Druid: Forbidden Guardian, Spend X mana. Choose one - Summon 1 (X/2) treant with charge that dies at the end of the turn, or Summon 2 (3/X) treants with taunt. (wordy and probably needs balancing)
Hunter: Forbidden Jungle, Spend X mana. For each mana spent this way, Discover a beast of the same cost. This minion costs 2 less. (The cost reduction is a placeholder for a more balanced number. Need more beasts for the higher costs or have it always round down)
Rogue: Forbidden Wealth, Spend X mana. Gain X Coins, all combo effects activate once more this turn only
Shaman: Forbidden Elements, Spend X mana. For each mana spent this way, deal 1-2 damage per mana spent split between all characters (I liken it to Avenging Wrath, with the shaman randomness)
Warlock: Forbidden Evil, Spend X mana. Draw a card for each mana spent. Increase the cost of all cards drawn this way by (1), but not more than 10.
Warrior: Forbidden Arms, Spend X mana. Equip a weapon whose cost is equal to the mana spent. (Need to add more weapons for 6, 8, 9, and 10 mana)
Neutral: Forbidden Dragons, Spend X mana. Add a random 1/X dragon to your hand.
(Red Dragon) - Heal your hero for X health.
(Blue Dragon) - Taunt. Gain X Spell Power.
(Green Dragon) - Add a Dream card to your hand at the end of your opponents turn.
(Black Dragon) - Destroy adjacent minions, gain attack equal to the destroyed minions attack. (Void Terror)
(Bronze Dragon) - Taunt. Gain 2 health at the end of each players turn. (2 is a lot but 1 feels like not enough)
Started up a run with this Warrior deck hoping for 5-6 wins out of it. Went 11-0 before losing to a paladin. Got back at him the next game for a 12-1 finish. Arcanite Reaper/Gorehowl with those Bloodsail Raiders behind Obsidian Destroyer's taunt minions carried this deck through most games.
First 12 win arena run with a Warrior so I'm pretty excited and had to share.
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Druid: Forbidden Guardian, Spend X mana. Choose one - Summon 1 (X/2) treant with charge that dies at the end of the turn, or Summon 2 (3/X) treants with taunt. (wordy and probably needs balancing)
Hunter: Forbidden Jungle, Spend X mana. For each mana spent this way, Discover a beast of the same cost. This minion costs 2 less. (The cost reduction is a placeholder for a more balanced number. Need more beasts for the higher costs or have it always round down)
Rogue: Forbidden Wealth, Spend X mana. Gain X Coins, all combo effects activate once more this turn only
Shaman: Forbidden Elements, Spend X mana. For each mana spent this way, deal 1-2 damage per mana spent split between all characters (I liken it to Avenging Wrath, with the shaman randomness)
Warlock: Forbidden Evil, Spend X mana. Draw a card for each mana spent. Increase the cost of all cards drawn this way by (1), but not more than 10.
Warrior: Forbidden Arms, Spend X mana. Equip a weapon whose cost is equal to the mana spent. (Need to add more weapons for 6, 8, 9, and 10 mana)
Neutral: Forbidden Dragons, Spend X mana. Add a random 1/X dragon to your hand.
(Red Dragon) - Heal your hero for X health.
(Blue Dragon) - Taunt. Gain X Spell Power.
(Green Dragon) - Add a Dream card to your hand at the end of your opponents turn.
(Black Dragon) - Destroy adjacent minions, gain attack equal to the destroyed minions attack. (Void Terror)
(Bronze Dragon) - Taunt. Gain 2 health at the end of each players turn. (2 is a lot but 1 feels like not enough)
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Started up a run with this Warrior deck hoping for 5-6 wins out of it. Went 11-0 before losing to a paladin. Got back at him the next game for a 12-1 finish. Arcanite Reaper/Gorehowl with those Bloodsail Raiders behind Obsidian Destroyer's taunt minions carried this deck through most games.
First 12 win arena run with a Warrior so I'm pretty excited and had to share.