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    posted a message on The Wild Thing WORK IN PROGRESS

    Very different and nice concept, but i think this would never be in the game, for exist, it should be legendary first, then, this is very op. But the idea is great ;D

    Posted in: Fan Creations
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    posted a message on What classes are you seeing in the current meta?

    In the rank i'm playing i'm justing getting aggro, zoolock, paladins (everytipe) and hunter

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from PookieJunk jump

    What do you guys think of this card as an alternative to making Dr. Boom an auto include?

    At first thought I assumed this effect would be best in combo decks to try and get more specific pieces but I think that is wrong. I actually picture this card doing best in a control deck. In a weird way it is kind of both anti-aggro and late game. If you need to counter aggro you are forced to put more copies of weaker, early game cards in your deck which make your late game significantly weaker, especially against control decks. Wrathion lets you have more weaker early-game cards in your deck yet still gives you the chance to swap one out for a later game card if those are the top two cards of your deck. Of course sometimes you'll choose to double up on a removal spell or combo piece but I think that is less likely the later you are in the game.

    In my opinion no one can beat dr boom, about your card, first of all: you forgot about battlecry, Then, the stats are very bad for its cost, tracking is 1 mana, so, if this card should be a 6/6 it would be better, or so, 7 mana 5/6 Look at the top three cards, would be much better

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from mk572 jump

    Here's my entry for this week (page 15):

    A pure young lady that was rejected by Anduin because he couldn't Hero Power heal her, and her halo was too strong even for PW:Shield and Velen's Chosen. Then Uther didn't like her either because she couldn't be Blessing of Kings'd. So Gul'dan took her in, but that bastard had other plans...

    Immaculate Virgin

    I wanted a card that supports the discard Warlock archetype, which has some support already but needs more cards that you would discard for profit. So the idea is a card that you could play as a decent enough 2-drop in the early game, that doesn't just die to a 2/1 or Wrath / Darkbomb / Frostbolt. It also can't be pinged. However, the real value comes from feeding her to, say, a Doomgard in the mid to late game. A free two-drop (with stats more like a 3-drop) is a nice boost to your board.

    THIS IS THE BEST CARD I'VE EVER SEEN!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from Captain_Pirate jump

    What do ya all think? Wanted to make Pirate Rogue viable somehow.

    Man i think this has a great potential but very underpowered, first 3/4 for 5 mana, you also discard 3 cards and you can give the buff only you discard pirates, i think +1/+1 for each card discarded is ok, since you're discarding 3 cards and you only buff pirates, this is a mistcaller for pirates but much worse, change some things and this will be great!

    Posted in: Fan Creations
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    posted a message on All Giant Warlock Deck

    I didn't like this tavern brawl, not so much creativity for me and i don't have any good warlock cards. And i also don't have any giant, i de my clockwork giant because i was new and newbie

    Posted in: Tavern Brawl
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from LucaL2904 jump

    It may be a good idea, but i'm not really sure xD 
    Three cards is a awesome advantage for opponent. I can't think about this card only for mill but for entire rogue class; I think Naturalize, one minion for 1 mana and 2 cards. In my card you "see opponent cards" and "discard a card", then one more card compared to Naturalize. Now, naturalize is an evergreen in druid mill and it is a common card; my card is an epic card, and then I think that isn't a bad idea the 1 mana cost.

    sorry for my bad english and thanks for feedback

    Yeah, i understand, i'm just saying because, 3 cards your opponent draws in a mill rogue is 3 cards he can discard, and reveal your oponent's hand and discard a card for exemple the captain from a patron warrior is something very big, this why i say this, maybe 2 mana your oponent draws 2 cards? What do you think about it? Anyway it's a good concept and would be a very good card for mill rogue

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    Yeah but anyway this is insane in mill rogue, maybe cost 2 mana?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from DelireMan7 jump

    @LucasPassado

    Ok I'll change it to 1 mana. At the beginning, I was thinking to put "Discard 3 cards..." but I was scare of the combo 2xElemental Destruction and Earth Elemental for 13 damage.

    @DaTeams

    Maybe a minion with my effect in Battlecry.

    Like that I have a board presence and potential big damage.

     

    Thanks for your feedback :)

     

    I understand you, it really can get value, like you said, 2 mana for 13 damage is very big, but anyway, you are discarding 3 cards and 2 are for board control, maybe it could be, discard a random card with overload and deal its overload cost as damage to the target minion and the adjacent minions, maybe 2 mana, would be great too

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from Slipgate jump
    Quote from LucaL2904 jump



    My idea; 
    A card for uncover opponent deck,
    for remove destroy-weapon or taunt,
    for activate combo effects
    and a funny card for mill.
    Feedback? 

    Dude thats an insane mill rouge card, perhaps add some sort of combo to it, for instance combo the pickin of a card. 

    Yeah, also an insane effect, i don't agree with any card that discards something from the opponent, for exemple, your opponent can easily discard an important card like malygos that is really necessary for combo. I think this is why illidan was changed

    Posted in: Fan Creations
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    posted a message on No prep is unplayable

    One of my favorite spells in game, this saved me lots of time already

    Posted in: Rogue
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    @Delireman7:

    We can compare this with that spell from warlock with fix damage, 4 damage 1 mana and discard only a card, i think 2 mana is way too much.

    A good idea would be 1 mana: Discard cards from your choise and deal damage equal to their overload, so for exemple you can discard 3 and deal more damage? i think the price to pay is way too big and most of the cards don't have more than 2 overload.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from DelireMan7 jump

    Hi there ! 

    It's a bit of time I'm checking the card contest and I decided to participate.

    But I woul need some feedback and help for the submission. Here my idea :

     

    I love the Shaman class and the Overload concept, and I'd like to have more cards that can synergize with.

    With this card you can choose 1 or 2 cards to discard, and you deal their Overload value as damage. (If you discard Earth Elemental and Dust Devil, you'll do 5 damage).

    I don't know which mana cost choose. Because most of the overload cards are around 1-2 overload so it's no so much damage. But if you get 2 Elemental Destruction, you have 10 damage !

    Your thoughts about this card ?

    This should cost 1 man, this is underpower, you will discard 2 cards for 2 mana for a low damage and you can only get value if you discard elemental destruction, but no one puts a card in the deck just to discard it, maybe this should be even 0 mana or 1 mana cost because it's a big price to pay since you're discarding 2 cards but it's a  nice concept for it.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    Maybe like this?

    Yes, i prefer much more this, but i think 4/6 is ok. Or even 4/5

    Posted in: Fan Creations
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    posted a message on Sneed's Old Shredder and Gruul

    Sneed's very ok, gruul you can de it

    Posted in: Card Discussion
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