The blood mage quest reward claims that the "ignited flame" will do 2 damage to all friendly characters. But the summoned token reads "deal 1 damage". Is everthing alright there? Am I missing something?
CLASS: The Manippulator
- Operates by incentivising you to use your hero power to power up enemy minions only to turn this power agains them.
Struggles trought the early game in order to have a strong late game
Hero: Lady Katrana Prestor
Hero Power: Influence:
If apllied on a friendly minion it could be simmilar to a ping. I decided to make the hero power give the enemy minions health instead of attack because health is usually stronger. But at the same time would be better for you than an attack buff at the early game
Cards:
Lesser Charm Wand
: Your first early game survival tool. THe damage would be rounded down in order to protect you from hyper aggresive decks.
Betraying Potion:
Powerfull hard removal. At face value its an assassinate, but being able to spread the mana cost trough multiple turns make it much stronger.
Festival In Your
Name
: Flavourfull card. Pass the idea of the card where you became so popular by influencing the battlefild that people beggin to trhow celebrations in your honor. Good survival tool made stronger the more you use your hero power on enemy minions
Debt Collector:
Flexible card with some interesting interactions. Normally it alters the effects of buffs +2/+2 become -2/-2 and vice versa. It affects only during the duration of the buff, for example a reversed Curse of Weakness would only last one turn. It only affects the curent difference in comparisson to the original stat line, for example if a 4/3 receive +2/+2 and then is affected by equality it would become a 6/1 therefor after being affected by Debt Collector it would become a 2/5. When hitting an enraged minion it would only affect during that moment. For Example if Amani Berserker is hit and receive the +3 attack buff when hit by this card's battlecry it would become a -3, if healed back to full health the enrage would lose effect and it would once again become a 2/3, and finally if the enrage once again triggers it would function normaly, being a 5 attack minion.
The Bee Queen:
Your big legendary. Its the core of the decision making experience of the class. Tough VERY expensive and poor stated it can bring a HUGE board presence. It also rewards decision making and risk taking, if you decide to take more risks during earlier turns and only use your hero power on powerfull enemies (i.e. The Lich King) you can get a huge board and effectvelly use this card as your win condittion
(BTW: Her figgure as left bigger than the other cards on porpose)
Warrior, a bunch of draw, 2 minions Mecha C'thun and 1 copy of skulking geist, Explore Un'goro, Bring it On and Shield Slam/ Reckless furry and to top it of the Wow Cleaver.
Hope to draw Skullking Geist first and then recruit this guy out, use Explore Un'Goro + Skulking Geist to clean your deck, and the trough a Bring it On + Reckless furry combo you kill your C'thun for the win.
To explain the name: The Rogue you are chasing fooled you by taking a "fake step" pretending to go one way but actually going to an other, making you temporarily confused and fatigued.
It serves to deny your opponent's next draw AND give him a fatigue headstart.
It's good tempo as you deny him a card
It's good defense since you can prevent a
combo
for a turn
It's good for mill rogue since you kickstart his fatigue
0
Well I hate to harp on an old point, but: Keywords, use them if you have them. Stop worrying about the random rules you set in place for them.
0
neat
0
I know, hence the step 3.
-3
Step 1: Play Gahz'rilla
Step 2: Play Scavanging Hiena
Step 3: ???
Step 4: Play Beeees on Gahz'rilla
Step 5: Profit
1
3
0
The blood mage quest reward claims that the "ignited flame" will do 2 damage to all friendly characters. But the summoned token reads "deal 1 damage". Is everthing alright there? Am I missing something?
2
0
CLASS: The Manippulator - Operates by incentivising you to use your hero power to power up enemy minions only to turn this power agains them.
Struggles trought the early game in order to have a strong late game
Hero: Lady Katrana Prestor
Hero Power: Influence:
If apllied on a friendly minion it could be simmilar to a ping. I decided to make the hero power give the enemy minions health instead of attack because health is usually stronger. But at the same time would be better for you than an attack buff at the early game
Cards:
Lesser Charm Wand : Your first early game survival tool. THe damage would be rounded down in order to protect you from hyper aggresive decks.
Betraying Potion: Powerfull hard removal. At face value its an assassinate, but being able to spread the mana cost trough multiple turns make it much stronger.
Festival In Your Name : Flavourfull card. Pass the idea of the card where you became so popular by influencing the battlefild that people beggin to trhow celebrations in your honor. Good survival tool made stronger the more you use your hero power on enemy minions
Debt Collector: Flexible card with some interesting interactions. Normally it alters the effects of buffs +2/+2 become -2/-2 and vice versa. It affects only during the duration of the buff, for example a reversed Curse of Weakness would only last one turn. It only affects the curent difference in comparisson to the original stat line, for example if a 4/3 receive +2/+2 and then is affected by equality it would become a 6/1 therefor after being affected by Debt Collector it would become a 2/5. When hitting an enraged minion it would only affect during that moment. For Example if Amani Berserker is hit and receive the +3 attack buff when hit by this card's battlecry it would become a -3, if healed back to full health the enrage would lose effect and it would once again become a 2/3, and finally if the enrage once again triggers it would function normaly, being a 5 attack minion.
The Bee Queen: Your big legendary. Its the core of the decision making experience of the class. Tough VERY expensive and poor stated it can bring a HUGE board presence. It also rewards decision making and risk taking, if you decide to take more risks during earlier turns and only use your hero power on powerfull enemies (i.e. The Lich King) you can get a huge board and effectvelly use this card as your win condittion
(BTW: Her figgure as left bigger than the other cards on porpose)
1
Ok guys deck Idea here:
Warrior, a bunch of draw, 2 minions Mecha C'thun and 1 copy of skulking geist, Explore Un'goro, Bring it On and Shield Slam/ Reckless furry and to top it of the Wow Cleaver.
Hope to draw Skullking Geist first and then recruit this guy out, use Explore Un'Goro + Skulking Geist to clean your deck, and the trough a Bring it On + Reckless furry combo you kill your C'thun for the win.
0
This + Azari + Togwaggle + Cataclysm = Profit.
It might happen ... once
Twice might be dreaming too much.
1
To explain the name: The Rogue you are chasing fooled you by taking a "fake step" pretending to go one way but actually going to an other, making you temporarily confused and fatigued.
It serves to deny your opponent's next draw AND give him a fatigue headstart.