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    posted a message on Wild Bundle pack opening

    I had already opened more than 10 packs so no guarenteed legend bonus. I still thought it looked like a good deal for the dust so I got it tracked total dust value for every card.

    I got pretty lucky with the packs.

    3 legendary  (Sneed's, Eadric, and Noggenfogger) 

    A healthy amount of epics (2 gold).

    GvG- 1170 dust

    Tgt- 1350 dust

    Old Gods- 1060 dust

    Grim Streets- 1215 dust

    4795 total dust or about 120 per pack. 192 dust per dollar.

    Seems like a good value if you are desperate for dust or if you are looking to expand your wild collection.

    Posted in: General Discussion
  • 0

    posted a message on Rumble Run is the worst designed single player mode in HS

    I liked the challenge but it would be nice to have some kind of reward system. 50 gold for a complete run wouldn't be bad. A win tracker that kept track of shrines or classes used to win would be cool too. Otherwise, I beat it once and probably won't try again. 

    Double warrior shrine that has attack = to your armor is OP. Upgraded to 2 turn resurrection at the end and it was a breeze to get through all 8 bosses.

    Posted in: General Discussion
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    posted a message on Does Blizzard read this?

    I don't think sifting through this mountain of salt is worth anybody's paid time. Perhaps there is a pr person or a staff member that checks in for fun though. They do like to nerf cards that nobody is complaining about, so my guess is they have their own stats and long term goals that they focus on instead. 

    Posted in: General Discussion
  • 4

    posted a message on Can't Win in Ranked Mode Anymore
    Quote from Somm >>
    Quote from Ibbinx >>

    Watch streamers or go to the countless help sites. Hsreplay, vicious syndicate, hearthstone top decks, hearthpwn, tempostorm, etc.

     Watching streamers is a completely waste of time.

     Not necessarily. I don't watch much, but I like how Kibler describes the threats your opponent has in their deck. "If I make move A, Im dead if he plays ____." Being familliar with common archetypes helps you realize leathal ranges and when you have to play around removals.

    Posted in: General Discussion
  • 2

    posted a message on How do you like the balance changes overall?
    Quote from Whodatninja >>

    I'm happy overall.

    The only thing I disagree with was nerfing both Wild Growth and Nourish, which feels excessive to me. Ramp was never a problem before Ultimate Infestation came out, and that card will be leaving Standard soon enough.

     I thought all the nerfs were great but nerfing the ramp mechanic does seem excessive. Nourish used to be used only as card draw until UI was printed. Wild growth wasn't an auto include either because it's bad tempo vs agro. 

    Oh well, now there's room to see gonk and mulchmunchers instead of Togwaggle and malygoose

    Posted in: General Discussion
  • 0

    posted a message on New Deck, 64% winrate

    I was under the impression that holy paladin decks are so named because they include holy wrath.

    Posted in: General Deck Building
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    posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymore

    Nice nerfs to the most degenerate net decks. I don't think they have killed any of these OP decks, but leveled the playing field to encourage more creative deck building.

    Wild growth is the only one that probably won't see much play anymore. It also takes away from druid class identity but it isn't a necessary card in druid decks.

    Posted in: General Discussion
  • 1

    posted a message on Rumble Run: Your cookie cutter builds to beat all 8 bosses?

    I tried sevreal of the shrines that seemed OP but I still got smashed by bosses 7 or 8. 

    The warrior armor=attack shrine didn't sound good at first but it was a cakewalk. Picked tank up buckets with one or two rush and rampage. 2 turn shrine regeneration passive effect was super helpful.

    Gain armor, chill, then punch face for huge damage every other turn. Lots of fun.

    Posted in: Adventures
  • 0

    posted a message on Does anyone except hunters actually use overkill ?

    I've been having fun with rush warrior. Drawing an 8/7 zilliax is pretty decent. 

    Posted in: Standard Format
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    posted a message on Winter Veil Free packs and wonder bundle

    I got Chameleos and Zerek. 6 epics, including gold Ultimate Infestation. Not too terrible, but of course we don't get RR packs. I'm curious about the gold packs too though. Anyone have info on those?

    Posted in: General Discussion
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    posted a message on Any good deck ideas involving BOTH Halazzi the Lynx AND Zul'jin?

