God damnit... Big mage is already annoying as hell. Mana cheat in mage is always always way to strong... This card is gonna feel terrible to play against. Already dreading mage games.
- Mreden
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Member for 9 years, 3 months, and 16 days
Last active Thu, Mar, 30 2023 01:25:01 -
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epicmask posted a message on New Mage Legendary Card Revealed - DJ ManastormPosted in: News -
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elevenx67 posted a message on Heroic Brawliseum is This Week's Tavern BrawlPosted in: Newsthe predatory part is the 2 quests that appeared for this scammy brawl
So when Brawliseum replaces the normal brawl (depriving everyone of that week's Standard pack) everyone bitches, but when they then add a quest to give everyone that same pack (for playing one game in *any* mode) it's "predatory"?
Some people are never happy...
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YoavSig posted a message on Heroic Brawliseum is This Week's Tavern BrawlPosted in: NewsLet's talk about the limited-time quest for a minute: You have to win 3 games in this mode in order to get the hero portrait. You have to pay either 10 buck or 1000 of your F2P gold for a chance to complete the quest. This is potentially more than a hero portrait can be bought for in the shop (Which is still terribly overpriced).
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CaHgO posted a message on Heroic Brawliseum is This Week's Tavern BrawlPosted in: NewsHeroic Scamuseum.
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shad0wseek3r posted a message on New bugPosted in: General DiscussionGet anything from in-game shop, that should fix it.
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Coriolisx posted a message on Can we please ban George from Murloc Lobbies?Posted in: BattlegroundsBlizzard has clearly shown they have the ability to ban certain mechanics from appearing when a particular tribe is in the game by banning the Mirror Shield quest reward when Murlocs are in the game.
Can we please do the same for George? He essentially gets mirror shield every game (but better, because he doesn't even have to get lucky to have the shield land on a murloc), so it always comes down to George either dying early, or him just eradicating the lobby.
I'm not saying Murloc George is unbeatable. Token builds or builds with refreshing divine shields can obviously do it. Problem is that a full board of divine shield poisonous murlocs just locks out any approach that focuses on stats by default. It's just inherently so unfun when you see: Oh george is in this game and he has murlocs? Guess Elementals, Quillboar and Demons are off the table, let's hope i can get a Mech build going!
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Nekkro2 posted a message on New Mage Legendary Card Revealed - Orion Mansion ManagerPosted in: NewsPlay against Secret Mage in Wild has to be one of the less fun experiences that you can have on the online multiplayer videogame of collectible digital cards: Heartstone, Heroes of Warcraft.
And just when the deck ceases to be Tier 1 after four consecutive years, they print Ethereal Arcanist invested in a developer's hatred of the world.
The first time this card makes me Counterspell > Spellbender [/card]> [card]Counterspell I dedicate myself to playing Mercenaries.
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PetiteMouche posted a message on New Mage Legendary Card Revealed - Orion Mansion ManagerPosted in: NewsI hate secret decks like most people but I guess that fits the theme of the expansion. Don't care about expansion themes either though.. So I'm pretty disappointed with this card. It's just annoying to play against, hopefully it's weak enough to not see play.
Was the +2/+2 part really necessary ? It seems strong enough without it, this basically generates 5 mana worth of stuff when a secret is revealed, and it can snowball fast.
Random secrets are incredibly hard to play against, especially in Wild format, I don't know why they do this. RNG is fine, but secret RNG is bullshit.
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Jokerfran posted a message on New Mage Legendary Card Revealed - Orion Mansion ManagerPosted in: NewsHate the mage secrets >:(
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b1ak1ce posted a message on This reveal season has been a messPosted in: General Discussionmaking an ironclad opinion on a card without the full set for context was your first mistake of analysis.
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The minion gets shuffled into the deck before this card takes damage, meaning this card can't take battle damage, leaving only effects and spells.
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