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    posted a message on Any must have cards yet in Un'goro??

    I don't understand why so many people are pessimistic about cards like Lakkari Sacrifice at this point. We've seen only a little more than 10% of the cards in the expansion, so there could easily be some discard mechanics that make Lakkari more viable, and the same goes for every other underwhelming card so far. Maybe Warlock will get a spell or minion aura that says something like 'discarded cards go back to your hand' or 'discarded cards get shuffled back into your deck.'

    Posted in: Card Discussion
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    posted a message on Make Priest Great Again ! (Card Design Thread)
    Quote from CasmX >>
    You say that it gives your opponent a limited warlock hero power and that's not true. Let's imagine two scenarios.
    In the first scenario, it's turn 6 and your opponent draws an Azure drake and plays it. Pretty standard.
    In the second scenario, everything plays out the exact same way except the Priest played Ivory Purifier. Come turn 6, your opponent would have drawn an Azure Drake but now draws an Purify instead. So the Purify has already disrupted your opponent by being drawn instead of the Azure Drake. Now to even cycle the Purify, he has to have a minion on board to silence and has to spend 2 mana to do so. Now lets assume he has a minion on board and does so. Voila, he draws his Azure Drake. However, he now only has 4 mana and cannot play it. The Purify completely disrupted his turn. This becomes even more detrimental if they have no minion on the board to allow the cycle, or they simply have no minion they wish to self silence.
    The only way it's even remotely dangerous to flood your opponent's deck with Purify is if they can take advantage of the friendly silence. Since we as priests aren't likely to debuff the enemy minions, there's very little risk of that. There's also some spell synergy risk, such as Gadgetzan Auctioneer or Violet Teacher. Otherwise, they're basically just a, 'You don't draw a card this turn unless you spend (2) mana and silence a friendly minion' card.
    Warlocks are often forced to use two mana to draw one of the cards they need. It can also mess up their curve, yet many people consider their hero power one of the strongest in the game. I'm sure there are cases where it would mess someone's deck up. But considering how strong miracle rogue and spell damage rogue is right now, I wouldn't want to run the risk of giving them more cheap spells. Purify targets probably wouldn't be that hard to find. Many battle cry and combo minions could be silenced without doing any harm and they could purify the same target multiple times.
    It's not a bad card, I'm just saying it has risks. I would still rather have it than Purify by itself.
    Posted in: Fan Creations
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    posted a message on Make Priest Great Again ! (Card Design Thread)
    Quote from CasmX >>

    Priests desperately need better early game. A solid 2 drop minion would help the class out immensely. At first this card started as a joke but now, I honestly think not only would it be good, it would be played. I give you, the priest 2 drop of our dreams!

    Saturate your opponent's deck with garbage. Let them know how it feels! Face it, this is how Purify becomes good....by giving it to your opponent. There isn't a deck out there that isn't made worse by Purify. By forcing them into your opponent's deck, it can provide a solid tactical advantage! Play two of these bad boys and that's up to 10 copies of Purify added to your opponent's deck they have to deal with! That's just...wow!

     Very funny, but also pretty risky. The card basically gives your opponent a limited Warlock hero power without the health cost. Four Purifies might actually help some Mage and Rogue decks more than it hurts them. All they need is a token minion to silence multiple times to get easy draws.
    Posted in: Fan Creations
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    posted a message on Make Priest Great Again ! (Card Design Thread)

    I didn't have a good picture and the mana, stats and the name might need work, but I like the effect. I liked the Shadowboxer card, so this is a similar idea.

    Edit: I changed the wording a bit so it's clear that any healing on your side would trigger it. This could be a good combo with Lightwell.

    Posted in: Fan Creations
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    posted a message on Arena Simulator Beta Key Giveaway

    http://www.hearthpwn.com/decks/8957-minion-commander

    It doesn't have as many traps as I would like and I wanted at least one weapon, but there are some fun minion combos.

    Posted in: The Arena
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