    Yup I tried a deck that uses hyena, boars, dire frenzy and the new draw 3 beasts spell. It was fun getting huge hyenas and punching with big boars. It seemed really hit or miss though. Maybe more companions and secret package for Zul'Jin might give it more consistency.

    Posted in: Hunter
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    posted a message on [POLL] Rastakhan Ladder

    On ranks 3-4 yestersay I played against rogue 6 consecutive times. They were mostly Kingsbane. I also saw several hunters of different varietis and some odd Pally. Hakkar Druid and Priest were interesting to play against but they seemed weak. Otherwise, I haven't seen many new archetypes on the ranked ladder yet.

    Posted in: Standard Format
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    posted a message on Rastakhan Pack Opening!

    Golden Zul'Jin is cool. Im excited to try spell hunter again.

    I opened 50 packs and got 4 legendaries. Gral, wardruid loti, Hir'eek, and Jane the dragonhawk. I wish I would have crafted that one golden first for the Rag memes. 

    I got 11 epics and I'm missing 9 rares. 

    Ill get more packs and craft some legendaries that look fun on launch day too. Each class has synergies that will be fun to experiment with.

    The fireside brawls are great too. Being able to put legenderies from all classes is is a great idea.

    Posted in: General Discussion
  • 0

    posted a message on New patch messed up my game

    Happened to me too. I also have a fireside gathering scheduled for tomorrow which opened prematurely. After "Leaving" the fireside gathering and restarting the game I was able to play again.

    Posted in: General Discussion
  • 0

    posted a message on New Mage Minion - Arcanosaur
    Quote from ShadowAldrius >>

    I'm not understanding the criticism of this card at all.

    1) Duskbringer is an INCREDIBLY powerful card for an incredibly specific deck archetype for a totally different class that does not have very much follow up to it (particularly in the Dragon Priest archetype). The comparison isn't really fair. This is a mage card, Mage has a ton of ways to draw this card and a ton of ways to follow up on a 3 damage AoE into a 3/3 that priest does not.

    2) Baron Geddon isn't as strong as this. It has better stats, but it's a legendary. You can only run one. It's also a significantly more expensive card (turn 6 vs. turn 7) which really matters against aggro and swarm decks and 3 damage, particularly in regards to an AoE effect is a lot more than 2 damage is. You clear a lot of hunter boards that Geddon doesn't. You clear a lot of Odd Paladin boards that Geddon doesn't. You clear a lot of Murloc boards Geddon doesn't.

    3) It's an elemental. Not only does that mean that you get the benefit of Frost Lich Jaina (which is somewhat relevant) you can also follow it up with a blazecaller or a tol'vir warden. It can be drawn with Book of Spectres as well as copied with Arugal. 

    4) It provides you with a 3/3 body unlike Flame Strike and does more damage than Blizzard as well, it's more reliable than Dragon's Fury and doesn't require the same specific deck that Dragon's Fury does. And again, it benefits from Book of Spectres and creates Elemental chains. I don't think you're running this in big spell, and I doubt you're running this in traditional control mage. This is totally going into minion and elemental mage decks.

    5) The idea that this gets worse next rotation when we haven't even seen the full breadth of THIS set yet is so irrelevant. We have no idea what the 2019 meta is going to look like. This could be a totally essential card against all the 3-health turn 5 board clears that everyone is playing because they introduced a neutral legendary that summons those. It's completely academic. And I don't think this cards NEEDS Jaina to be good anyway.

    6) The only complaint I think is somewhat fair is the idea that this damages whatever elemental you played last in the chain. Typically that's going to either be: Mountain Giant, Bonfire Elemental or a Fire Fly. I think typically you're going to specifically activate this with a fire fly, though. Or maybe a glacial shard or something. So destroying that is mostly irrelevant. I think if you're going that hard into AoE plays there's going to be a reason for it and you'll absolutely be doing more damage to your opponent's board than your own.

     Totally agree.

    For #6 though, you can trade in the elemental you used as an activator before playing this. Its useful for taking out a minion with more than 3 health.

    Even after Jaina rotates, this will see play in a mid-control style elemental deck that seems fun. 

    Posted in: Card Discussion
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