Screw this. For the first time in my since-beta life, I will be not completing the brawl. This is ridiculous. Ten tries and only came close one. Way past fun at this point, and not worth a dollar.
By FAR the weakest spirit card at this point. Totally worthless with the cards that exist so far. Best case is "1 mana, 0/3 pseudo-taunt next turn, draw one card this turn and next if a bunch of conditions are met".
The only way I see this card working is if some of the other cards in the set turn the Druid hero power into an AoE (a Swipe, adjacent minions, etc) so that you could possibly draw more than one card a turn.
I don’t see this card being on the power level of the other Spirits unless the Loa involves a swipe-like or adjacent minion effect on the druid’s Hero Power.
Had to play twelve times to complete the three win quest. Four T1 concedes, only one truly competitive match. Everything else was clearly over by T4 at the latest.
Cleared it on the first try with Tess. All eight fights were reasonably close, with the earlier fights seeming harder and the latter fights more fair than what I generally felt on Dungeon Runs. Hopefully the other three will be just as much fun.
To all those complaining about how few Witchwood cards are in these decks:
First, one of these only runs one new card and yet is a completely new style of deck. Never have we been able to flood the board the way odd paladin does. One new card spawned an entire archetype and revived cards that haven't seen meta play since beta (ie Sword of Justice, Stormwind Champion). That's a much bigger impact than you are giving it credit for.
Second, of course mostly refined decks that only sub a few new cards are going to be top for the first weekend because, and lets see if you can track the logic on this, the decks are already mostly refined. Just because these are the best decks for the first few days does not mean they are the best decks. It means that they were the easiest to optimize. Which totally makes sense if you think critically for 5 freakin seconds. A deck with a lot of new cards needs a lot of experimenting and refinement before it will perform well. A deck without a lot of new cards doesn't. Shocker.
Third, lets look at some cards that haven't seen meta play in the last year and are in the above lists because of WW: Mindbreaker, (post-nerf) Bonemare, Psychic Scream in Spiteful Priest, Tortollan Shellraiser, Archmage Antonidas in a non-combo deck, Breath of Sindragosa, Ironbeak Owl, Blessing of Might, Light's Justice, and the aforementioned Sword of Justice and Stormwind Champion. Most of those aren't just in the lists because of rotation. They are meta calls adapting to the strengths of the new decks.
The above decks "only" containing 10 new cards is the worst measuring stick for the impact WItchwood has had over the last 4 days. Think critically for a minute and you might be able to figure that out for yourself.
Thank you SO much for this. SO much...
I disagree. Splitting Dudeadin into two different but similar decks is hardly innovative. Cubelock and the two spiteful decks are hardly changed from before.
The strongest non-paladin deck right now appears to be Spiteful Druid. Depending on the flavor, it runs 6-8 Druid cards, with 0-2 of them from the new set (some include 1-2 Druid of the Scythe). Basically it's just Prince agro with Spiteful+UI. The only reason this almost-all-neutral deck works in Druid better than the other classes is UI. CubeLock is considered the next best, followed by Spiteful Priest. Neither of these decks is much changed, either.
So the top five decks are pretty much what we had before, with minor changes, and with agro paladin split in two.
1
Screw this. For the first time in my since-beta life, I will be not completing the brawl. This is ridiculous. Ten tries and only came close one. Way past fun at this point, and not worth a dollar.
0
By FAR the weakest spirit card at this point. Totally worthless with the cards that exist so far. Best case is "1 mana, 0/3 pseudo-taunt next turn, draw one card this turn and next if a bunch of conditions are met".
The only way I see this card working is if some of the other cards in the set turn the Druid hero power into an AoE (a Swipe, adjacent minions, etc) so that you could possibly draw more than one card a turn.
0
I don’t see this card being on the power level of the other Spirits unless the Loa involves a swipe-like or adjacent minion effect on the druid’s Hero Power.
0
I’m 16-1 with it this season. Only loss to a rogue who high-rolled Academic Espionage into UI into a handful of Druid fatties.
The deck has a lot of routes to lethal, and will eventually draw sticky boards that you must clear, again and again, without fail.
0
Both pre-orders (130), 84 from gold, and 3 for logging in. Will craft a golden Dr Boom before I crack any packs.
0
Huh. That was weird.
0
Nothing like Burgle Rogue for RNG. Today’s highlight courtesy of Lyra, Radiant Elemental x 2 and Pick Pocket.
2
Sure. Sometimes people have a busy few months and don’t play much. You basically move backwards four ranks a month, and can then find yourself 20+.
2
Had to play twelve times to complete the three win quest. Four T1 concedes, only one truly competitive match. Everything else was clearly over by T4 at the latest.
2
Cleared it on the first try with Tess. All eight fights were reasonably close, with the earlier fights seeming harder and the latter fights more fair than what I generally felt on Dungeon Runs. Hopefully the other three will be just as much fun.
0
2
It’s almost an all-neutral deck. UI is the only necessary Druid card.
This is no good design: we don’t want the classes to be so similar, and if neutrals are being played this much, they are.
0
The strongest non-paladin deck right now appears to be Spiteful Druid. Depending on the flavor, it runs 6-8 Druid cards, with 0-2 of them from the new set (some include 1-2 Druid of the Scythe). Basically it's just Prince agro with Spiteful+UI. The only reason this almost-all-neutral deck works in Druid better than the other classes is UI. CubeLock is considered the next best, followed by Spiteful Priest. Neither of these decks is much changed, either.
So the top five decks are pretty much what we had before, with minor changes, and with agro paladin split in two.
2
I cannot find any variant of it that works, for three basic reasons.
1: Neither a T3/4 giant or board of wisps is likely to win you the game. Every class has multiple counters to both.
2: If you don’t hit the combo or it is countered, you will almost always get out-tempo’d or valued from there as your cards inherently suck
3: There isn’t synergy between wide-board wisps and big-body giants, drakes, and guardians. You need different complementary cards for each.
1