Patch live, Hearthpwn dead :(
- MeSoHahny
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Member for 6 years and 28 days
Last active Tue, Jun, 4 2019 02:33:02 -
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nobravery posted a message on Patch Live - 18 Card Buffs, 1 Card Nerf, SN1P-SNAP, New Card BacksPosted in: News -
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Urungulu posted a message on Standard meta is soooo boringPosted in: General DiscussionGiants and Big Priests are really exciting, aren't they?
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anyprophet posted a message on Standard meta is soooo boringPosted in: General Discussionyeah gonna be a lot of odd mage in standard next week
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Trewbrew posted a message on So far not convincedPosted in: General Discussionwell I agree with you to some extent you have to understand that recycling these game mechanics also helps to create a more consistent game experience overall. constantly throwing in new mechanics is what led to this current meta being so stale and unbalanced. there wasn't enough thought put into what these mechanics were going to do to the overarching meta. I'd rather have them recycle a few mechanics if it means they don't try to create a whole bunch of new ones every single time they release an expansion.
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still not on android on the east coast, bleeding into a new calendar day with no patcch update.
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while i agree recycling the same mechanics is lazy. they have shown a tendency in the last 4 or 5 expansions that newer designs have been pretty busted leading to nerfs on nerfs on nerfs. i think K&C was the worst for this. thats not even bringing up the 9 deathknights were on polar ends where half gave inevitability and the other half did nothing. genn and baku along with a entire cycle of cards around them were design disasters for standard.
so while lazy in design, id rather see recycled mechanics and in this case theyre class specific as long as it creates a healthy meta. which is what everyone wants. we are bound to see new designs down the road. it almost feels Old Gods meta-ish. which was actually pretty fine. again not advocating laziness, im more advocating for a healthier meta. which has been quite some time(Ungoro).
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League of explorers to karazan was fun. Gadgetzan while it had some cool stuff like Kazakus. Had so many design flaws and poisoned the game. Not to mention at that time wild was not as large as pool as now so that was not as diverse a format from standard so it offered a similar experience.
Ungoro was a step in the right direction. But KoF was such overhyped garbage. Death knights were so hyperbolic to half we're really good and half we're dumpster fire that it put 4-5 classes at a disadvantage. Lich King was the only star in design for the set and single player content was also a step up.