Does nobody remember the buff cards Warrior has in its possession? I mean, sure, it's pretty average on its own, but paired with other cards it becomes pretty dangerous.
But given the dislikes it seems people disagree with me. I would much prefer if people could enlighten me on the fact why this card is good or not as bad as Iam claiming to be.
Being a mage player with voer 1100 wins, Iam pretty sure this card will have a hard time in mage at the moment.
No need to explain. Wait until you start experimenting with it. You'll soon realize how good it could actually be.
Earlier I was second-guessing my decision to preorder. This one card has made me not regret what I did. Can't wait to fill my board with random 2-costs in the late game.
I'm amazed at how many people keep saying "won't be played", or "it's just a 5/4 with rush". I mean, do you even have an imagination? Do you know how easy it is to pop two 1 health minions with so many classes? The possibilities are plentiful with this card.
The base around this card is purely because Hunter needs more draw ability. So I thought I may aswell throw in a creative way to get it.
I was originally going to make it a minion with the text; "Deathrattle: Go dormant. Whenever this minion is revived, draw a card. Play a
Secret
to revive this minion."
But with
silence
being so common I scrapped that idea.
I'm making it that a
secret
is required to awaken it, with the reasoning that that's where most of your early turn plays go to (Spell Hunter). So this gives you the ability to refill on the hand presence you've already lost out on. Also, it gives you incentive to throw more secrets into your deck. This card was also made with the hope that more Hunter secrets will become available over the next few expansions if they want to make Spell Hunter a viable and more fun deck.
I also feel like it balances itself out just by being a weapon. The only way you're able to get even a second draw out of it in one turn is by playing another weapon over the top AFTER you've awakened it. And you've already lost 6 mana just doing that. It was also going to have 2 Durability, but I felt that made it way too slow. And I feel like Hunter got screwed when it came to the legendary weapon too, so I like the idea of a permanent class weapon.
3
Looks like Paladin got the blunt end of the stick this expansion.
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2
1
1
0
Does nobody remember the buff cards Warrior has in its possession? I mean, sure, it's pretty average on its own, but paired with other cards it becomes pretty dangerous.
0
3
Earlier I was second-guessing my decision to preorder. This one card has made me not regret what I did. Can't wait to fill my board with random 2-costs in the late game.
2
I'm amazed at how many people keep saying "won't be played", or "it's just a 5/4 with rush". I mean, do you even have an imagination? Do you know how easy it is to pop two 1 health minions with so many classes? The possibilities are plentiful with this card.
4
The base around this card is purely because Hunter needs more draw ability. So I thought I may aswell throw in a creative way to get it.
I was originally going to make it a minion with the text; "Deathrattle: Go dormant. Whenever this minion is revived, draw a card. Play a Secret to revive this minion."
But with silence being so common I scrapped that idea.
I'm making it that a secret is required to awaken it, with the reasoning that that's where most of your early turn plays go to (Spell Hunter). So this gives you the ability to refill on the hand presence you've already lost out on. Also, it gives you incentive to throw more secrets into your deck. This card was also made with the hope that more Hunter secrets will become available over the next few expansions if they want to make Spell Hunter a viable and more fun deck.
I also feel like it balances itself out just by being a weapon. The only way you're able to get even a second draw out of it in one turn is by playing another weapon over the top AFTER you've awakened it. And you've already lost 6 mana just doing that. It was also going to have 2 Durability, but I felt that made it way too slow. And I feel like Hunter got screwed when it came to the legendary weapon too, so I like the idea of a permanent class weapon.