It's been a while since I enjoyed a class this much. There's so much action on the board! Enjoying this a LOT more than Demon Hunter when that came out. Blizzard did a great job on the design. The cards are thematic and fun to play.
How in the world would this be good against token decks?! You can do one attack per turn IF you have a weapon equipped and all this does is set the minion's health to 1. That means it's only good against targets that have more health than the attack of your weapon. Those minions tend to have high attack, so you'd want to use Candleshot. But odds are you won't get much use out of this, given that a 3/4 is unlikely to survive at that point in the game.
This is a good card even if you're not playing a dragon deck. It's a 1 Mana discover that will give you a 5/5 taunt. That's good value in any control deck.
So they just made Battlegrounds Pay2Win. I'm not gonna pay 15 euro just to get the same amount of hero options as paying players. I'm out. Pity, because I really did love the mode and didn't mind paying 1500 Gold for the Battlegrounds perks.
This card doesn't stand alone, because other cards synergize with it. It'll highly depend on the legendary how strong the archetype will be. And if said legendary can be tutored reliably.
I wonder what the unrevealed legendary will do. Resummon all your Wildseeds and awaken them right away? Hopefully it'll be something a bit more interesting, but I expect it to be a high value synergy with Wildseeds that just fills your board, much like they did with posts and soul fragments.
Not entirely true, PetiteMouche. You're bound to get every common card after opening a nice amount of packs, but even rares you won't get 2 of very easily if you're f2p. Take it from someone who's been f2p since launch.
Err, no. As Resurrect Priest you want those taunts to be there. And you definitely don't care a whole lot about muddying your res pool with 3/12 vanilla bodies. That's a surefire way to make your deck worse.
These mostly feel like nerfs for cards that shouldn't have been this powerful at release in the first place. I mean, the 1-cost pirates tied to a 2-minion body with taunt... how could they not have realized it'd very often lead to 1-cost Smite combos? Why would you release the card like that anyway? Free dust is good tho, so I'll quit my complaining.
Letting players vote on cards they would like to see a Diamond version of would be neat. Especially if the voting could be integrated into the Hearthstone client.
I would love it if a Diamond card could have a special animation when it triggers its effect. That would make it stand out even more from other cards. Imagine a card that triggers an effect whenever you cast a spell and it actually performs a diamond animation. Would be really sweet!
I wholly support diamond cards as something exclusive for paying players, but it'd also be really awesome to have some diamond cards as rewards for super high effort achievements. Like... earn a big set of achievements to obtain a unique diamond card. That would give players a fantastic incentive to work on those achievements.
3
"When someone doesn't agree with me, they must have not read my post correctly."
That's you. Don't be that guy.
1
It's been a while since I enjoyed a class this much. There's so much action on the board! Enjoying this a LOT more than Demon Hunter when that came out. Blizzard did a great job on the design. The cards are thematic and fun to play.
0
How in the world would this be good against token decks?! You can do one attack per turn IF you have a weapon equipped and all this does is set the minion's health to 1. That means it's only good against targets that have more health than the attack of your weapon. Those minions tend to have high attack, so you'd want to use Candleshot. But odds are you won't get much use out of this, given that a 3/4 is unlikely to survive at that point in the game.
0
It's pretty bad that they haven't fixed this yet. I've had this bug for more than a month now...
0
This is a good card even if you're not playing a dragon deck. It's a 1 Mana discover that will give you a 5/5 taunt. That's good value in any control deck.
-1
If you choose Rat King when you play this, it'll go Dormant right away. That's a 6 Mana go Dormant do nothing card.
0
So they just made Battlegrounds Pay2Win. I'm not gonna pay 15 euro just to get the same amount of hero options as paying players. I'm out. Pity, because I really did love the mode and didn't mind paying 1500 Gold for the Battlegrounds perks.
0
This card doesn't stand alone, because other cards synergize with it. It'll highly depend on the legendary how strong the archetype will be. And if said legendary can be tutored reliably.
0
I wonder what the unrevealed legendary will do. Resummon all your Wildseeds and awaken them right away? Hopefully it'll be something a bit more interesting, but I expect it to be a high value synergy with Wildseeds that just fills your board, much like they did with posts and soul fragments.
0
Not entirely true, PetiteMouche. You're bound to get every common card after opening a nice amount of packs, but even rares you won't get 2 of very easily if you're f2p. Take it from someone who's been f2p since launch.
5
Err, no. As Resurrect Priest you want those taunts to be there. And you definitely don't care a whole lot about muddying your res pool with 3/12 vanilla bodies. That's a surefire way to make your deck worse.
0
Triiir is correct. The blade is summoned twice, so becomes immune twice.
1
These mostly feel like nerfs for cards that shouldn't have been this powerful at release in the first place. I mean, the 1-cost pirates tied to a 2-minion body with taunt... how could they not have realized it'd very often lead to 1-cost Smite combos? Why would you release the card like that anyway? Free dust is good tho, so I'll quit my complaining.
2
Off the top of my head:
Good luck!
0
Decent 3 drop that stays super relevant past turn 3. Can make a huge difference against aggressive decks.