how many of these cards do you expect to have on the board at the same time? The stats of the card isnt impressive, so all the additional value has to be gained with the battlecry. The problem here is that if you have a decent board, cards like bloodlust wins you the game straight away, this doesnt. With Kalimos, blaze caller, stone sentinel and fire elemental you have to play the card off curve, and in the very late game. At which point you've either won/lost against aggro, or youre probably too weak to beat priests and jade druids. Playing the priest hero destroys every card, except stone sentinel straight away, and i just cant see how you'd win the game against priest after that.
how many of these cards do you expect to have on the board at the same time? The stats of the card isnt impressive, so all the additional value has to be gained with the battlecry. The problem here is that if you have a decent board, cards like bloodlust wins you the game straight away, this doesnt. With Kalimos, blaze caller, stone sentinel and fire elemental you have to play the card off curve, and in the very late game. At which point you've either won/lost against aggro, or youre probably too weak to beat priests and jade druids. Playing the priest hero destroys every card, except stone sentinel straight away, and i just cant see how you'd win the game against priest after that.
seems like a meme card to me. Its definitely interesting, and has some combo potential. Since you need the cards on the board already its for the most part, just a win more card, and i dont really understand why you wouldn't just bloodlust in stead and finish the game right away, rather then returning everything to your hand. there needs to be some very specific cards on the board for it to make sense. If shaman receive a barnes like recruit mechanic it might be worth playing, otherwise its going to stay meme imo. If it sees play, the deck is probably going to run barnes as well, would be fun, but i doubt it will see any play.
charge: doesnt really make much sense to me, if your charge minions stick on the board you've most likely won anyways. and bloodlust? elementals: sure, can get some value here, but why not bloodlust? malygos: it needs to already be on the board, why not just spell your opponent down right away in stead of returning it to your hand?
its a very slow card, that has difficulties pulling the combo off, and when it does youre already so far ahead you'd probably win the game anyways.
dragon priest is obviously going to crush aggro. is it going to handle jade druid though? between this and dragon fire potion, i think dragon-priest might be able to create the space to handle jade druid. i think the aggro control alone makes it a meta defining card. im definetly going to craft this.
the bishop heal bishop move is also pretty nice. thats how i won mine. had two rooks which i switched on the healing position (left side of bishops) and a then on the right i had my knight. That way my bishops didnt die and i had infinite healing :)
I agree, the main problem with priest is for the most part the meta. Its just impossible for priest to keep up with the extreme aggro on ladder. Ive never had such bad experience my self on ladder as recently. I feel as if every game i play is decided in the mulligan stage. There is no interactions, no game changers just playing according to your mana curve and waiting to see who had the best opening hand/top decks. Unfortunately i dont think anything is going to change with the new expansion, if anything its going to become worse, but i dont find purify to be the main issue, although it certainly didnt make it better.
I dont think we will see a lot of weapon removal even though every class now can use weapons. I tend to put harrison jones in most of my decks anyways, just because its so powerful when i actually play against a weapon class, especially destroying doom hammers, which makes it totally worth it for all the games where its more or less a dead card, nothing is like watching shamans cry as their finishing setup is wrecked and you draw a full hand. But thats more a personal fun preference. Most match-ups are still decided way before round 8/9, and therefore i dont think it will be worth to include removal for this card alone, i doubt it will be meta defining. Sure we might, at least in the beginning see mage trying to utilize this in a more freeze, control archetype, but i doubt that it will be that prevalent after a week or two. Awesome card though, for those of us that care more about the fun and less about rank it will definitely produce a ton of interesting interactions.
that doesn't really matter. Even if you knew, would you really care? its a 5/6 on turn 5, not exactly game altering or surprising. The point here is that you would know they are playing a fatigue deck right from the start, as this card has no use in any other classes. Therefore you can play the early game as you would for that specific archetype, saving particular 1 drops and two drops that might be better at a later time.
im thinking it is to slow against the aggressive meta. a 1/3 doesn't really impact the early game that much, even against aggro, so you'd be better off with a minion that stalls the game, like frothing berserker in this case, or as deathlord or fierce monkey which I've been using for some time.
0
if this becomes meta, mirror matchups are going to be very interesting lol.
