• 0

    posted a message on 6 Card Concepts

    Nice concept cards, my opinion about them:

    -Joust Instructor: Should be 4/4 because joust is a random effect, so, i don't see too much problem. Maybe 4/3

    -Adrenaline Rush: Nice card, maybe both players draw cards untill their hands is almost full, and this can be very good if the druid's hand is empty, but anyway, the way how it works is ok.

    -Corrupt Conjuror: OK in my opinion, balanced card

    -Grounding totem: maybe 1 mana overload (1), good card, could be 2/2 in my opinion.

    -Aspect of the beast, maybe too slow but i think this is very op, maybe summon a random beast? i don't know, sounds op but anyway it's slow, how would the hero power cost? 

    -Stitches: Great card, i have seen a lot of cards with this effect, but i think stitches should be legendary because  it's a "character" like the other legendaries, right? i think, don't know, i come from hots haha

    Posted in: Fan Creations
  • 5

    posted a message on Introducing thee most unlucky hearthstone player in history. Me

    maybe you're just bad...

    Kidding, you're not the most unlucky, i'm very unlucky too, i win everyday ranked 2-3 games in a row then, lost 2-3 games in a row again, so i become stuck in the same turn, and in this rank i am i only get aggro decks 

    Posted in: General Discussion
  • 1

    posted a message on Dragons for everyone!

    Really good cards, rogue dragons are my favorite but maybe it can be hard to see being played because of all of these kind of decks, like hunter is very aggro, etc. Anyway good cards, hunter's are very great too in my opinion.

    I really would want too murlocs for all classes and maybe more neutral murlocs and a new murloc legendary! :D

    Posted in: Fan Creations
  • 27

    posted a message on Weekly Card Design Competition #34 - Submission Topic [ENDED]

    My entry for this week:

    Hope you enjoy, a nice card for combo druid, etc.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    @adriamrk: so, 1 mana 3 cards would be better? 

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from Zukuu jump
    Quote from FusilierDude jump

    Conceptually, I'm not certain a card that only does that is fit for Hearthstone. Other card games, maybe, but the emphasis on arena and on simplicity make it feel like a card that literally only does stuff if you have a very specific archetype would be against the typical design. If you wanted to make it easier to fit + not as narrow, I'd do it with a minion. Something like;

    Corrupted Valkyrie [4]
    "When you discard a card, deal 1 damage to this minion and return it to your hand.
    Deathrattle: Discard a card for each time you activated this minion's ability."
    3/3

    Also means that, if they decide to release cards that have effects based on the card you discard, it'd be less odd.

    Don't suppose I could get a little feedback on my current submission?

     

    Why not just make it legit good and interesting:

    3 mana
    "Draw 6 cards. At the end of your turn, discard your entire hand."

    Something along the line of that. Could be "draw until your hand is full" or 5 cards or 3 cards and 1 mana or... it makes for an interesting risk / reward.

    Don't get my idea :cc anyway, if you can give a suggestion or something about it, i appreciate!

     

    Posted in: Fan Creations
  • 1

    posted a message on That feel when :(

    Bolf ramshield is not so bad, i can see potential in this if they change it a bit, in my opinion they should put taunt on it. Anyway, it's golden, you can do any legendary you want!

    Posted in: General Discussion
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    This is my entry:

    Great sinergy with combo druid. Is it op? I don't think it's so much because you can draw a card you would play and like 3 cards if you don't use you will discard, what about the idea? And the title is ok? I know the expression in portuguese but i don't know how to put it in english :S

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from LucasPassado jump

    From the exemples you gave: tracking and fel reaver have the same effect. They both discard cards from your deck, so something like tracking is not allowed too, right or not?

    Tracking and Fel Reaver do not have the same effect. The cards you lose from Fel Reaver are not "discarded" but simply "removed", and they do not activate Fist of Jaraxxus or Tiny Knight of Evil. Tracking, on the other hand, does specifically "discard" the cards, which (I presume?) does activate those other cards. Tracking is indeed weird, but I don't think I would consider those cards to still be in your deck when they are discarded. Unless I'm wrong and it turns out Tracking doesn't activate those other cards, in which case Tracking needs a wording update.

    Hm i understand, i was just saying because both sounds like they have the same effect, they "discard" cards from your deck instead of all other discard-cards. But thanks for explaining

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from nachoe5 jump

    @DenTennis: Thanks for the feedback. I was debating between (8) or (10). The reason for 8 is that the discard mechanic is quite rare -- but at (8) it does seem to take away a little from the giant theme.

    Yeah, discard cards is quite rare but if it costs 8 mana it would be kind op because anyway the normal body is 8/8 for a 8 mana cost, but maybe rethink in the effect and apply more things increasing its cost to 10. I don't know

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    Man, i don't understand why some people don't post here, i would love to say something about, there are great ideas but not very well executed, like this card i saw: soulburn

    very interesting card, but very very op, at least 5 mana or more, does the damage for all enemies and you can even choose what card you want to discard like fist of jaraxxus, so for 1 mana, you do 4 damage to all enemies and even more 4 damage to a random enemy.

    I hope more people post in the discussion topic instead of posting in the submission topic just for more votes

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from Firebolts jump

    @DenTennis

    I saw your submission, and I just don't get it. Doesn't Ancient of War exists already and do the same without the the down-effects?

    yes, and there is no negative consequences, you should "know" all the cards of hs first before doing this

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    From the exemples you gave: tracking and fel reaver have the same effect. They both discard cards from your deck, so something like tracking is not allowed too, right or not?

    Posted in: Fan Creations
  • 0

    posted a message on Is Rogue good enough to play?

    I just play oil, unfortunetelly rogue doesn't have any base to compete with aggro decks like face hunter or a control deck like cw. So, i just play rogue, and from tgt, rogue and warlock got the worst cards in my opinion, maybe in the future we can see more cards, but for now i think the only playable deck is oil (in my opinion)

    Posted in: Rogue
  • 0

    posted a message on The Worst Legendary?
    Quote from BadKarmaGER jump
    Quote from Sherman1986 jump
    Quote from ptorlak jump

    Currently I can't see how to use King Mukla. I consider him pretty bad as he's pretty easy to counter and you just lose tempo off him. Am I wrong?

    He is good in Mill Decks.

    or in aggro paladin in combination with divine favor

    Wow, lovely idea

    Posted in: Card Discussion
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