What does any of that have to do with Blizzard's fault.
My internet sucks, this is somehow Blizzard's fault apparently.
1
What does any of that have to do with Blizzard's fault.
My internet sucks, this is somehow Blizzard's fault apparently.
7
Have you ever played big warrior. By turn 9 you might have even 5-6 big minions stuck to your hand and this card just makes them easier to summon and your opponent needs to use one of their massclears or they just die
24
To everyone complaining that this is more rng bullshit for the already rng bullshit-heavy mage: this spell is being added to mage's spell pool. Mage will now sometimes get this instead of that clutch flamestrike or meteor or ice block from their primordial glyph. They'll sometimes get this instead of their second cabalist's tome from their original cabalist's tome. The reason that mage random spell generation feels like bullshit is because such a high proportion of all of mage's spells are just good and playable in quest/control mage. Reducing this proportion of good cards by adding a bad one (and, notably, one which has no immediate impact when you play it - this being another major 'bullshit' aspect of most randomly generated mage spells) is a good thing. This card's purpose is to be a small but good nerf to rng (quest) mage, imo.
-7
thx, Blizzard. You managed to go from one cancer meta into the other which is way more broken. Fix it or u will lose a lot of users
5
Quote from spooderman99 >>I wouldn't mind if classic set was below expansions in terms of power frankly speaking, but then there should be some restriction to who can play against whom in the future.
Don't let someone who has only classic cards in his/her deck to face off more powerful decks, find a way to address that first, then we will talk.
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2
To clarify my original post, as it appears I did not word my original opinion in the way i had intended. I was not inciting that the miracle rogue deck is "easy" to play. Only that using the "combo" aspect of it was simpler then most other current itterations of other combo decks. Obviously there are ton's of factors that go into each game, and as for any combo deck to be successful you still have to draw the right cards in order to complete it. I don't hate on miracle rogue anymore then any other combo deck, I was just saying that the post made by McCall seemed to be pointing out the frustrations that come from playing successful miracle rogue decks, which is the strategy to get a big body on the board, either a Questing Adventurer or Edwin VanCleef and then conceal for face damage. Sure I can put a taunt up to stop it, just as easily as the rogue can play a sap the next turn to negate my play. I was never inciting that miracle rogue was unstoppable, only that once those minions are stealthed, there are not many counters that can be done to remove them from the board. You cited a few of them, twisting nether or dragonfire potion(assuming the questing adventurer or vancleef are small enough to be removed by these spells). However, most classes outside of Priest or Warlock don't have anything to deal with them unless they tech into certain stealth removal minions.
-4
This article sounds like it is more focused on the current miracle rogue variant that uses Questing Adventurer. When all the rogue needs to do is draw a Gadgetzan Auctioneer, and save all its low cost spells to draw the entire deck. Its a relatively easy combo to pull off since its likely that you will draw a Conceal at some point and then just sap whatever your opponent plays to go face. There are not many classes that can do anything to avoid this damage.
1
In regards to your opinion on the card. I believe someone else made a point that if anything this card invites waste of a removal card which is perfect for a druid deck. This is a 2/3 body for 2 mana, sure on the face that seems average. However you gain an extra empty mana crystal. Now on t3 you are forcing the opponent to waste a removal card or allow you to continue to ramp. Even if that mana crystal is removed you still netted out even as the only thing you really lost was the extra mana crystal the card already provided. Hence on t3 you would still have 3 mana(instead of 4). I guess i just don't understand the logic behind saying this card is crap, but to each there own.