0
0
how many of these cards do you expect to have on the board at the same time? The stats of the card isnt impressive, so all the additional value has to be gained with the battlecry. The problem here is that if you have a decent board, cards like bloodlust wins you the game straight away, this doesnt. With Kalimos, blaze caller, stone sentinel and fire elemental you have to play the card off curve, and in the very late game. At which point you've either won/lost against aggro, or youre probably too weak to beat priests and jade druids. Playing the priest hero destroys every card, except stone sentinel straight away, and i just cant see how you'd win the game against priest after that.
0
how many of these cards do you expect to have on the board at the same time? The stats of the card isnt impressive, so all the additional value has to be gained with the battlecry. The problem here is that if you have a decent board, cards like bloodlust wins you the game straight away, this doesnt. With Kalimos, blaze caller, stone sentinel and fire elemental you have to play the card off curve, and in the very late game. At which point you've either won/lost against aggro, or youre probably too weak to beat priests and jade druids. Playing the priest hero destroys every card, except stone sentinel straight away, and i just cant see how you'd win the game against priest after that.
0
seems like a meme card to me. Its definitely interesting, and has some combo potential. Since you need the cards on the board already its for the most part, just a win more card, and i dont really understand why you wouldn't just bloodlust in stead and finish the game right away, rather then returning everything to your hand. there needs to be some very specific cards on the board for it to make sense. If shaman receive a barnes like recruit mechanic it might be worth playing, otherwise its going to stay meme imo. If it sees play, the deck is probably going to run barnes as well, would be fun, but i doubt it will see any play.
charge: doesnt really make much sense to me, if your charge minions stick on the board you've most likely won anyways. and bloodlust?
elementals: sure, can get some value here, but why not bloodlust?
malygos: it needs to already be on the board, why not just spell your opponent down right away in stead of returning it to your hand?
its a very slow card, that has difficulties pulling the combo off, and when it does youre already so far ahead you'd probably win the game anyways.
0
8 - mana your opponent draws 2 cards or gains 3 armor. nice.
0
dragon priest is obviously going to crush aggro. is it going to handle jade druid though? between this and dragon fire potion, i think dragon-priest might be able to create the space to handle jade druid. i think the aggro control alone makes it a meta defining card. im definetly going to craft this.
4
naw. was the people on the internet mean to you?
0
the bishop heal bishop move is also pretty nice. thats how i won mine. had two rooks which i switched on the healing position (left side of bishops) and a then on the right i had my knight. That way my bishops didnt die and i had infinite healing :)
0
I agree, the main problem with priest is for the most part the meta. Its just impossible for priest to keep up with the extreme aggro on ladder. Ive never had such bad experience my self on ladder as recently. I feel as if every game i play is decided in the mulligan stage. There is no interactions, no game changers just playing according to your mana curve and waiting to see who had the best opening hand/top decks. Unfortunately i dont think anything is going to change with the new expansion, if anything its going to become worse, but i dont find purify to be the main issue, although it certainly didnt make it better.
0
I dont think we will see a lot of weapon removal even though every class now can use weapons. I tend to put harrison jones in most of my decks anyways, just because its so powerful when i actually play against a weapon class, especially destroying doom hammers, which makes it totally worth it for all the games where its more or less a dead card, nothing is like watching shamans cry as their finishing setup is wrecked and you draw a full hand. But thats more a personal fun preference. Most match-ups are still decided way before round 8/9, and therefore i dont think it will be worth to include removal for this card alone, i doubt it will be meta defining. Sure we might, at least in the beginning see mage trying to utilize this in a more freeze, control archetype, but i doubt that it will be that prevalent after a week or two. Awesome card though, for those of us that care more about the fun and less about rank it will definitely produce a ton of interesting interactions.
0
interesting, difficult to tell how good the card is before we get to see the rest of the hybrid synergistic cards, but its certainly interesting
0
that doesn't really matter. Even if you knew, would you really care? its a 5/6 on turn 5, not exactly game altering or surprising. The point here is that you would know they are playing a fatigue deck right from the start, as this card has no use in any other classes. Therefore you can play the early game as you would for that specific archetype, saving particular 1 drops and two drops that might be better at a later time.
-1
sure you can kill you own minions, i do it all the time :) just hero power spell them down :)
5
im thinking it is to slow against the aggressive meta. a 1/3 doesn't really impact the early game that much, even against aggro, so you'd be better off with a minion that stalls the game, like frothing berserker in this case, or as deathlord or fierce monkey which I've been using for some time.