I thought I read somewhere that the reasoning for Witch's Brew was because new players wouldn't be familiar with the keyword. But it's backwards logic because there are still plenty of Echo cards in standard and a new player would look at the inconsistency and just get more confused. All these changes presented for these cards are accurate and should be implemented.
Just because Blizzard are 'inconsistent', that doesn't mean the best approach is paint every card with the same brush. Y'all need to learn what aesthetics are, and their importance in game design. Echo is intrinsically tied to Witchwood, recruit is intrinsically tied to Kolobds/Catacombs; they don't need to address anything with honesty because they are the ones creating the aesthetic feel of the game.
The playerbase has a HORRIBLE idea of what good aesthetics are, you need professionals making those decisions or you get what OP has suggested: a waste of their time and resources...and before you say what resouces does it take to make these changes, if they were easy would not the discussion be more open on their end?
What is good aesthethic about echo being tied to Witchwood if the mechanic behind echo isn't tied to Witchwood? What is bad aesthethic about Witch's Brew having echo?
How can you tell these professionals made a good decision when the entire playbase is unhappy and confused about it?
You say the OP wasted time, I'm pretty sure it costed more time and ressource to make this ******** decision "let's tie this keyword to this expansion, never use it again, but make more cards in the future with this exact keyword mechanically, but with normal text, AESTHETHICS DUDE, we're professional who cares what the player base think" lol.
Not to mention Witch's Brew is tied visually to Witchwood, but it can't be tied mechanically to Witchwood... Yeah makes total professional sense.
Three days since the release and people already calling it "old".
Man it is old. Did you see something new?
Bombs: We already had it
DR Boom: it is more or less the same
Burgle rogue: we already had it
Buffs for druid: we already had it
Ress and silence priest: we already had it
Murloc Shaman: we already had it
Zoolock: We already had it
The design is very vey poor in my opinion.
No, we didn't already have Bomb Warrior, Murloc Shaman, Thief Rogue or Silence Priest.
In case you forgot, the decks played before expansion were Midrange Hunter, Gallery Priest, Wall Priest, Evenlock, Odd Warrior and Odd Paladin. None of those decks are viable now.
ofc there not viable now because they removed the cards in to the wild format.
I mean he has very good points, many of the cards we are getting on new expansion are somewhat of a copy of an already existing card. I dont wanna look up all of the HS cards to give you some examples but there are many. And the other thing that bugs me is that they implement new mechanics but dont support them enough with cards to work with it. Like look at heal druid. how the hell should you even make that deck work if you have like 5 healing options? I get it, this expansion is just the ground stone for the others to come this year but still. Twinspell is basically another echo, they fucked up with echo cause shit would have been way to broken if they printed cheap echo spells, so they come up with something similar later. just like rush.. its charge but they could not manage to balance it so they needed to change it to rush.
There are many more examples like this and it kinda annoys me that for you to play a fresh HS you have to buy reprints.
and dont tell me if you dont like it then just not play it 4head. its not that i wouldn't like the game per se its just that they could do much more and actually change the standard mode, and not only by taking 3 sets out and implementing 1 new with 50% being reprint copys.
Im not really sure if this is the right place to post this but a friend of mine had an idea yesterday.
Basically he said :it would be nice if you'd be able to 'safe' your arena decks after you finished a run. like keep them in a separate collection just as you would keep your normal decks. And also if you would be able to challenge your friends with the decks that you did draft.
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so true.
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ofc there not viable now because they removed the cards in to the wild format.
I mean he has very good points, many of the cards we are getting on new expansion are somewhat of a copy of an already existing card. I dont wanna look up all of the HS cards to give you some examples but there are many. And the other thing that bugs me is that they implement new mechanics but dont support them enough with cards to work with it. Like look at heal druid. how the hell should you even make that deck work if you have like 5 healing options? I get it, this expansion is just the ground stone for the others to come this year but still. Twinspell is basically another echo, they fucked up with echo cause shit would have been way to broken if they printed cheap echo spells, so they come up with something similar later. just like rush.. its charge but they could not manage to balance it so they needed to change it to rush.
There are many more examples like this and it kinda annoys me that for you to play a fresh HS you have to buy reprints.
and dont tell me if you dont like it then just not play it 4head. its not that i wouldn't like the game per se its just that they could do much more and actually change the standard mode, and not only by taking 3 sets out and implementing 1 new with 50% being reprint copys.
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the druid
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the real question is, should i craft it golden?
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its quite annoying tbh
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so no one else think this could be something cool?
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I dont know, for people who play lots of arena it can be super fun to revisit their 'best' drafts, and play again with them
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Hey all,
Im not really sure if this is the right place to post this but a friend of mine had an idea yesterday.
Basically he said :it would be nice if you'd be able to 'safe' your arena decks after you finished a run. like keep them in a separate collection just as you would keep your normal decks. And also if you would be able to challenge your friends with the decks that you did draft.
I thought its a wonderful idea,
what do you guys think?
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i see some rogue combo, but im not sure what exactly
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yes
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i would say so
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F
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excuse me wtf?
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the heck
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what are you even talking about, there are literally more healing cards in paladin than in priest.
stop complaining build your own control paladin if you wanna play it.