Duskfaller Avian probably isn't a Legendary, and I'd bet Chameleos is.
I'd speculate:
The Crystal Knight - Paladin
Lord Godfrey - Rogue
Darius Crowley - Warrior
Toki - Mage
Emeriss - Druid
Chameleos - Shaman
Dollmaster Dorian - Rogue
Archmage Arugal - Warlock
Countess Ashmore - Priest
(Other possible legendaries: Paragon of Light, Splintergraft)
Some of these are actually probably Neutral, and the class legendaries could be in the card dump, but I feel like the name and picture could fit for the respective class (except maybe ArchMAGE Arugal). Let me know what you think!
In any case, I'm really excited for card reveals to start!
This brawl was fun, but I disliked that you can get newer cards through effects that weren't available at the time. For example, I just did a Pavel vs Firebat brawl and got a Candleshot from Swashburgler. I'm sure it's already coded to be ran this way and it wasn't worth changing, but it kinda ruined the immersion for me.
I've done it on the first night using only one candle, and only then to proc Antonidas. Didn't screenshot it because I don't believe it to be a worthy accomplishment.
Darkness and Valeera, Simulacrum, or any card that can copy a card in your hand seems potentially good. Filling your opponents deck with candles to get it active faster
He mentioned using Cheat Death/Shadowstep on Coldlights, making them cost 1. So Togwaggle+coldlight+coldlight=10 mana.
That said, it's very situational as it requires them to have at least 6 cards in hand, you to have the right pieces in your hand, and for you to survive long enough to attempt this.
Can I get some community feedback on this card? I would mostly like to hear your thoughts, criticisms, what you would change and just general balance topics.
Thanks!
Eh, isn't Blizzard specifically wants to avoid Discover at the end of your turn to prevent one player from stalling out the other player's turn?
Very good point! I'm thinking of removing that text and decreasing the mana cost by 1 (I had been contemplating 8 mana was too little for the effect)
Can I get some community feedback on this card? I would mostly like to hear your thoughts, criticisms, what you would change and just general balance topics.
0
Young Dragonhawk + Timber Wolf makes for quick wins
3
Patches isn't TERRIBLE. A 1 health minion for 1 mana that doesn't take up a deck space is essentially a 3 mana 3/6 with lifesteal at some point.
5
Void Terror gets stats twice. Are we SURE this wouldn't work?
0
Duskfaller Avian probably isn't a Legendary, and I'd bet Chameleos is.
I'd speculate:
The Crystal Knight - Paladin
Lord Godfrey - Rogue
Darius Crowley - Warrior
Toki - Mage
Emeriss - Druid
Chameleos - Shaman
Dollmaster Dorian - Rogue
Archmage Arugal - Warlock
Countess Ashmore - Priest
(Other possible legendaries: Paragon of Light, Splintergraft)
Some of these are actually probably Neutral, and the class legendaries could be in the card dump, but I feel like the name and picture could fit for the respective class (except maybe ArchMAGE Arugal). Let me know what you think!
In any case, I'm really excited for card reveals to start!
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1
This brawl was fun, but I disliked that you can get newer cards through effects that weren't available at the time. For example, I just did a Pavel vs Firebat brawl and got a Candleshot from Swashburgler. I'm sure it's already coded to be ran this way and it wasn't worth changing, but it kinda ruined the immersion for me.
Overall a VERY fun brawl!!
0
I've done it on the first night using only one candle, and only then to proc Antonidas. Didn't screenshot it because I don't believe it to be a worthy accomplishment.
Well done on completing a dungeon run though!
0
Darkness and Valeera, Simulacrum, or any card that can copy a card in your hand seems potentially good. Filling your opponents deck with candles to get it active faster
0
He mentioned using Cheat Death/Shadowstep on Coldlights, making them cost 1. So Togwaggle+coldlight+coldlight=10 mana.
That said, it's very situational as it requires them to have at least 6 cards in hand, you to have the right pieces in your hand, and for you to survive long enough to attempt this.
1
Hasn't it always worked like this? Same thing happens with Knife Juggler or Wild Pyromancer.
Ever since Un'Goro, when we could put poisonous on minions who don't normally have it (via adapt), this is how it has worked.
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Right, it's still a viable deck. I was just pointing out that's it's still listed as Renolock under Archetype breakdown.
3
Renolock without Reno FeelsBadMan
0
0
Hey everyone!
Can I get some community feedback on this card? I would mostly like to hear your thoughts, criticisms, what you would change and just general balance topics.
Thanks!
0