• 1

    posted a message on hullbreaker+Soul fragments interaction

    I assume you mean Hullbreaker, not hellbreaker. and the way all these interactions work is that the first card is the one the effect applies to. so Hullbreaker draws a soul shard, you take damage equal to its cost, then the soul shard draws you another card (not Hullbreaker). this interaction is obvious with the Warlock hero power that draws a card and sets its cost to 0.

    Posted in: Warlock
  • 3

    posted a message on 21.4 Patch Notes - Mercenaries, New Skins, Bug Fixes & Known Issues

    Why has Finkle Einhorn been replaced? is there a lore reason for this?

    Posted in: News
  • 1

    posted a message on [Forged in the Barrens] Off-Meta Tournament

    Honestly, with only 32 slots for players, you could just make people submit their decks beforehand, a quick glance at the decks should tell you whether they are copying a meta deck or actually building one. I'm sure if that's too much to ask of you you could also get a few members of the community to help out. 

    My Highest win rate decks are not meta, at least I am fairly sure, can't say I've ever actually looked at a deck list, so I guess thoughtsteal priest might be meta in standard right now. :D

    Posted in: Tournaments
  • 1

    posted a message on Unannounced Game Mode Changes - No More Separate Casual Modes

    yes, I do go 9-10 wins occasionally, and it is longer queue times there, but that's to be expected, especially on Heroic since only a tiny fraction of people make it that far. Blizzard has always, and seems to be sticking to the idea that duels is a minor game mode, and it seems to have good health for a minor game mode. before we knew anything about it they said "should be about the same size and complexity as Arena" so by your own statistics the mode has succeeded Blizzard's expectations of it.

    again, at Blizzconline they said Mercenaries mode is "our third flagship game mode, after constructed and Battlegrounds" meaning blizzard doesn't want duels to be the main game mode, it is a fun treat. I spend almost all my gold these days playing Heroic Duels, because it's better value than just buying packs, and Arena is full of people who just let computers do their drafts for them. I think it's probably the only mode that rewards good deckbulding skills, because even if you netdeck your first 15 cards, you quickly get 3x that many and it becomes an actual test of wits and luck.

    Posted in: News
  • 12

    posted a message on Unannounced Game Mode Changes - No More Separate Casual Modes

    So, many MANY people on this form talk about how Duels is dead. and while it might be the mode I play the least other than Arena, it's still a ton of fun and I get matches within seconds, so by what metric is it dead?

    Posted in: News
  • 4

    posted a message on Unannounced Game Mode Changes - No More Separate Casual Modes

    Actually this was kinda announced. back at Blizzconline they did say in passing that there would be 4 modes "Standard, Wild, Classic, and Casual" and back then I was like "does that mean there will only be one casual?" Casual has been a mess for awhile, so it's not like I am going to cry tears over it, but it does seem kind of odd. I almost wonder if it's a backend thing. because there were four modes before (standard ranked, standard casual, wild ranked, and wild casual) so I have to wonder if they just replaced casual Standard with classic mode on the back end of the coding.

    Posted in: News
  • 2

    posted a message on Art direction in Hearthstone

    When I look at the old vs new Dragon Aspects what I think of is that the old ones are drawn to appear as forces of nature. their bodies are ill-defined, and they are wreathed in power of the color of their aspects. truely the definitive version of those characters.

    in contrast the new ones remind me more of something you'd see in Yu-gi-oh. Magestic Dragons, usually in the middle of attacking with their signature attacks, and showing off the full silhouette and stature of the monster.

    I have to wonder if this change isn't even just because of Hearthstone, but also the progression of WoW in general. if you recall the first few expansions we got were all from early vanilla WoW-Wrath of the Lich king. back then all give aspects were still alive. they seemed like immortal, eternal forces of nature that would never die. but as of late that has been less and less the case. first we killed Malygos in late Lich King. then Deathwing in Cataclysm. Ysera in Legion, and Norzdomu in timetravel events. maybe the reduction of the aspects from primal forces of nature down to "big dragons" is appropriate for the age in which the Warcraft Universes exist in now.

    I do think the art, sound, and feel of hearthstone is the biggest reason I stick with it instead of playing Legends of Runetera or Magic. LoR just feels too queit and I miss my "go ahead, make my day" from hearthstone, and Magic Arena feels too still, like I am just playing tabletop simulator.

    but I guess it does say a lot that my favorite legendaries are all still classic legendaries, at least when thinking art+sound. King Crush is the best summoning animation. followed by Deathwing

    Posted in: General Discussion
  • -3

    posted a message on Changed Core Cards Will Replace Legacy Cards with Same Name - Discussion Ongoing

    if they make new versions of boar and Bluegill for wild, I really want the old version of Jaraxxus, it makes no sense to remove the demon version and replace him with a generic hero card that we have over a dozen of already. his jankiness is his main selling point right now. the new version is an okay card, but it shouldn't exclude us from playing Jaraxxus as he is meant to be in Wild.

    Posted in: News
  • 2

    posted a message on Classic format Will Fail

    I am excited to get a chance to play more of the classic cards. their voice lines are legendary. I keep sen'jin in one of my wild decks entirely because he's an old friend, even if he isn't the objective best choice. now with classic we get to spend more time with our old friends like knife juggler, doomsayer, all the classic legendaries, and of course da shielmta himself. plus now you can make decks and never have to worry about updating them as new expansions come out like in wild.

    Posted in: General Discussion
  • 4

    posted a message on Revamping Progression and Rewards

    Here's the thing. while I don't think Blizzard does anything out of the goodness of Activision's heart, they have been slowly giving more and more rewards. from the removal of the 40 gold quests to the fact that pre-orders contain almost twice as much as they used to. this is not due to them being more generous, but due to the fact that there is a lot more competition than there was when hearthstone first came out. five years ago Hearthstone was the only truely successful digital card game. now we have Legends of Runetera, MTG Arena, Yugioh Duel Links, and many others.

    while I don't know if they are actually going to give more for the new reward track I completely believe they could. the idea of changing things isn't to screw over players, but to make a more "engaging" experience of earning rewards. of course when I saw "engaging" i mean to make players play more so the playerbase remains lively and Blizzard can keep the whales around by having a healthy playerbase. but Blizzard needs to be nice to f2p players otherwise the whales have less fun.

    I know it's activision and even satan stays away from them. but I do believe the point of this move is to try and get people addicted to the unlock treadmill, rather than to deprive players of gold. let's see how wrong i am in two days :D

     

     

    Posted in: General Discussion
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