Seems mediocre at first. Why would you want to play this instead of Doomhammer?
Not sure if anyone mentioned it yet, but you skip the overload, and not to big of a drawback if destroyed. I will totaly be trying this card out at least.
Shaman is my favorite, Only gold class. Control Shaman w/ the NEW Murloc Legendary, will most likely be somewhat viable. Since you can get a more useful hero-power (Priest, Warrior or Mage) which is 1/3. So that said, since it's discover, you'll always get something useful! :D Of course Shaman has strong control cards (Hex, Fire Ele) and the fact that you can have a new hero-power now makes me super hyped. Greetings! CONTROL SHAMAN hype!!!!
Man, I've been playing a No Weapon/Dragon Warrior for a while. And I feel like this is going to make it a little better, really excited. Might even become a tier 2 deck or something.
Why would you play weaponless warrior ever? If you're getting harrisoned just stop playing Warrior
Hah, yeeh, I disagree. 1st of all, it's always fun to make your own unique deck. 2nd and mainly, it's for the element of being unpredictable. I have won several games against classic Control Warriors, because of them keeping Harrison in hand making him a dead card. Also killing of their Ysera for example, with my Rend Blackhand. There you got it fella', that's the reason I play a weaponless/dragon Warrior right there.
That's not a reason to use weaponless warrior lol. That's like saying you wouldn't run giants in Handlock because someone might BGH one of them or that you wouldn't run a taunt in ramp druid because your opponent might be running TBK. Cards like Fiery War Axe are what make warrior good as a class. Without weapons, you might as well kiss your good matchups against aggro decks goodbye. No amount of armor is going to make up for the lack of board control.
That is a reason to use weaponless Warrior and don't try to deny that. Why would you not run a classic Warrior, otherwise than being unpredictable an unique? Also the statement about the giants in Handlock and no taunts in Ramp are right. But what you don't seem to see is that I'm NOT playing Control Warrior. I'm playing some kind of Midrange Warrior (with dragons and no weapons), which is an very non-played archetype in general. Just as Zoo doesn't play giants or let's say, Token Druid doesn't play taunts. However, yeah I do agree with you that the weapons is what makes Warrior a good class, and that there are stronger Warrior archetypes out there. But as I said earlier my weaponless warrior isn't a top tier deck, but I'm simply excited about this card cause I could improve my deck a little bit. Last but not least, I simply enjoy making my own decks and playing them. Also I like playing Hearthstone in general and I hope you do too, this is nothing to be upset about. Have a nice one!
Man, I've been playing a No Weapon/Dragon Warrior for a while. And I feel like this is going to make it a little better, really excited. Might even become a tier 2 deck or something.
Why would you play weaponless warrior ever? If you're getting harrisoned just stop playing Warrior
Hah, yeeh, I disagree. 1st of all, it's always fun to make your own unique deck. 2nd and mainly, it's for the element of being unpredictable. I have won several games against classic Control Warriors, because of them keeping Harrison in hand making him a dead card. Also killing of their Ysera for example, with my Rend Blackhand. There you got it fella', that's the reason I play a weaponless/dragon Warrior right there.
Man, I've been playing a No Weapon/Dragon Warrior for a while. And I feel like this is going to make it a little better, really excited. Might even become a tier 2 deck or something.
Two of this card + Lava Shock = Sprint with 6 mana + 2 damage
Good.
Hah, may sound good on paper, but remember. You are talking about an unlikely situation, also you're using up 3 card-slots, while Sprint is only 1 card, and the 2 dmg wont likely matter.
This is not as good as it seems. Shaman want to use all of their mana on turn4,5,6 and 7 for one strong creature. You cant play it earlier either, because you would loose total board control. So this card will be played after turn 7, where most games with shaman are already decided. It might see play, but it wont save Shaman.
I absolutely Agree that this card will not be played after T7, at least it will lose you a lot of tempo and board control if you would. But man, the "turn 7, where most games with shaman are already decided." is a very false statement. I am an experienced Shaman player (only gold class), and let me tell you, I've pulled of uncountable comebacks against Hunters, Warriors et.c. So having this as a 1 of in a control deck, begin able to top-deck a Antique Healbot or Lightning Storm is absolutely great!
