Battlegrounds changes are a step in the right direction but it's a bit bare bones now. I think mechs are just going to dominate. We need dragons added to freshen things up. Also Boogey + Beast should've been removed completely.
Murlocs will be more of a risky "high roll" game plan now though. The mid game is probably going to be quite a struggle for murlocs without amalgam and early coldlight seers increasing the consistency. Amalgam was doomed from day 1. You can't a have a minion that benefits from all tribal buffs for the rest of the game modes life... It would be a nightmare to balance and limits design space. Imagine if they wanted to add dragons/pirates later on, they'd have to consider with every single tribal buff that Amalgam exists.
No actually it was very obvious and many individuals knew this was going to be a powerful deck. It's not like we needed the entire community to work it out. What happens when you have a powerful deck and add even more really powerful cards? You get an overpowered deck. The testers aren't just randomly selected people, they should be good at their job.
It seems much better as long as there's actually a decent dragon paladin deck to support it. If the Valanyr buff was silenced you just wasted 2 turns swinging and understatted weapon only for it to be removed. It conflicted with other strong weapons like Truesilver that you actually want in your deck. Whereas with this card you can just plop in as a fair 3 cost minion and your happy if they waste a silence on a 3 mana 3/3. Also, every time you want the Valanyr buff you'd have to wait til the minion dies and swing it another two times, whereas this guy will just cycle the buffs straight on to the next dragon at a very small investment of 3 mana for a 3/3. And finally a +3/+3 buff as early as turn 4 is much more relevant than a +4/+2 buff on turn 7. Imagine a 7/10 twilight drake on turn 4 lol.
But Amalgam makes it stupid good. I'm not an expert and haven't had Lightfang many times, but the point is they haven't realised Amalgam limits design space and is too strong when it's stupidly obvious.
I've only played around 15 games of this game mode and I know for a fact that Amalgam is a problem, so why a whole team can't see that when they've been working on the mode for god knows how long is beyond me. It makes cards like Lightfang seem OP when actually it's because Amalgam is OP, the only reason it buffs 3+ minions at once is because of Amalgam. Usually it's very unlikely/impossible to have a good board with 3+ different races and a Lightfang. It just steals the best parts from races that are struggling, like posion from Toxfin, and proceeds to steam roll. It at the very least needs to go up one tier, I'd suggest even 2 or removing it completely. It's one of those cards that limits design space and is already becoming tiresome to see every single time you reach the late game. I can't be bothered to commit time to another game were the balance team is clearly incompetent and will proceed to make more bad decisions. Enjoy realising you can't make any more strong class specific buffs ever again because Amalgam exists.
Hey, can you change my name to Mimighster please. Also I can't got to "My Decks" anymore and the unlisted decks I created for RoS are gone. Will I be able to access "My Decks" again after this? If the decks I created are there that'd be good too. Thanks.
-1
Battlegrounds changes are a step in the right direction but it's a bit bare bones now. I think mechs are just going to dominate. We need dragons added to freshen things up. Also Boogey + Beast should've been removed completely.
0
Murlocs will be more of a risky "high roll" game plan now though. The mid game is probably going to be quite a struggle for murlocs without amalgam and early coldlight seers increasing the consistency. Amalgam was doomed from day 1. You can't a have a minion that benefits from all tribal buffs for the rest of the game modes life... It would be a nightmare to balance and limits design space. Imagine if they wanted to add dragons/pirates later on, they'd have to consider with every single tribal buff that Amalgam exists.
7
No actually it was very obvious and many individuals knew this was going to be a powerful deck. It's not like we needed the entire community to work it out. What happens when you have a powerful deck and add even more really powerful cards? You get an overpowered deck. The testers aren't just randomly selected people, they should be good at their job.
3
It seems much better as long as there's actually a decent dragon paladin deck to support it. If the Valanyr buff was silenced you just wasted 2 turns swinging and understatted weapon only for it to be removed. It conflicted with other strong weapons like Truesilver that you actually want in your deck. Whereas with this card you can just plop in as a fair 3 cost minion and your happy if they waste a silence on a 3 mana 3/3. Also, every time you want the Valanyr buff you'd have to wait til the minion dies and swing it another two times, whereas this guy will just cycle the buffs straight on to the next dragon at a very small investment of 3 mana for a 3/3. And finally a +3/+3 buff as early as turn 4 is much more relevant than a +4/+2 buff on turn 7. Imagine a 7/10 twilight drake on turn 4 lol.
But if dragon decks are bad this card is bad ofc.
0
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2
But Amalgam makes it stupid good. I'm not an expert and haven't had Lightfang many times, but the point is they haven't realised Amalgam limits design space and is too strong when it's stupidly obvious.
-3
I've only played around 15 games of this game mode and I know for a fact that Amalgam is a problem, so why a whole team can't see that when they've been working on the mode for god knows how long is beyond me. It makes cards like Lightfang seem OP when actually it's because Amalgam is OP, the only reason it buffs 3+ minions at once is because of Amalgam. Usually it's very unlikely/impossible to have a good board with 3+ different races and a Lightfang. It just steals the best parts from races that are struggling, like posion from Toxfin, and proceeds to steam roll. It at the very least needs to go up one tier, I'd suggest even 2 or removing it completely. It's one of those cards that limits design space and is already becoming tiresome to see every single time you reach the late game. I can't be bothered to commit time to another game were the balance team is clearly incompetent and will proceed to make more bad decisions. Enjoy realising you can't make any more strong class specific buffs ever again because Amalgam exists.
0
No, they would specify scavenging hyena. Plus that would make this absolutely catastrophically op.
0
@ArtZoyd Just the health mate
4
This and the fact the 3 mana slot it so competitive in Hunter means the chance of this seeing play is pretty non existent.
3
That's really not saying much tbh
2
It would keep the deathrattle effect but I'm not sure it can buff itself.
0
@PeeteR Where have they said that?
0
Hey, can you change my name to Mimighster please. Also I can't got to "My Decks" anymore and the unlisted decks I created for RoS are gone. Will I be able to access "My Decks" again after this? If the decks I created are there that'd be good too. Thanks.