I'm going to need some clarification on how this will work. Because I assume if you have no cards you will get at least 10. But what if you have like 3 cards still in your deck or some other random number?
Your deck will be replaced by the 10 new cards, no matter how many cards you still have in your deck.
Well, each option on it's own is rather underwhelming for 4 mana, but being flexible is nice. Although I still think this is more of an arena card and not a second Branching Paths.
Why would it summon 3 Jades? It doesn't cast two additional copies of the spell it just targets two more adjacent minions and the Jades are not targeted.
Edit: Ah, screw Blizzard and their unprecise card texts.
Weak effect? Crippling a big enemy minion while playing a high threat is a weak effect now?
Even without the combo cards this effect is great as you basically play a way higher statted Aldor Peacekeeper for the cost of an enemy minion having 2 instead of 1 attack.
Slow, but they seem to be giving Control Paladin a lot of options this expansion and this can lead to a lot of pressure. Assuming it appears as a deathrattle effect on the buffed minion and can therefore be silenced? I would definitely run this in a Control deck, maybe even a more mid-range one.
Well, Control-Paladin is going to have a couple of threats that needs to be silenced, so I don't think this is a negative. If they silence the buffed creature from the weapon, then they can't silence Tirion or minions with Spikeridged Steed or the other new Paladin legendary.
I really don't see why you would ever play this card when you have Cabalist's Tome available. To get to 3 random spells you have to play 6 elementals and the card has to be in your hand and If you just want a random spell you would just play primordial glyph. I dunno maybe I'm missing something.
No, you only need to play four elementals to get the "Greater" version of teh card. Also even the middle version is already great for just 2 Mana.
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Reminds me of a certain other commander that gave my *keyword* minions +x attack.
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Hunter can make this cost 2 mana, but they would add tons of better beasts to their deck before this one.
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Jeweled Scarab actually saw quite some play and this too could work for a class with really strong 4 cost cards.
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Pretty average which means it won't see play in constructed but will be good for arena.
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Your deck will be replaced by the 10 new cards, no matter how many cards you still have in your deck.
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It's one of the classes to have a healing spell and a minion who could heal in classic Hearthstone.
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Well, each option on it's own is rather underwhelming for 4 mana, but being flexible is nice. Although I still think this is more of an arena card and not a second Branching Paths.
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Does "someone else" mean all minions and players or only enemy minions and player (from the point of view of the minion attacking Mosh'Ogg Announcer)?
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Why would it summon 3 Jades? It doesn't cast two additional copies of the spell it just targets two more adjacent minions and the Jades are not targeted.
Edit: Ah, screw Blizzard and their unprecise card texts.
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Great arena card. But somehow I doubt any of these "Switch" cards will make its way into constructed.
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It's worth a try.
Easy to test with a "Play x cards" quest and be sure you only need to play a single card to complete the quest.
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Seems playable once Jade Blossom rotates out.
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