As you said you have played quite a lot of shaman, do you see the same control potential in the class i see? Ive pulled off insane engame moves through cards like reincarnate, we got hex, lightningstorm is just meeh unfortunately. I think a slower shaman would be totally possible if it werent for the horrendous earlygame. We basically have no removal that doesnt either hurt our face (rockbiter) or completely screw our followup other then hex... and hex isnt exactly something you want to use on their threedrop.
Ohh yeah, I see your point. But even though we have such "horrendous" early game, if we get to the late game, we have a great chance for a comeback. :) Also running Haunted Creeper makes it easier for us to kill of all the wienie creatures and the 1hp we sometimes lack after bad RNG lighting roll's. Also 2x copies of Chow is quiet good if you're facing a lot of aggro. And obviously as i mentioned earlier Antique Healbot is amazing, against aggro and freeze mage/CW Alexstrasza.
Ever though about that THIS CARD on curve interrupts the Dr.Boomon curve. In a control deck this could be either trade into him and re-play later, or your opponent has to deal with him instead of dropping Boom. I know it is an specific state in the game, but I still think this could be run in some kind of control archetype, if Dr.Boom still sees a lot of play. At least, I don't think it's bad! :)
This is not as good as it seems. Shaman want to use all of their mana on turn4,5,6 and 7 for one strong creature. You cant play it earlier either, because you would loose total board control. So this card will be played after turn 7, where most games with shaman are already decided. It might see play, but it wont save Shaman.
I absolutely Agree that this card will not be played after T7, at least it will lose you a lot of tempo and board control if you would. But man, the "turn 7, where most games with shaman are already decided." is a very false statement. I am an experienced Shaman player (only gold class), and let me tell you, I've pulled of uncountable comebacks against Hunters, Warriors et.c. So having this as a 1 of in a control deck, begin able to top-deck a Antique Healbot or Lightning Storm is absolutely great!
U created a new account just to make that joke? must be funny to be you. :D
Man, when I look at your sig I really wanna play Rogue... With all those amazing epics they got going on. Too bad that Preparation is actually good. Would be the perfect set of shit otherwise.
Didn't forgot it, tried it out and it's not so terrible like the rest, but also not as good as Preparation. The thing is rogues can't easily deal with fatties. We need to add our dmg to kill it like Backstab + Eviscerate + Shiv + SI:7 Agent so it's sometimes not bad to kill a big divine shield minion or a dragon without stacking your entire hand.
Well, isn't Rouge mainly tempo orientated, so, "dealing" and "destroying" a minion is a big difference. I Agree that Rouges have a hard time to destroy big minions (unless you use Assassinate which is a major tempo loss) you always have Sap to deal with big minions, and even kill your opponent the same turn. So I'd say that Rouges DO have a pretty good answer to dealing with big minions ;) But, also, who am I to judge, I have literally NEVER played Rouge on ladder. Just basing this of my common Hearthstone knowledge.
I main Shaman, then I like Warrior and Paladin. Also very interested in Freeze or Tempo Mage :)
Thanks in Advance!
Do you have those above decks but just missing the legendaries?
Confusing because we don't know why you want to craft any of them. Are you making a deck? If so, craft the one that you need in your deck.
ohh yeaah sorry for such little information. I have everything to make a good Shaman deck and as i said I mainly play Shaman. I just want to start playing some other classes. So I am trying get the lacking legendary's that I need for either CW Warrior, Freeze/Tempo Mage or Paladin. Also I have ALL other necessary legendary's, such as Rag, Sylvanas, Harrison et.c.
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Shaman is my favorite, Only gold class.
Control Shaman w/ the NEW Murloc Legendary, will most likely be somewhat viable. Since you can get a more useful hero-power (Priest, Warrior or Mage) which is 1/3. So that said, since it's discover, you'll always get something useful! :D
Of course Shaman has strong control cards (Hex, Fire Ele) and the fact that you can have a new hero-power now makes me super hyped.
Greetings!
CONTROL SHAMAN hype!!!!
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ohh, i really wish i had some proof over my pack openings, but man, i did have some serious luck.
I got 7 legendaries from 62 packs, one of them gold!
