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    posted a message on Phalanx Commander

    Reminds me of a certain other commander that gave my *keyword* minions +x attack.

    Posted in: Phalanx Commander
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    posted a message on Wasteland Scorpid

    Hunter can make this cost 2 mana, but they would add tons of better beasts to their deck before this one.

    Posted in: Wasteland Scorpid
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    posted a message on Golden Scarab

    Jeweled Scarab actually saw quite some play and this too could work for a class with really strong 4 cost cards.

    Posted in: Golden Scarab
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    posted a message on New Rogue Card- Bazaar Mugger

    Pretty average which means it won't see play in constructed but will be good for arena.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Archivist Elysiana
    Quote from xanzan1 >>

    I'm going to need some clarification on how this will work. Because I assume if you have no cards you will get at least 10. But what if you have like 3 cards still in your deck or some other random number?

     Your deck will be replaced by the 10 new cards, no matter how many cards you still have in your deck.

    Posted in: Card Discussion
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    posted a message on New Druid Cards - Dreamway Guardian & Lifeweaver
    Quote from Avertzii >>

    Why are they forcing healing synergies in druid all of a sudden, druid isn't a class known for healing..

     It's one of the classes to have a healing spell and a minion who could heal in classic Hearthstone.

    Posted in: News
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    posted a message on New Druid Spell - Mark of the Loa

    Well, each option on it's own is rather underwhelming for 4 mana, but being flexible is nice. Although I still think this is more of an arena card and not a second Branching Paths.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Mosh'Ogg Announcer

    Does "someone else" mean all minions and players or only enemy minions and player (from the point of view of the minion attacking Mosh'Ogg Announcer)?

    Posted in: Card Discussion
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    posted a message on New Shaman Legendary - Zentimo
    Quote from jsager99 >>

    Zentimo + Unstable Evolution is REALLY gross in standard. In wild, Jade Lightning does stupid things with this card (deal 12, summon 3 jades).

     

    Why would it summon 3 Jades? It doesn't cast two additional copies of the spell it just targets two more adjacent minions and the Jades are not targeted.

     

    Edit: Ah, screw Blizzard and their unprecise card texts.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Gilnean Royal Guard

    Great arena card. But somehow I doubt any of these "Switch" cards will make its way into constructed.

    Posted in: Card Discussion
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    posted a message on Save Those Dailies! Year of the Raven Celebratory Card Packs Begin Next Week

    It's worth a try.

    Easy to test with a "Play x cards" quest and be sure you only need to play a single card to complete the quest.

     

    Posted in: News
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    posted a message on New Priest Minion - Twilight Acolyte
    Quote from WillsGT >>

    Not too great because 

    1. No dragon tag

    2. Effect is kinda weak imo. Could be combo'd with Potion of Madness or Cabal Shadow Priest but requires multiple cards to be strong. 

    I'll say playable based on its synergies

     Weak effect? Crippling a big enemy minion while playing a high threat is a weak effect now?
    Even without the combo cards this effect is great as you basically play a way higher statted Aldor Peacekeeper for the cost of an enemy minion having 2 instead of 1 attack.
    Posted in: Card Discussion
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    posted a message on New Druid Minion - Greedy Sprite

    Seems playable once Jade Blossom rotates out.

    Posted in: Card Discussion
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    posted a message on New Paladin Weapon - Val'anyr
    Quote from Notorious_BLT >>

    Slow, but they seem to be giving Control Paladin a lot of options this expansion and this can lead to a lot of pressure. Assuming it appears as a deathrattle effect on the buffed minion and can therefore be silenced? I would definitely run this in a Control deck, maybe even a more mid-range one. 

     Well, Control-Paladin is going to have a couple of threats that needs to be silenced, so I don't think this is a negative. If they silence the buffed creature from the weapon, then they can't silence Tirion or minions with Spikeridged Steed or the other new Paladin legendary.
    Posted in: Card Discussion
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    posted a message on New Mage Spell - Lesser Ruby Spellstone
    Quote from Aku_Aku >>

    I really don't see why you would ever play this card when you have Cabalist's Tome available. To get to 3 random spells you have to play 6 elementals and the card has to be in your hand and If you just want a random spell you would just play primordial glyph. I dunno maybe I'm missing something.

     No, you only need to play four elementals to get the "Greater" version of teh card. Also even the middle version is already great for just 2 Mana.
    Posted in: Card Discussion
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