In this case, the extra casts are "a part of" the main spell. So they mean the entire (sub-)spell won't have any effect. Runed Orb would not target an Elusive minion and thus not Discover a card.
I agree that it really sucks for Highlander. Plague DK isn't very strong against other decks tho. So it's just Highlander that suffers. They should've included a new tech card this set.
You are absolutely right. I misread the text. For a moment I thought it meant that you'd cast a random spell for each spell you'd cast, equal to the cost of that spell. But you're correct. Wow, that makes it much more reliable as a finisher.
Random spells are powerful on average, but when they try to target enemies that makes them a lot stronger. With enough support I could definitely see this working as an entertaining finisher. A bit frustrating given the massive RNG, but at least it's exciting.
I misread the card text. For every cost (0-10) of spells you've cast, one of those spells will be recast, aimed at an enemy target if possible. So your deck decides which spells will be recast. Very interesting design!
Hidden Objects is insanely good. There are plenty of secrets you'd just run in your deck because of how good they are. With this, you get to discover even more of them at the same cost as a normal secret. With the added bonus of extra Mana flexibility and spellcast synergy. Five stars!
I wouldn't mind getting my Sargeras, the Destroyer onto the board on turn 6. That's some hefty pressure for my opponent to deal with. EDIT: Oh yeah, no battlecry = no portal. I'm dumb. :P
Shuffling a minion back into your deck could potentially be good if we see a control heavy meta. Not all options need to be viable. It's just super cool that you get to build your own mech!
It's not a bug and consistent with other such cards that cause something to cast or trigger twice. It's like playing a second Brann. Your battlecries will still only trigger twice and not four times.
Well, only a few people have responded and we already have two people here who admit they rope against players when they don't like the deck that their opponent is playing. That's how petty people can be and it's... just human nature, I'm afraid.
The best thing you can do when you face a troll like that, is mute them and play as you normally would. Don't react by roping back. Don't emote. Anything that confirms to them that you're annoyed, will just make them happy. They only want to feel like they have power over you, so just don't give them anything. They may rope for the rest of your game regardless, but at least they haven't gotten any satisfaction and will be less likely to do it again next game.
These look simple and rather strong. But man, this is some boring card design... Taunt taunt taunt, buff Taunt cards in your hand/deck. I hope the rest of the Warrior cards at least have some fun / original mechanics.
Just write in the support ticket that you didn't use any automation software and wait for your account to be reinstated. Simple as that. You could've done that in the time it took you to write this long ass topic.
Crazy strong mechanic, but... I don't like the flavor. A spirit wolf for Paladin? Why? And the name doesn't sound like a Legendary card. Seems like they just slammed a name on some art and gave it to Paladin without thinking. Lazy.
This card singlehandedly can tutor all the minions in your deck. For spell-heavy decks, that's insane! You severely underestimate how powerful of a tool this can be.
0
In this case, the extra casts are "a part of" the main spell. So they mean the entire (sub-)spell won't have any effect. Runed Orb would not target an Elusive minion and thus not Discover a card.
1
I agree that it really sucks for Highlander. Plague DK isn't very strong against other decks tho. So it's just Highlander that suffers. They should've included a new tech card this set.
0
You are absolutely right. I misread the text. For a moment I thought it meant that you'd cast a random spell for each spell you'd cast, equal to the cost of that spell. But you're correct. Wow, that makes it much more reliable as a finisher.
0
Random spells are powerful on average, but when they try to target enemies that makes them a lot stronger. With enough support I could definitely see this working as an entertaining finisher. A bit frustrating given the massive RNG, but at least it's exciting.I misread the card text. For every cost (0-10) of spells you've cast, one of those spells will be recast, aimed at an enemy target if possible. So your deck decides which spells will be recast. Very interesting design!
2
Hidden Objects is insanely good. There are plenty of secrets you'd just run in your deck because of how good they are. With this, you get to discover even more of them at the same cost as a normal secret. With the added bonus of extra Mana flexibility and spellcast synergy. Five stars!
2
I wouldn't mind getting my Sargeras, the Destroyer onto the board on turn 6. That's some hefty pressure for my opponent to deal with.EDIT: Oh yeah, no battlecry = no portal. I'm dumb. :P0
Fun card! A bit sad that it won't fit into my Blood DK decks, but I think the design is definitely fun. I love me a bit of value. <3
0
It's to give Death Knight their own hero card. Part of the expansion revolves around giving old stuff to new classes, just like the Spellstones.
0
Shuffling a minion back into your deck could potentially be good if we see a control heavy meta. Not all options need to be viable. It's just super cool that you get to build your own mech!
1
It's not a bug and consistent with other such cards that cause something to cast or trigger twice. It's like playing a second Brann. Your battlecries will still only trigger twice and not four times.
5
Well, only a few people have responded and we already have two people here who admit they rope against players when they don't like the deck that their opponent is playing. That's how petty people can be and it's... just human nature, I'm afraid.
The best thing you can do when you face a troll like that, is mute them and play as you normally would. Don't react by roping back. Don't emote. Anything that confirms to them that you're annoyed, will just make them happy. They only want to feel like they have power over you, so just don't give them anything. They may rope for the rest of your game regardless, but at least they haven't gotten any satisfaction and will be less likely to do it again next game.
3
These look simple and rather strong. But man, this is some boring card design... Taunt taunt taunt, buff Taunt cards in your hand/deck. I hope the rest of the Warrior cards at least have some fun / original mechanics.
3
Just write in the support ticket that you didn't use any automation software and wait for your account to be reinstated. Simple as that. You could've done that in the time it took you to write this long ass topic.
8
Crazy strong mechanic, but... I don't like the flavor. A spirit wolf for Paladin? Why? And the name doesn't sound like a Legendary card. Seems like they just slammed a name on some art and gave it to Paladin without thinking. Lazy.
3
This card singlehandedly can tutor all the minions in your deck. For spell-heavy decks, that's insane! You severely underestimate how powerful of a tool this can be.