I assume you mean Hullbreaker, not hellbreaker. and the way all these interactions work is that the first card is the one the effect applies to. so Hullbreaker draws a soul shard, you take damage equal to its cost, then the soul shard draws you another card (not Hullbreaker). this interaction is obvious with the Warlock hero power that draws a card and sets its cost to 0.
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Oct 11, 2021LoopTheWanderer posted a message on 21.4 Patch Notes - Mercenaries, New Skins, Bug Fixes & Known IssuesPosted in: News
Why has Finkle Einhorn been replaced? is there a lore reason for this?
May 24, 2021Posted in: Tournaments
Honestly, with only 32 slots for players, you could just make people submit their decks beforehand, a quick glance at the decks should tell you whether they are copying a meta deck or actually building one. I'm sure if that's too much to ask of you you could also get a few members of the community to help out.
My Highest win rate decks are not meta, at least I am fairly sure, can't say I've ever actually looked at a deck list, so I guess thoughtsteal priest might be meta in standard right now. :D
Mar 29, 2021Posted in: News
yes, I do go 9-10 wins occasionally, and it is longer queue times there, but that's to be expected, especially on Heroic since only a tiny fraction of people make it that far. Blizzard has always, and seems to be sticking to the idea that duels is a minor game mode, and it seems to have good health for a minor game mode. before we knew anything about it they said "should be about the same size and complexity as Arena" so by your own statistics the mode has succeeded Blizzard's expectations of it.
again, at Blizzconline they said Mercenaries mode is "our third flagship game mode, after constructed and Battlegrounds" meaning blizzard doesn't want duels to be the main game mode, it is a fun treat. I spend almost all my gold these days playing Heroic Duels, because it's better value than just buying packs, and Arena is full of people who just let computers do their drafts for them. I think it's probably the only mode that rewards good deckbulding skills, because even if you netdeck your first 15 cards, you quickly get 3x that many and it becomes an actual test of wits and luck.
Mar 26, 2021Posted in: News
So, many MANY people on this form talk about how Duels is dead. and while it might be the mode I play the least other than Arena, it's still a ton of fun and I get matches within seconds, so by what metric is it dead?
Mar 25, 2021Posted in: News
Actually this was kinda announced. back at Blizzconline they did say in passing that there would be 4 modes "Standard, Wild, Classic, and Casual" and back then I was like "does that mean there will only be one casual?" Casual has been a mess for awhile, so it's not like I am going to cry tears over it, but it does seem kind of odd. I almost wonder if it's a backend thing. because there were four modes before (standard ranked, standard casual, wild ranked, and wild casual) so I have to wonder if they just replaced casual Standard with classic mode on the back end of the coding.
Mar 3, 2021Posted in: General Discussion
When I look at the old vs new Dragon Aspects what I think of is that the old ones are drawn to appear as forces of nature. their bodies are ill-defined, and they are wreathed in power of the color of their aspects. truely the definitive version of those characters.
in contrast the new ones remind me more of something you'd see in Yu-gi-oh. Magestic Dragons, usually in the middle of attacking with their signature attacks, and showing off the full silhouette and stature of the monster.
I have to wonder if this change isn't even just because of Hearthstone, but also the progression of WoW in general. if you recall the first few expansions we got were all from early vanilla WoW-Wrath of the Lich king. back then all give aspects were still alive. they seemed like immortal, eternal forces of nature that would never die. but as of late that has been less and less the case. first we killed Malygos in late Lich King. then Deathwing in Cataclysm. Ysera in Legion, and Norzdomu in timetravel events. maybe the reduction of the aspects from primal forces of nature down to "big dragons" is appropriate for the age in which the Warcraft Universes exist in now.
I do think the art, sound, and feel of hearthstone is the biggest reason I stick with it instead of playing Legends of Runetera or Magic. LoR just feels too queit and I miss my "go ahead, make my day" from hearthstone, and Magic Arena feels too still, like I am just playing tabletop simulator.
but I guess it does say a lot that my favorite legendaries are all still classic legendaries, at least when thinking art+sound. King Crush is the best summoning animation. followed by Deathwing
Feb 28, 2021LoopTheWanderer posted a message on Changed Core Cards Will Replace Legacy Cards with Same Name - Discussion OngoingPosted in: News
if they make new versions of boar and Bluegill for wild, I really want the old version of Jaraxxus, it makes no sense to remove the demon version and replace him with a generic hero card that we have over a dozen of already. his jankiness is his main selling point right now. the new version is an okay card, but it shouldn't exclude us from playing Jaraxxus as he is meant to be in Wild.
