It’s good, definitely going to see lots of play but it’s not broken. Remember that it’s a combo effect so it might be quite a specific hand required to make it good, you need to have the card to play first, and 2x 2-3 mana cards that you want to play straight away after
- Panperduto
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TimeWizard posted a message on New Rogue Legendary Card Revealed - Scabbs CutterbutterPosted in: News -
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Fi7_Arendzi posted a message on New Rogue Legendary Card Revealed - Scabbs CutterbutterPosted in: NewsI bet, this brings some sick new OTK combos into wild
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BlueTwo posted a message on New Rogue Legendary Card Revealed - Scabbs CutterbutterPosted in: NewsDefinitely why Edwin rotated btw
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TheSpunYarn posted a message on New Rogue Epic Card Revealed - Swinetusk ShankPosted in: NewsA very interesting card. Obviously not very exciting from a base stats standpoint, but can keep itself fueled for quite a while if you wanted to pour the cards into it.
The most interesting part about this is the implications. We know have a card that synergizes with cards with a specific word in their name, which means the fabled, oft-spoke-about "Shot" support for Hunter might some day be a thing.
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BlueTwo posted a message on New Rogue Epic Card Revealed - Swinetusk ShankPosted in: NewsI mean, it’s an obvious build around but it’s not bad. Like a balanced kingsbane
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Remus88Romulus posted a message on New Neutral Legendary Card Revealed - Kargal BattlescarPosted in: NewsYeah I guess it's true. You don't always have to fill your board with a card. Makes space for some diversity.
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Lovejoy posted a message on New Neutral Epic Card Revealed - Crossroads Watch PostPosted in: Newsdon't care about the power level of such cards but I do like the concept it's something fresh and fun. Nice job Blizzard!
Also the introduction video is great! AR HS? Shut up and take my money =) Who knows we may eventually come there as 3d cards already introduced. -
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gomulo posted a message on New Neutral Epic Card Revealed - Crossroads Watch PostPosted in: News@Wilsbourne Well said sir, well said.
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HeilKise posted a message on New Warrior Legendary Card Revealed - Overlord SaurfangPosted in: Newsyou only know how to complain about stuff right? like eh...friend expansion Legendary cards are supposed to be good in the expansion they release and the year they are designed. They not need to be like stupidly evergreen "splash this in every single deck you want"
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Lycaon55 posted a message on New Paladin Epic Card Revealed - ConvictionPosted in: NewsI can see this in a Dude paladin deck.
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Or you hit a taunt and still get the kill
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Good question but I think no, you don't draw it, you summon it.
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From what I understood, only for the starting deck.
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You can play it for free, you just won't get the rewards.
And the newer expansions are more powerful than the old ones, so at most one would want to craft a few specific cards that are good and use mostly the new ones.
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Well, I like the decision making in the dungeon run-like adventures.
In this one every encounter is tailored in a way that you just know you can always win with the deck they gave you, taking some pressure away. Which also gives it zero replayability.
But there will be 9 more, so it's still a good amount of playtime, definitely better that the Outlands.
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No, it's cool because there will be 9 more for this event, and each gives a pack (a good one, since it can pick whatever card you don't have for a class in more than one expansion) but it has 0 replayability.
I'm not complaining, it's quite good and it's free, but I still like stuff like the Dalaran Heist more.
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Because that was the theme of that encounter, stuff that punishes you when it dies.
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From what I understand, every month or so there will be the "adventure" of one hero from each class, - except DH, because they did it already - and completing it will give a pack for that hero's class. I guess the same goes for the skins being available.
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The funny thing is that they already, multiple times, had to correct cards that bring the cost of something to 0 by making it "1" or "but not less than 1". But they still had to make it like this and then correct it the way everyone knew they would eventually.
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And wild brawls are basically unplayable for new players