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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Why does Freeze/Exodia mage have to be back? why?

    Losing games to it feels like a kick in the dick, no matter what you do right, your board gets frozen ad nauseam, they play the pieces, you lose. you spend 20 minutes trying to beat them down in time? ha, no. Loss for you.

    I cannot place a numbero n the times I have punched my desk because of this fucking deck eeking by and winning. 

    Posted in: General Discussion
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    posted a message on Onyx Spellstone: Does it need a buff?

    (Preface: Maybe Boomsday could make it work better? Who knows, time will tell. moving on)

    Onyx Spellstone

    So, I'm someone who has tried since this card was released, to make it be viable in a deck. However, in generally EVERY matchup, it is too slow to be helpful. The only time it seems to be reasonable, is late game if you spam a bunch of small deathrattle minions. (but this is the case with most Spellstones, using their condition). Compared to the other Spellstones, this one is just too hard to upgrade to help versus an aggro or midrange type deck. 

    For argument's sake, let's compare it to an on curve style play of the Warlock and Hunter Spellstones (arguably the easiest to upgrade). and also, to give it a proper scene, some ground Rules: 
    1. Spellstone is in your opening hand
    2. With or without coin, 1 other card in your opening hand could upgrade your stone.
    3. You would draw another pugrade helping card in the next two turns. 

    Now, for Hunter; as early as turn 3, you could have a fully upgraded spellstone that could be played on curve, if you so desired. 
    For Warlock, Assume you have drawn the nuts. Kobold librarian on 1, maybe a second librarian or flame imp, or something else. Fully upgraded stone, turn 3( or even turn 2 if lucky enough). 

    The Crux of this post: With a rogue spellstone in hand. drawing every cheap deathrattle you could muster. you'd still probably only get it upgraded once and 1/3 of the way to full. Aggro board built up, you die. As a Caveat, Kingsbane does help buff the stone, but building a deck around kingsbane AND all kinds of deathrattles just doesn't work well. My wonder is this: Given that the minions are randomly killed, could the prerequisite for upgrading be lowered to 2 per level? This could help it curve out, make it feel less like a desperation/overextension play. 

    I dunno, just some thoughts. What about you guys?

    Posted in: Card Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Nothing has been infuriating me more, than having a solid curve on a deck only to draw nothing but cards 5+ mana. Opponent gets the nut draw, and curves out while I just get stuck hero powering for 5 turns. and not just one deck either, some days this seems to happens across all decks. :/

    Posted in: General Discussion
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    posted a message on Share your Standard Epic Plays!

    I feel like a bad person for this, but me and the guy talked after the game. we had a good laugh about the bullshit we just witnessed xD 

    https://hsreplay.net/replay/xWPMPg8n2hkAompugtDsv6

    Posted in: Standard Format
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