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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from hutchkid >>

    Hmm, I'm not too sure there are several ways to balance it

    * At 1-mana it's a strictly worse Holy Smite.

    * If it read "Destroy a minion with 1 Health." It's a worse Moonfire.

    It isn't a high power card and Backstab only see's play due to Rogues nature of combos and cheap spells.

     At 1 mana, it is not strictly worse. People overuse that term, for sure. You bypass Divine Shields. 
    If you want to keep it this way, maybe add a downside, though I assume you need this card to fulfill a 2-liner. The closest thing I can think of that is two lines is “Deal 2 damage to a minion and and your hero.”
    And if Backstab only saw play for cheap spells, then why is it in Tempo Rogue, a minion and board based deck? Backstab is played because it is extremely effecient, and, of course, also a good combo starter.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from hutchkid >>
     Being on a tablet makes it hard for me to do a full review, but I really, really want to stress something. 
    You may have heard of a game called Shadowverse (weebstone, animestone, whatever). There is a class called Havencraft, somewhat comparable to Priest. I main that there, and there are three cards: Blackened Scripture, Priest of the Cudgel, and Judge of Retribution.
    ALL of these cards, in hearthstone terms, say silence and destroy a minion with three or less Health. All are powerful, with Priest of the Cudgel being notoriously powerful in the mid-game. Blackened Scripture is 2 mana spell, Priest of the Cudgel is a 4 mana minion, 3/4 (that becomes a 4/5 with the Blackened Scripture effect after you... basically expend a certain resource) and Judge is 6 mana, 3/5, Blackened Scripture effect + draw a card. I speak from experience here. I have had no trouble using these cards. They might as well say deal silence and deal 3 damage, 95% of the time.

    So, being able to destroy a minion with less than 2 Health is most definetely worth more than 0 mana. It’s much easier than you think it is to meet that requirement, especially with such a powerful hero power, you can easily knock things down into that 2 Health threshold.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Vilegloom >>

     Which of these two should I go with? Even if reducing spell costs is really poweruful, you can't control on which one it will land so easily. But, havin (2) mana off a spell is pretty useful, especially if it's a really good spell.

     If you think a (2) reduction is too extreme, you can always reduce two random spells by (1) each. This might be an idea to consider, as I still think your high amount of Spell Damage makes AOE hard to balance.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from BoomShroom >>

     

    Oh good. I'm glad I'm not the only person to use this card border.
    So the four cards I had problems with:
    Bident Strike: Shadow Bolt
    Genesis Springs: While you are semi-tutoring with this card instead of simply drawing, I still think it should cost 3 mana like Arcane Intellect, Burgle, and Mimic Pod. Plus, Elven Minstrel pegs drawing 2 minion as about 2.5-3 mana as well, due to its combo.
    Swim: I don't really see the flavour or point of this card. Will discarding be a central theme? It doesn't fit the merfolk very much, tbh.
    Triton's Reproach: This is pretty weak. The most comparable thing is Sunkeeper Tarim, which gives you a solid 5 mana's worth of a body to go along with it *and* buffs your own minions. I'm not entirely sure how to balance this card, to be honest, though I do see where you are coming from with this card, as your Hero Power deals 2 damage.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    Mods can i plis have approval yet. 
    Real talk, though, I didn't expect this challenge to give me this much trouble, I'm normally decent enough with humourous card names.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Ragnador >>

    This costs way too much. This needs to cost about 2 or 3 to be fair. If you sack a 2 mana 3/2 and this card costs 2, then you paid 4 to draw two since you had to play a minion beforehand. 

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Ragnador >>

     

    Time to Rise: Having two of these going second turn 1 is pretty oppressive. Assuming your opponent manages to clear two (which not all classes can do), you still end up with 4/4 worth of stats starting your turn two. Not sure how else you can balance this, however.
    Dust to Dust: This is very weak. 1 mana nets you a measly 1 extra damage to your opponent's face. Remember, 1 mana = Sinister Strike.  Taking into account its packaged in one card, you should deal 2 to face.
    Ashes to Ashes and Essence Draining are perfectly fine, but you have two hard removals in your basic set. Perhaps move one to Classic, make Dust to Dust a three or four liner, then think of a two-liner to replace one these hard removals.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Wrought >>
    Quote from McF4rtson >>
    Quote from Sinti >>
    Quote from McF4rtson >>

    Final run-through of my crap:

    ----- (Finding Mobus goes to classic) --->
    ----- (Spearmaiden goes to classic) --->
    --- (not entirely sure about this) ----->

