• 0

    posted a message on Rivendare bugged?

    As Satoshi correctly pointed out, silencing one of the first minions doesn't do anything. Silence removes that minion's card text, but it's still that minion. When the final one dies, its Deathrattle triggers, which checks the graveyard and the game sees that all other Horsemen have died. It's rather frustrating, but it's not a bug.

    And yes, this is why players tend to kill off their final Horseman in their own turn. To prevent that one getting silenced.

    Posted in: General Discussion
  • 0

    posted a message on Endlessly reborned Sinrunner Blanchy

    Obviously a bug. Will try this when I get the chance for sure!

    Though actually. I retract that statement. To be fair it does work completely according to each card's mechanic. But it's a gameplay mechanic that's not likely to be intended. Add in a Banana Slamma and you can potentially get an unlimited amount of stat doublings for your Sinrunner Blanchy.

    Posted in: Battlegrounds
  • 0

    posted a message on Kalecgos gone?

     He's not gone. Been getting him regularly.

    Posted in: Battlegrounds
  • 0

    posted a message on Harmonica Soloist

    Hunter secrets are pretty strong and this is a very easy requirement. High chance to see play in some deck this year.

    Posted in: Harmonica Soloist
  • 1

    posted a message on Rhythm and Roots
    Quote from Thanatos2k >>

    4 mana do nothing do five turns is not strong enough, no.

     Nobody is forcing you to do nothing for 5 turns. A lot of locations generally aren't used instantly either. And three 8/8s is not something every deck can easily deal with.

    Posted in: Rhythm and Roots
  • 2

    posted a message on Death Growl

    This seems absurdly good for 1 Mana. There are so, so many powerful deathrattles and Death Knight is so damn good at putting minions on the board. This will see play. A lot.

    Posted in: Death Growl
  • 4

    posted a message on New Priest Cards Revealed - 2 Cards

    I see a lot of confusion here. Hearthstone devs have confirmed that any heal on a full health minion will count as overhealing. So boardwide heals are a very easy and effective way to trigger many overheals.

    Posted in: News
  • 2

    posted a message on New Priest Cards Revealed - 2 Cards

    Overheal = heal more than you can. So healing a full health minion always overheals. For example, healing a minion for 2 that has only taken 1 damage, will overheal it, because it can only be healed for 1. It's that simple.

    Posted in: News
  • 2

    posted a message on New Neutral Epic Card Revealed - Cover Artist

    Not quite. It costs 4 Mana instead of 3 Mana. That greatly reduces its combo potential. Still very strong though!

    Posted in: News
  • 0

    posted a message on Arcanite Ripper

    If it's consistent with other such cards, then there isn't a max on this.

    Posted in: Arcanite Ripper
  • 1

    posted a message on Arcanite Ripper

    A single Vampiric Blood can give you +2/+2, which is very likely to happen regularly. Now imagine a Blood Boil, which can give you +7/+7 if it hits a full board. There's some really good potential for this to give you a huge Lifesteal minion in the mid-game. Besides, you can even wait a bit before using your second attack just to capitalize on the minion. And you can use it in conjunction with Unholy Frenzy very easily to heal up a lot and potentially resummon it! This weapon has insane control potential!

    Posted in: Arcanite Ripper
  • 2

    posted a message on Screaming Banshee

    Screaming Banshee + Horn of Winter + Reno Jackson = a potential 30/30 (or much bigger) unit. For the memes

    Posted in: Screaming Banshee
  • 1

    posted a message on The Great Amalgamation is This Week's Tavern Brawl

    Like you ever want to draw 9 cards.

    Posted in: News
  • 5

    posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds

    Using the card for 4 Mana would cost you a turn. Now it's always good late game. 1 Mana draw a double statted taunt is a good card. The old one wasn't worth it. Whether it helps Warrior enough? I doubt it.

    Posted in: News
  • 0

    posted a message on Is Astalor's music burned into your head yet?

    Astalor's design is terrible, in my professional opinion. If its final form only hit minions, the card would still be played in some decks and might be a fun addition to the game. But in its current form? No. A card with such a high power level should've had a deck requirement at least. And in Druid and Rogue it's just frustrating to play against.

    It is obvious that they wanted to add a card that would really sell the Manathirst keyword, but I doubt that Astalor really made anyone appreciate that mechanic.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.