Feb 10, 2021Posted in: General Discussion
I am excited to get a chance to play more of the classic cards. their voice lines are legendary. I keep sen'jin in one of my wild decks entirely because he's an old friend, even if he isn't the objective best choice. now with classic we get to spend more time with our old friends like knife juggler, doomsayer, all the classic legendaries, and of course da shielmta himself. plus now you can make decks and never have to worry about updating them as new expansions come out like in wild.
Nov 10, 2020Posted in: General Discussion
Here's the thing. while I don't think Blizzard does anything out of the goodness of Activision's heart, they have been slowly giving more and more rewards. from the removal of the 40 gold quests to the fact that pre-orders contain almost twice as much as they used to. this is not due to them being more generous, but due to the fact that there is a lot more competition than there was when hearthstone first came out. five years ago Hearthstone was the only truely successful digital card game. now we have Legends of Runetera, MTG Arena, Yugioh Duel Links, and many others.
while I don't know if they are actually going to give more for the new reward track I completely believe they could. the idea of changing things isn't to screw over players, but to make a more "engaging" experience of earning rewards. of course when I saw "engaging" i mean to make players play more so the playerbase remains lively and Blizzard can keep the whales around by having a healthy playerbase. but Blizzard needs to be nice to f2p players otherwise the whales have less fun.
I know it's activision and even satan stays away from them. but I do believe the point of this move is to try and get people addicted to the unlock treadmill, rather than to deprive players of gold. let's see how wrong i am in two days :D
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May 19, 2021Posted in: Duels
and this is why i play that card in every type of control warlock list both standard and wild. its not about winning, its about people like you my friend. making people ragequit. i dont play duels but after this post i might try it in there too.
best thing to do in wild is t9 brann + tick = 50% of people just quit. its beautiful, i love that guy so much, its only golden card i play.
May 14, 2021Posted in: General Discussion
So what, he got a nut draw T1, something that almost never happens and it's not even that strong to begin with. Cast lightning storm on his board and he basically lost because he has no cards left to your full hand... It's not even a T1 deck lol, people really do complain about everything.
Nov 24, 2020moshimosh posted a message on what the blizzard deck recipes tell you about their understand of the gamePosted in: General Discussion
1. They make those decks well before thousands of people test the meta and find optimal compositions
2. They probably low ball some decks so they're not crazy expensive
3. Adding as many new cards as is reasonable to promote the expansion
4. Merely outlining new decks & paradigms to inspire deck creators
Putting the best decks as possible for their recipes isn't the only, nor even their first, consideration. Complaining about everything is sweet n all but use your brains a bit
Nov 24, 2020Posted in: General Discussion
All i know is that every last day of the month i can hit legend even from D 5 with a homebrew -full of removals- control deck in wild, easy.
Make aggro epidemics work for you.
Netdecking control decks doesn't help, you need to be unpredictable.
Very nice post and comments by the way!!!
Nov 13, 2020Posted in: General Discussion
The biggest question about the new reward system: is it better or worse than old one? There are many misconceptions about it, some people love it because its front-loaded (meaning: its very easy to get a lot of rewards in the beginning but later it will be harder) and some people just hate it because they cant get that sweet 10g per 3 wins anymore.
Now we have the numbers and I dont wanna wait for the Hearthstone Mathematics channel, because I love to do the number-crunching myself. So the answer to the question mainly depends on what kind of player you are. Lets see the first one:
UPDATE: Before that, lets talk about the "apology blue post". We will have 6 less packs and 1350 more gold on the reward track from level 1 to 50. I didnt update the original number crunching, only the conclusions at each category, because it was easier to do. I have also renamed the 4th category to "competitive player". BTW I should mention here that I have used these numbers for the required xp for levels: https://outof.cards/hearthstone/2200-the-rewards-track-how-long-to-get-to-level-50-644000-experience-required-to-get-to-level-150 and by their calculations you can achieve level 50 in 12 and a half weeks with 1 hour play per day. You can still achieve it within the expansion cycle with less gameplay, since most of the xp comes from quests.
The Questing adventurer:
In this category I will assume that you are just logging in to do your daily quests (and weekly quests) and play less than an hour per day. In the old system you could get an average 55 gold per quest and I will assume 3 wins for the 10 gold. So 65 gold * 120 day = 7800 gold per expansion cycle. Now lets see the new reward track. Up to level 50 you will get 4200 gold, 16 packs, 2 arena/duel tickets, 2 legendaries and 1 epic card. 1 pack is worth 100 gold, the ticket is the same because the questing adventurer doesnt have time for this, but instant conceding is still worth a pack. Cards are a bit more tricky, but we can measure them in dust, and a packs average worth is around 100 dust. Lets say we are pessimistic and you just want to disenchant your rewards. (BTW I dont know if the reward cards could be golden but lets assume they are always non-golden) So a random legendary is equal to 400 gold and a random epic is 100 gold for this calculation. If we add this up we get a value thats worth 6900 gold. From there, you gain 150 gold for every level up.