Aviana (gold), Captain pirate guy, Acidmaw, Eydis Darkbane, Chillmaw, Skeleton, Ice Howl.
Thank you, just wanted to share, I am super greatful, finally lucky.
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That is a reason to use weaponless Warrior and don't try to deny that. Why would you not run a classic Warrior, otherwise than being unpredictable an unique? Also the statement about the giants in Handlock and no taunts in Ramp are right. But what you don't seem to see is that I'm NOT playing Control Warrior. I'm playing some kind of Midrange Warrior (with dragons and no weapons), which is an very non-played archetype in general. Just as Zoo doesn't play giants or let's say, Token Druid doesn't play taunts. However, yeah I do agree with you that the weapons is what makes Warrior a good class, and that there are stronger Warrior archetypes out there. But as I said earlier my weaponless warrior isn't a top tier deck, but I'm simply excited about this card cause I could improve my deck a little bit.
Last but not least, I simply enjoy making my own decks and playing them. Also I like playing Hearthstone in general and I hope you do too, this is nothing to be upset about.
Have a nice one!
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Hah, yeeh, I disagree. 1st of all, it's always fun to make your own unique deck. 2nd and mainly, it's for the element of being unpredictable. I have won several games against classic Control Warriors, because of them keeping Harrison in hand making him a dead card. Also killing of their Ysera for example, with my Rend Blackhand.
There you got it fella', that's the reason I play a weaponless/dragon Warrior right there.
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Man, I've been playing a No Weapon/Dragon Warrior for a while. And I feel like this is going to make it a little better, really excited. Might even become a tier 2 deck or something.
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Hah, may sound good on paper, but remember. You are talking about an unlikely situation, also you're using up 3 card-slots, while Sprint is only 1 card, and the 2 dmg wont likely matter.
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Ohh yeah, I see your point. But even though we have such "horrendous" early game, if we get to the late game, we have a great chance for a comeback. :)
Also running Haunted Creeper makes it easier for us to kill of all the wienie creatures and the 1hp we sometimes lack after bad RNG lighting roll's. Also 2x copies of Chow is quiet good if you're facing a lot of aggro. And obviously as i mentioned earlier Antique Healbot is amazing, against aggro and freeze mage/CW Alexstrasza.
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Ever though about that THIS CARD on curve interrupts the Dr.Boom on curve. In a control deck this could be either trade into him and re-play later, or your opponent has to deal with him instead of dropping Boom. I know it is an specific state in the game, but I still think this could be run in some kind of control archetype, if Dr.Boom still sees a lot of play. At least, I don't think it's bad! :)
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I absolutely Agree that this card will not be played after T7, at least it will lose you a lot of tempo and board control if you would.
But man, the "turn 7, where most games with shaman are already decided." is a very false statement. I am an experienced Shaman player (only gold class), and let me tell you, I've pulled of uncountable comebacks against Hunters, Warriors et.c. So having this as a 1 of in a control deck, begin able to top-deck a Antique Healbot or Lightning Storm is absolutely great!
0
Well, isn't Rouge mainly tempo orientated, so, "dealing" and "destroying" a minion is a big difference. I Agree that Rouges have a hard time to destroy big minions (unless you use Assassinate which is a major tempo loss) you always have Sap to deal with big minions, and even kill your opponent the same turn.
So I'd say that Rouges DO have a pretty good answer to dealing with big minions ;)
But, also, who am I to judge, I have literally NEVER played Rouge on ladder. Just basing this of my common Hearthstone knowledge.
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ohh yeaah sorry for such little information. I have everything to make a good Shaman deck and as i said I mainly play Shaman. I just want to start playing some other classes. So I am trying get the lacking legendary's that I need for either CW Warrior, Freeze/Tempo Mage or Paladin. Also I have ALL other necessary legendary's, such as Rag, Sylvanas, Harrison et.c.
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Someone that could help me?
Having a really hard time to decide which one to craft; Grommash Hellscream , Tirion Fordring Archmage Antonidas , Bloodmage Thalnos or Ysera .
I main Shaman, then I like Warrior and Paladin. Also very interested in Freeze or Tempo Mage :)
Thanks in Advance!