    --- (making nuts/bolts more obvious) ----->

    --- (making nuts/bolts more obvious) ----->

    Sea Elemental, i think it can be 3/2. If you are gonna spend 2 mana to give it +1/+1 next turn, it rly doesnt have to start so low.
    I dont get your Nuts+bolts saying. What is it supposed to be?:o
     "hell or high water"

    Obviously, I can't use the word hell, so I used Outland.
     why can't you say hell? is it too profane? if it's for lore reasons because there's no "hell" in azeroth, you can say hell, it's fine. plenty of characters say hell
    if you want a better substitute though, I suggest "helheim". it's the vrykul underworld in stormheim in wow legion.
    It's fine. It was mostly lore. And I chose Outland since the Naga have ties with Illidan. I've already begun to look for other names. 
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from CheeseEtc >>
    Quote from Vilegloom >>
    Quote from CheeseEtc >>

    Last post before I go to sleep.

    Made the following changes to 2 cards

    • "Old School Cooking" is now 3mana deal 3. The reason for this change is that I felt there weren't enough mid-game removal in my basic set.
    • "Butcher" now costs 4 and transforms rather than replace (gotta complete challenge 2, even though minion destruction was more flavorful). Also I renamed it to "Slaughter".
    • "Giant Barbecue" bumped to 7mana.

    I've prepared 3 different sets of basic cards, combining the cards I've shown before (except for two).

    Set #1

    Showcased cards

    Other cards

    In this set, I scrapped my "Have the Cake and eat it Too" challenge 3 stuff for "Eggs and Bacon" (mods said it was ok if the names aren't 'pure' at some point).

    I strongly hesitated between "Restore 15 Health" and "Draw the highest cost card" for the final card, but ultimately I feel like Livienna is right and that "draw highest" fits the classic set more since a noob with a basic deck won't build any strategy around a single big card. Also, I have to show that my class has healing.

    Set #2

    Showcased cards

    Other cards

    In this set I dropped "Skilled Cook" which might not be adapted. "Have your cake and eat it too" have been changed to "draw highest" and "fully heal +2/+2" respectively.

    Set #3

    Showcased cards

    Other cards

    In this set, I dropped Beefy Vegetarian to add the second version of Vegan Diet, which is the same type of effect. Since Vegan Diet also doubles down as pseudo hard removal. I dropped Slaughter as well, which frees me a card slot to fit in for "Restore 15 Health" shown earlier. This makes this set look less "aggressive".

    Of course, I can combine elements from each set.

     

     I'd go with Set 3. My problem with the other ones is Butcher. It destroys a minion, sure, but gives oly a 0/7, which is useless to most classes and doesn't even have Taunt. But it's not that bad of a card, tbh.
    Also I found this art a few moments ago, maybe you'll find it useful.

     

     DUDE I JUST NOTICED I MESSED UP SET #3. I didn't but the "Vegan Diet" I was talking about xD. I'm afraid you have to review it again.
    Also I already have this image but thanks.
     Go to sleep lmao ecksdee
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Vilegloom >> 


    P.S: Fire Rune can only give Spell Damage +1 once at a time. After using it, it becomes unactive until you cast a spell. 

    Put Out: Reducing damage of a spell isn't very consistent. I'd say Spell Damage -1.
    Flame Mastery is perfectly fine at 2. Don't even think about lowering it down to 1.
    Detonate is a bit of an odd one. There isn't really a true way to track what sources of damage has been inflicted on a minion, other than the sidebar. Since this is a new mechanic, maybe play around with it a bit more in future cards.
    Flame needs a new name.
    Pyromancer Novice needs to be handled carefully, as you have a strong spell-oriented deck and this is the cheapest Spell Damage minion in the game. I'd rather have this at 2 mana 2/3 Spell Damage +1. It will save you design space and balancing issues in the long run.
    Fiery Spirit can go down to 3 mana. You're giving 6 stats with the requirement of 3 minion, as opposed to BoK's 8 stats at 4 on one minion. Even at 3 mana, it's a bit weak. In addition, for a burn based class, a minion buff spell might be out of place.
    Lastly, the way you want your hero power to work makes me a little worried. Hero Powers should always be available... I dunno. You have so many strong AOEs and burns. This could be problematic in the future.
     
    Quote from thepowrofcheese >>
    Quote from Turkeybag >>

    @Demonxz95

    I actually had that same image but edited it as I wanted the magic to be more dominant.

    Side by side comparison:

     Anyone have any feedback on which version they prefer?

