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    posted a message on How much is the ''Legend'' cardback still worth?
    Quote from auron6719 >>
    50% of the player i queued up from rank 17 to rank 5 have legend cardback...
     Remember that the people who get to Legend play a LOT more than average.
    Posted in: General Discussion
  • 2

    posted a message on How much is the ''Legend'' cardback still worth?
    Quote from UtopiaTree86 >>
    I've tried so hard and never gotten it. Even with face huntard and secret paladin, I couldn't do it. I must just be trash.
     A few thoughts on this:
    If you're going to try to get to Legend, it's really worth either installing a deck tracker to track your ongoing performance, or do so by hand.  Play lots of games (at least 50) with your single, chosen deck, and keep a close eye on your win rate vs. various classes.  If you use Hearthstone Deck Tracker and set up an account on hsreplay.net, you can also view replays of your games there and examine them to see if you could improve your decision-making.   (It's often much easier to see mistakes or missed opportunities after seeing your opponent's responses than while you're playing the game.)
    While you probably should focus most on improving your play, you might also want to ask the question of whether changing a single card or two in your deck might significantly improve a marked weakness.  Usually, if you're playing a known-strong deck, you should do this very sparingly.  It's really important NOT to change your deck frequently while you're learning it and collecting data about how you're doing.
    It's also worth comparing your personal results (as accumulated by your deck tracker) against the community's results as reflected on data sets like the Vicious Syndicate reports.  I personally found that I was doing a LOT worse than the community in certain match-ups for my deck archetype, and that allowed me to look into what my particular issue was in more detail.
    I also found that playing in off-hours improved my win rate substantially.
    Finally, you're not trash for not getting to Legend.  Doing so takes hundreds of games for even the very best players, and even a small variance in win rate can triple or more the number of games it takes.  You'll get there most easily by using a focused approach to identify and fix your weaknesses and try to get all the factors in your favor.
    Posted in: General Discussion
  • 6

    posted a message on Why is the MMR so fake? Matchmaking is rigged!

    The ranked system does not (primarily) use an MMR*.  You are matched with other people as close to the same rank as possible, probably without regard to any estimate of your performance.

    What this means is that after the reset each month, everyone is clawing back up the ladder.  Legend players start at 16/3 stars and people who haven't played start at 25, but if someone starts at 25 and gets to 15 relatively quickly, they'll be playing the slower players from legend the previous month, and their decks.

    As the month progresses, the more active players and stronger players move up fast, while others move up more slowly, and lower ranks become easier as a result.  Probably the easiest time to move through lower ranks is somewhere near the end of the month, offset perhaps by more serious but inactive players coming back in the last week to rush through getting the card back.

    If you'd like to play with an MMR system that tries to match you against other similarly-performing players, Casual mode offers that.  While my normal account is in NA, I play an f2p account on EU as well, and complete quests in casual mode using basic decks while laddering with one decent quality deck in ranked.  Because casual uses an MMR, and I'm using weak decks there, I can get my quests done relatively quickly because I'm matched against other players in a similar position.  Playing ranked, I'm up against all the usual meta deck suspects.

    Hope that helps with understanding what's going on.

    *  It's pretty clear that Hearthstone does at least retain an Elo-like estimation of skill in ranked mode, even if it's not the main mechanism for matching.  This is how the game chooses new Legend players' rankings, and how matching is done for legend players.  I'm not sure we know if it's used as a secondary input for matchmaking at lower ranks.

    Posted in: Standard Format
  • 3

    posted a message on Quality of Blizzard games going down?

    Blizzard consistently manages to make games that are engaging and highly polished.  Yes there are other games in the same spaces that are more ambitious, or more rewarding for some particular subset of players, or just more successful.  But, I work for another game company, and every single person plays Blizzard games.  Maybe not exclusively, but they're all sold on the experience.

    The whole "quality going down" narrative comes almost entirely from people who have warm childhood memories of the first Blizzard games they ever saw.  

    Posted in: General Chat
  • 1

    posted a message on Just reached Rank 5: Should I stay or keep going?

    Getting from rank 5 to legend takes about as many games as getting from rank 20 to rank 5, assuming you maintain the same win rate.  If you can play that many games in a day, go for it, but I myself would probably save my energy for the new season and try to get to rank 5 earlier in the month. :)

    Posted in: Standard Format
  • 1

    posted a message on Need a deck that can help me reach legend...

    Community-sourced data out there such as VS indicates that Elemental Shaman is winning more than 50% of the time from rank 10 to legend.  You can certainly rank up with a good deck.  You'll probably need to craft Kalimos, not sure how much more dust you'll need than that.

    Posted in: General Deck Building
  • 1

    posted a message on Pirate Warrior still the best deck?
    Quote from Lisca >>

    Pirate Warrior is superior in many ways... it has high consistency

    Pirate Warrior is consistent against certain deck archetypes but also consistently loses to others.  Also, it's very sensitive to having good card draw.  Playing it well requires shorter-term decision-making than many other decks (including some fast ones.)
    If you look at the archetype win rate chart on VS, you'll see that pirate warrior is all over the place while other archetypes are less sensitive to their opponent's archetype.  That lower sensitivity means lower variance in win rate as your skill improves and probably means a more predictable ladder climb (though not necessarily faster.)
    I ended up ditching PW this month because it felt like the outcome wasn't really in my hands beyond a certain point, it was too much down to card draw and against whom I got matched.  The overall average win rate is good, but kind of depends on the things that easily beat it being less popular right now.
    Posted in: Standard Format
  • 2

    posted a message on Stucked rank 5

    Just completed my first grind to legend with a lot of deck tweaking to get there.  I'm not by any means a pro-level player, but as I was grinding I did spend a lot of time thinking about how things were going, and here's kind of where I went with it in my head.

    I used pirate warrior for a chunk of the grinding but I lost interest in it.  It was a bit too cut-and-dried about what I had to do on each turn, and all the decisions about holding cards back were about maximizing their value for my game state rather than anticipating the opponent's reactions.  Also, game results tended to depend on the quality of my card draw and against whom I was matched up rather than the decisions I was making being clever or interesting.

    I ended up trying a number of variations of murloc paladin when I made my final push.  I felt that what I personally needed to make it work were two types of insights:  what different deck archetypes required that I hold back as answers for later threats, and how to play around key moments in each game.  For example, playing vs. a mage on murloc paladin gave me a couple of options to deal with a turn 7 flamestrike.  I could limit running out lots of minions (which put the other player in the position of wondering if it would REALLY be worth it to use the spell) or I could run a full board and attempt to buff minion health above 4.  Doing either of these required planning several turns in advance, holding on to key cards, and being ready to set up a good board state for the mage's board wipe.

    Looking at your stats, you definitely have the win rate with warrior to push to legend if you play only that.  If you like playing that class (and to some extent it's just fun to win more) that's awesome.  I also don't mean to criticize pirate warrior for being mindless -- there is skill and planning involved, just (in my view) more tactical than strategic.

    If you want to take one of the archetypes that's been treating you badly and go for that, the first step is to commit to one you like.  Play it a ton, and soon you'll realize that at certain moments in each match-up there's a point at which your stomach turns inside-out to tell you "OK every turn 3 or 4, a rogue always wipes out my 1 health minions with Fan of Knives."  Once you can flip that match around in your head and think of what would make you feel that same sick feeling on the rogue side, you'll know what you have to do. :)

    Good luck!!

    Posted in: Standard Format
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