Difference is immediate board contribution. Worgen has to wait a turn to deal 2 damage while abusives give +2 the turn that they are played and have the potential to deal additional rounds of 2 damage if they survive. Getting the additional 2 damage the turn that you play abusive could mean the difference between exact lethal or being 1 or 2 damage off of lethal for THAT TURN.
- NailgunJesus
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Member for 9 years and 9 days
Last active Wed, Jun, 24 2015 17:26:02 -
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iunpossible posted a message on (Updated for ONiK) Hunter for ladderPosted in: (Updated for ONiK) Hunter for ladder -
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iunpossible posted a message on (Updated for ONiK) Hunter for ladderPosted in: (Updated for ONiK) Hunter for ladderThe deck practically runs on auto pilot. I don't even touch this deck because ladder is flooded by people trying to climb with this cancer. I literally just play Tempo/midranged hunter and get free wins off of every single kiddie face hunter player.
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frostbreath12 posted a message on (Updated for ONiK) Hunter for ladderPosted in: (Updated for ONiK) Hunter for ladderI've browsed through a couple of the comments and no one said anything about "What to replace for leeroy?"
Well I personally don't have Leeroy, and I've just put in a second glaivezooka, I think four weapons might be a little bit too much, but I think it's probably the best card to sub in (at least for me). -
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frostbreath12 posted a message on (Updated for ONiK) Hunter for ladderPosted in: (Updated for ONiK) Hunter for ladderone quick shot is strong, two quick shot is broken, I'm sure that if you've watched any of the "big" hearthstone player's first impressions video, quick shot is one of the few cards that they said this is a definite include.
Also, I'm pretty sure this guy has done a lot of work making changes to this deck, if he saw something was lackluster, or not quite up to par it would be swapped out for something else. -
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GlenorGlenda posted a message on [Legend S13] DemonZoo, 70%+ win at Leg.Posted in: [Legend S13] DemonZoo, 70%+ win at Leg.Yeah, I have to give props on this deck. I mean, sure, zoo is nothing new, but thanks for putting the effort into making it work in the current meta and new cards. I'm having so much success with this deck right now. I've won seven games in a row. Gotta love the steady climb and win-streak bonus stars.
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pest posted a message on [Legend S13] DemonZoo, 70%+ win at Leg.Posted in: [Legend S13] DemonZoo, 70%+ win at Leg.Amazing deck! I didn't have Bane of Doom so i switched it for Loatheb, working pretty well, easy climb from Rank 16 to Rank 11!
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MCSPenguin posted a message on [Legend S13] DemonZoo, 70%+ win at Leg.Posted in: [Legend S13] DemonZoo, 70%+ win at Leg.No Mal'Ganis? Seems to go great with all the imps, and there are only two good Voidcaller targets otherwise.
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Azog posted a message on Heroic Rend Blackhand Hunter(After Nerfs)Posted in: Heroic Rend Blackhand Hunter(After Nerfs)It is a nice deck, I had to try a lot of different strategies in order to keep my board alive to deal some dmg to his face.
Killed him with the Leeroy I susbstituted by removing an Arcane Golem, think you guys should try it if you're having trouble to finish him (it happens a lot of times, believe me), because that's what helped me to win:
He had 9 hp, I had an abusive seargent only, then I topdecked Leeroy and finished it with hero power =9
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Timbezz posted a message on Heroic Rend Blackhand Hunter(After Nerfs)Posted in: Heroic Rend Blackhand Hunter(After Nerfs)Thanks for your feedback i have tryed the explosive sheep as u said previously and i won so yeah i guess it seems legit thanks! :)
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JanwaTheRebel posted a message on Heroic Rend Blackhand Hunter(After Nerfs)Posted in: Heroic Rend Blackhand Hunter(After Nerfs)Explosive Sheep is the best replacement but really Doomsayer was essential at least for me in defeating this boss.
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Make me cum.
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I'm too poor for these decks.
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I like this deck very much.
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This card is just too good to pass up in arena.