    Definitely the 2nd one. It's brighter and pops more. 
    Quote from McF4rtson >>
    Quote from Sinti >>
    Quote from McF4rtson >>

    Final run-through of my crap:

    ----- (Finding Mobus goes to classic) --->
    ----- (Spearmaiden goes to classic) --->
    --- (not entirely sure about this) ----->

    --- (making nuts/bolts more obvious) ----->

    --- (making nuts/bolts more obvious) ----->

    Sea Elemental, i think it can be 3/2. If you are gonna spend 2 mana to give it +1/+1 next turn, it rly doesnt have to start so low.
    I dont get your Nuts+bolts saying. What is it supposed to be?:o
     "hell or high water"

    Obviously, I can't use the word hell, so I used Outland. 

    Why can't you use hell? We already have Hellfire. I know there was discussion around the word crap earlier, but I don't think hell would be too much.

    Quote from Demonxz95 >>
    Quote from McF4rtson >>
    Quote from Sinti >>
    Quote from McF4rtson >>

    Final run-through of my crap:

    ----- (Finding Mobus goes to classic) --->
    ----- (Spearmaiden goes to classic) --->
    --- (not entirely sure about this) ----->

    --- (making nuts/bolts more obvious) ----->

    --- (making nuts/bolts more obvious) ----->

    Sea Elemental, i think it can be 3/2. If you are gonna spend 2 mana to give it +1/+1 next turn, it rly doesnt have to start so low.
    I dont get your Nuts+bolts saying. What is it supposed to be?:o
     "hell or high water"

    Obviously, I can't use the word hell, so I used Outland.
    Why can you not use "hell"? The card Hellfire, and Garrosh and Grommash Hellscream have "hell" in their name and no one complains about that.
    Hellfire is an actual Warlock skill, whereas Frostfire isn't. The card is faithfully representing it's WoW counterpart. And I guess Hellscream is a thing, but I don't see "hellish frostfire" as a catchy name. It's fine, I'll search up a bunch of water-based idioms and play around. 
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Sinti >>
    Quote from McF4rtson >>
    Quote from Sinti >>
    Quote from McF4rtson >>

    Final run-through of my crap:

    ----- (Finding Mobus goes to classic) --->
    ----- (Spearmaiden goes to classic) --->
    --- (not entirely sure about this) ----->

    --- (making nuts/bolts more obvious) ----->

    --- (making nuts/bolts more obvious) ----->

    Sea Elemental, i think it can be 3/2. If you are gonna spend 2 mana to give it +1/+1 next turn, it rly doesnt have to start so low.
    I dont get your Nuts+bolts saying. What is it supposed to be?:o
     "hell or high water"

    Obviously, I can't use the word hell, so I used Outland.
    Well, that is stretching the leniency of the FC mods a little too much id say lol :p
     
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Sinti >>
    Quote from McF4rtson >>

    Final run-through of my crap:

    ----- (Finding Mobus goes to classic) --->
    ----- (Spearmaiden goes to classic) --->
    --- (not entirely sure about this) ----->

    --- (making nuts/bolts more obvious) ----->

    --- (making nuts/bolts more obvious) ----->

    Sea Elemental, i think it can be 3/2. If you are gonna spend 2 mana to give it +1/+1 next turn, it rly doesnt have to start so low.
    I dont get your Nuts+bolts saying. What is it supposed to be?:o
     "hell or high water"

    Obviously, I can't use the word hell, so I used Outland.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Wrought >>

    Hey, I'm having a pretty serious problem with my entry. For whatever reason, the upvotes has frozen at 2, meaning I can't get any more upvotes. My friend tried to upvote me after the first 2 people upvoted me and while it ACTED like he had upvoted (meaning that he had the remove upvote button), the upvotes still displayed at 2 and with the same 2 people who had upvoted me. I'm worried if this isn't fixed I might not get any more than 2 upvotes, or if it's not fixed soon I might lose upvotes I would have otherwise got. Help would be appreciated.

    Seems to be working for me, I did a test upvote.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    Final run-through of my crap:

    ----- (Finding Mobus goes to classic) --->
    ----- (Spearmaiden goes to classic) --->
    --- (not entirely sure about this) ----->

    --- (making nuts/bolts more obvious) ----->

    --- (making nuts/bolts more obvious) ----->

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Sinti >
     4/7, or even 5/6. 5/6 was a powerful arena tool that TGT took away from us.
    Oh rip, this is a double post. Sorry, mods.
    Posted in: Fan Creations
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