I'm more interested in evaluating the underhyped cards then the so called overhyped. So what I think are the underhyped cards are
Fire Fly. Do not underestimate how useful this 1 drop can be. It helps to complete the hunter quest because it is a 1 cost minion and it also gives you an additional 1 cost minion, it is a cheap elemental which gives you another cheap elemental giving you the fuel to trigger the effects of cards which have powerful effects that only trigger if you played an elemental the turn before. Also this can also help you to complete the rogue quest easier because this card and igneous elemental give you flame elementals, and igneous elemental can give you two flame elementals. This is such a cheap useful little minion.
Glacial Shard. This little guy is not only another cheap elemental for activating cards with effects that only trigger if you played an elemental the turn before, but freezing an enemy can be absolutely invaluable because it can stop a powerful minion potentially attacking your face or another valuable minion it can be especially invaluable against players who are only interested in smashing your face in with weapons.
Stonehill defender. This guy is a silverback patriarch that has I know a guy slapped on to it which is very useful for the warrior quest because it give you a taunt as well as being a taunt itself.
Devilsaur egg. Very underrated in my opinion, if warlocks ravenous devilsaur eats this, you could end up staring at a 5/5 and a potential 4 mana 7/7, also with umbra it becomes a 3 mana 5/5 with an additional egg with it.
Hallucination. Much more consistent than swashburglar because as well as almost guaranteeing to get a good card as we know from Drakonid operative's effect, it gives you information on what type of deck your opponent is playing, and it is only 1 mana.
I actually think there are a lot of just generally useful cards in this expansion. What has annoyed me about watching streamer reviews is that unless a card is obviously super powerful, than it is considered trash or "won't see play" which is just not true. I think this is the first expansion in a long time that actually has quite a lot of useful cards, not super powerfully amazing but not terrible either and can be incredibly helpful in certain decks. I really look forward to this expansion.
1
Since Naxx I've really liked the PvE content in Hearthstone and even though I don't play the game anymore, I log in at least every expansion to go through the PvE challenges (I especially liked the adventures and creating decks to beat them).
I won the Rumble Run once and I'm not touching it again. Obviously all the modes up to this date had an RNG aspect to them, sometimes a frustrating one, too. But this one? Like, seriously... If a boss has exactly the same skills as you, but always a more fine-tuned deck and starts at a higher mana, what can you do to actually win? How can 'skill' matter in such a situation? You can only count on luck and bad bot algorithms. Which is, in my opinion, pure nonsense, and I rate the Rumble Run the absolutely worst PvE Hearthstone content so far.
1
I really like MTGA, especially the draft mode, but I don't think I will play it much longer as the economy is just terrible if what you want to do is building some tier 1 decks. The vault system has the worst ratio of getting new cards for unusable copies I've ever seen in a card game (HS has a dust exchange ratio of 1:4 and it's a standard one in TCGs - MTGA has like 1:30...). Unfortunately it doesn't seem like fixing the economy is on the devs priority list, even though there are tons of people who refuse to spend their money, mostly because opening a 5th copy of a rare/mythic card is equivalent to getting nothing from a pack.
2
I was like 'Oh, it's out already? Time to play!'. Tutorial done, seemed nice, then I checked how unbelievably f2p unfriendly the game is and stopped caring about playing it at all. Which is a shame since I've always liked MTG. Of the bigger CCG I've played in (terms of being f2p friendly, as I don't intend to spend money on this kind of games) it's the following - Gwent>>>ESL>Hearthstone>>>>>MTG...
2
I really dislike this card for two reasons - its art, inconsistent with the general art direction of the game, and its text, which I think is not worded correctly and should be "Deal damage equal to its Attack...". Not only because it, imo, sounds more correct, but also because a very similar card, Dragon's Fury, is worded this way.
3
I think this card may be very powerful, especially in control matchups. Often playing around wrong card may cost the player the game, and this card, especially during several turns, gives them a lot of information about which cards they have to play around. And when the need arises, or a very powerful card is copied, it can be played.
1
Animated cards, or whatever else fills the role of MTG foil cards, are the equivalent of skins and cosmetic items in other games and I think these are the most fair sources of profit for the company owning the game, especially in titles which are supposed to be f2p. I would never suggest Blizzard should make all cards animated, especially because they would have to balance the loss of profits in another way, which could be much less player friendly, so while some players would be happy seeing the eyes of their favorite card glow, it would overall be a huge loss for the playerbase.
1
I have been playing HS since the open beta. For a long time now I've only been doing daily quests, if playing at all. I consider the hunter DK to be the most fun card released in the history of HS and when I made a deck with him, it was the first time I had some real fun in HS since a long time. I would prefer his hero power to reduce the cost of the zombeast by 1 to be considered competitive, but still, combining any two beasts is a really cool effect. I would never have guessed that they would not update his beast pool with new expansions, especially for such a petty reason...
0
I find it fitting that the best raid gets the best weapon.
1
As far as I can tell from the early and not stabilised meta, most of my predictions were quite right, the biggest exception being probably the shaman DK which I thought was going to turn out much more powerful. I also expected Skulking Geist to have a bigger impact on Jade Druids than it had.
5
Don't worry, there is a solution! If you craft them first, you won't ever open them in packs!