geist, Explore Un'goro, Bring it On and Shield Slam/ Reckless furry and to top it of the Wow Cleaver.
Hope to draw Skullking Geist first and then recruit this guy out, use Explore Un'Goro + Skulking Geist to clean your deck, and the trough a Bring it On + Reckless furry combo you kill your C'thun for the win.
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To explain the name: The Rogue you are chasing fooled you by taking a "fake step" pretending to go one way but actually going to an other, making you temporarily confused and fatigued.
It serves to deny your opponent's next draw AND give him a fatigue headstart.