So lets see the new quest system. Every week we get 3 weekly quests, 1 has 2500 exp reward and the other 2 has 1750, so its 6k exp per week. We also have 66 new daily quests, 50 of those worth 1000 exp the rest are 800 or 1500, so I think its reasonable to count 1k as an average. Easy math, 7k + 6k means 13k exp per week just from quests. You can also gain xp just from playing the game. Winning means more xp but the main factor is the time and its capped at 400 xp / hour in ranked. Lets assume that the questing adventurer doesnt have time to play a whole hour per day, so I will count with 200 xp per day which should be attainable in less than 30 minutes. Thats another 1400 xp per week.
So we are at 14400 xp per week, and an expansion cycle is 120 days or 17 weeks, so the Q.A. will get 244800 xp which is equal to level 61 on the reward track. So its 1650 gold bonus above level 50, which means 8550 gold in total. So for the Q.A. its 7800 gold vs. 8550 gold or 5850 gold + packs and cards.
There is also another source of xp, namely achievments. There are some that gives you xp, overall they can give 3-4 more levels so 450-600 bonus gold but we know that the questing adventurer dont have time for this. I would say for this category the new system is better, but some people dont think that a pack is actually worth 100 gold, so its maybe less good for them.
UPDATE: Old system: 7800 gold vs New system 9300 gold value OR 7200 gold + packs and cards.
The farmer plays a very fast aggro deck, he always does the quests and always farms the daily 100 gold for 30 wins then immediately shuts down HS. 155 * 120 = 18600 gold per expansion cycle (thats the cap). Assuming a 50% winrate and 5 minute matches, the farmer plays 5 hours every day. In the new system that means 5*400=2000 xp per day, so 14k xp per week + 13k from the quests so 27k per week, so 459000 xp in the expansion cycle. We will be generous this time and give him 500 achievment xp to earn level 109. This means 8550 gold above level 50, for a total of 15750 gold. The farmer doesnt like the new system.
UPDATE: Old system: 18600 gold VS New system 16500 gold value OR 14400 gold + packs and cards.
The hardcore player/streamer:
The farmer capped out the old system with 5 hours per day. But I was curious if someone can max out the current reward system. The math shows that you will need an average 9 hours per day to do that (which is really high, I know), but the new cap is actually higher than the old one. On max level you have 21900 gold, or 19200 + the goodies. So the hardcore player likes the new system.
UPDATE: Old system 18600 gold VS New system 22650 gold value OR 20550 gold + packs and cards.
The competitive player:
This is my category, a player who doesnt have much time on the weekdays but plays a bit more on the weekends. My assumption is that the average player plays 1 hour per day from monday to friday and somewhere between 2-5 hours per day on the weekend. For this calculation I will use 10 hours per week. In 10 hours a farmer would get 200 gold, but the competitive player also plays other decks than hyper-aggro, so lets calculate with 80% effectiveness, that would mean 160 gold per week from the 3 wins deal plus 7*55=385 from quests for a total of 545 gold per week on average. This is 9265 gold per expansion cycle. In the new system we have the 13k/week from quests and the 4k/week from gameplay, which means 289000 xp per expansion cycle. It means level 71 on the reward track, but the competitive player is interested in doing some achievments for xp, so we will give him +2 levels. The summary is 10350 gold or 7650 gold + goodies.
UPDATE: Old system 9265 gold VS New system 11100 gold value OR 9000 gold + packs and cards.
If you agree with my conversion rate of the goodies, you can see that the new system is better for most players. The pure gold will be lower, but it is compensated by cards/packs. Since the new system is front-loaded, you will get more stuff in the beginning of a new cycle, which is good IMO. Later you get mostly gold, which you want anyways for the next expansion. Needless to say that the xp bonus from the premium track helps a lot, but as far as I know it doesnt change the hourly cap from gameplay. Personally I like the new system better, but I can see why someone would like the old one better. One thing is for sure: its NOT more grindy than the old one, you get rewards based on how much you play the game.
I did these calculations mainly for myself, but I hope it will help you too to understand what you should expect from the new system on the long run.
At first I didnt consider that the loss of pure gold would upset most of the playerbase, but that was my mistake, since Blizzard specifically stated that we will make more gold in the new system, and its obviously not the case, by my math not even after the update (-6 packs and + 1350 gold). I am a mostly wild player and I also like to collect cards, so for me any pack that can give me a card I dont have has a 100 gold value. If you are not like me, you can use the updated numbers with pure gold + packs and cards. So I still like the new system better BUT we will have a mini-expansion with 35 new cards and the slightly better rewards wont help us to get them. All we can do is hope that the promised events will get us enough xp to help with that.
Thanks for the feedback, if Blizzard will update the rewards track again, I plan to do the same with my post.
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