• 2

    posted a message on New Shaman Legendary Card Leaked - Gla'cius Frost Elemental

    It's Alterac Valley.....

    How is Netherstorm related to this in your mind, at all?

    Posted in: News
  • 0

    posted a message on 5 mana 7/7, and previous reward track.. not rewarding

    They won't hit the quests because they are current expac legendaries and they simply don't want to refund a bunch of dust to people.

    Iksar said that rarity does not matter as to what is being nerfed but this is just a big fat fucking lie.
    Should common/rare card be THIS problematic and meta warping they would have been nerfed already.

    We can clearly see that support cards are not the issue. Flesh Giant, Incanter's Flow etc are still everywhere because the quests are so fucking bonkers over the top that they still fit in easily.
    Nobody cared about the Bristleback whatever fckin wlock discard lifesteal pig but now it basically guarantess Wlock players to start the game with 60 health having more healing that Priest and Paladin ever had combined and win simply by surviving WHILE also dropping 0 and 1 cost huge minions on the board.

    The quest reward minions can stay as 5 mana 7/7's but they need to be made unplayable on the turn you complete the quest.
    They already have the tech for this, the rogue quest reward robot does this to enemy minions and they have animation for it.

    Also also, they need to make it so when you complete a step in your questline you basically get the next step IN YOUR HAND that you HAVE TO PLAY to start the next step.
    This would slow down the most oppressive quests while the more late-game oriented ones (pally, priest, war) would be less affected.

    Posted in: General Discussion
  • 1

    posted a message on Nerf Suggestions

    Mage:
    Incanter's Flow - Increased to 4 mana.
    Quest rewards change: 1#Draw a minion, 2#Discover a mage minion.

    Warlock:
    Stealer of Souls - Next card drawn costs health instead of mana.
    Flesh Giant: Cost increased to 10.
    Quest: Increase each step my one, remove lifesteal on quest completion steps.

    Hunter:
    Kolkar Pack Runner: Increase ot 3 mana.
    Rhino: Increase to 6 mana.
    Warsong Wrangler: Changed to 3/3, only gives +1/+1 to drawn minion.

    Shaman:
    Windfury Elemental: Change to 2/4.
    Quest: Increase each step completion requirement by 1.

    Paladin:
    Conviction: Change to give +2 attack.
    Divine shield weapon: Reduce to 2 charges.

    Rogue:
    Octobot: Increase to 3 mana.
    Quest: Requires 1 more minions per completion step.

    Priest:
    Void Touched Attendant: Changed to 1/2.

    DH:
    Il'gynoth: Cost increased to 7.
    Death Speaker Blackthorn: Cost increased to 8.
    Razorboar: Changed back to 2/2.
    Quest: Requires one more card to be drawn per completion.

    Druid:
    Oracle of Elune: Cost increased to 4.
    Arbor Up: Cost increased to 6.

    Warrior:
    Sword Eater: Changed to 2/4.
    Cargo Guard: Changed to 2/3.

    Neutral:
    Gadgetzan Auctioneer: Cost increased to 8.
    Battleground Battlemaster: Cost increased to 7.
    Cult Neophyte: Changed to 2/2.
    Mo'arg artificer: Cost increased to 3.

     

    Posted in: General Discussion
  • 0

    posted a message on [Bug Report] Bomb Warrior vs Polkelt
    Quote from KillJack >>
    Quote from NabieBro >>

    What are you talking about?

    The bomb is not even supposed to shuffle your whole deck. What it is supposed to do is "shuffle a bomb INTO your deck".

    Which does not mean it shuffles your deck at all.

    But Polkelt refuses to order your deck if there is even one bomb in it.

    This is clearly a bug.

     

    Do you know what shuffle means? If you shuffle a card into a deck, the deck will always be completely re-ordered. Otherwise it would have to say randomly place a card within your deck. 

     

    Quote from parzival2345 >>

    You're mistaken, polkelt DOES order the deck if it has bombs in it. Check by playing draw after polk, before your opponent has a chance to shuffle in a bomb 

    And as someone said, what you're noticing is that when a bomb is SHUFFLED into your deck your deck loses its order. Why? Because its not "randomly placed in your deck". Its shuffled, so your entire deck is shuffled. 

     "After your hero attacks, shuffle a Bomb into your opponent's deck."

    This means (if you can speak English) you take ONE bomb and randomly place it (shuffle it) into the deck. The text nowhere states that it shuffles your entire deck.

    This is once again proven by all the Prime cards. Their small version "Shuffles a X prime" into your deck but does not shuffle your whole deck at the same time. This is exactly how bombs should behave as well.

    Now, to my point, even if it stated that it shuffled your entire deck after a bomb placement (which should not be true based on the card text), Polkelt refuses to order your deck if it had a Bomb shuffled into it PRIOR to playing Polkelt.

    This is how it goes: You shuffle a Bomb into your opponent's deck, opponent plays Polkelt, their deck will not be ordered.

    You can go into a friendly game in-game right now and test these things, I am not talking out of my ass.

    This needs to be fixed if we are to suffer Bomb Warrior until April.

    Posted in: General Discussion
  • 0

    posted a message on [Bug Report] Bomb Warrior vs Polkelt

    What are you talking about?

    The bomb is not even supposed to shuffle your whole deck. What it is supposed to do is "shuffle a bomb INTO your deck".

    Which does not mean it shuffles your deck at all.

    But Polkelt refuses to order your deck if there is even one bomb in it.

    This is clearly a bug.

     

    Posted in: General Discussion
  • 0

    posted a message on [Bug Report] Bomb Warrior vs Polkelt

    Can this bug be addressed finalyl?

    If you play against Warrior and they shuffle a Bomb into your deck and then you play Polkelt he WILL NOT sort your deck into the order it should.

    Your deck basically stays random like nothing happened. You basically played a Chillwind Yeti at that point.

    I have lost numerous games to this now and it is very frustrating.

    Please have this fixed already. It's been like this since expansion release.

     

    Posted in: General Discussion
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