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Whizbang's Workshop Set Cards List & Guide
0
I think what people aren’t considering with this card is how it plays in even shaman. It would not be hard to have at least 1, doable 2, totems out on turn 4.
So you can drop it on curve and get a 4/5 taunt or 6/7 taunt.
1
It doesn’t even need to be a “rush Warrior deck”. Arcanologist was played in every Mage deck just about and that only ran a couple secrets.
Just add this and 3-4 rush minions and that’s it. It’ll be great.
4
remove the demon tag. There, no more endless Void lords that minion decks can’t get through.
Not only is it draw a specific card but rush is an amazing anti-aggro mechanic. This card could make rush Warrior a great anti-aggro deck.
Even without its effect activating its pretty good so probably playable.
2
I feel like they got too much healing in K&C.
Slow Growing cards have not been viable for a long time so I don’t see how this would be
Quote from TheSavageHunter >> Will not see any play in constructed. Bloodelf silence is so strong right now
Will not see any play in constructed. Bloodelf silence is so strong right now
They need to print cards that actually interact with spell power. As is, it’s such a bad ability.
Option for tempo warrior if that becomes a thing
I agree to an extent. I think what they need to do is look at specific animations that take too long. Some are fast, and some are painfully slow.
Hunter still needs good aoe.
Against a control deck this would just die instantly anyways. At least Temporus lets you pull off a guaranteed combo if they can’t kill you.
Dinomancy Hunter
Dinomancy was an interesting idea as a card, but the tempo loss is way too big in hunter.
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0
I think what people aren’t considering with this card is how it plays in even shaman. It would not be hard to have at least 1, doable 2, totems out on turn 4.
So you can drop it on curve and get a 4/5 taunt or 6/7 taunt.
1
It doesn’t even need to be a “rush Warrior deck”. Arcanologist was played in every Mage deck just about and that only ran a couple secrets.
Just add this and 3-4 rush minions and that’s it. It’ll be great.
4
remove the demon tag. There, no more endless Void lords that minion decks can’t get through.
0
Not only is it draw a specific card but rush is an amazing anti-aggro mechanic. This card could make rush Warrior a great anti-aggro deck.
0
Even without its effect activating its pretty good so probably playable.
2
I feel like they got too much healing in K&C.
0
Slow Growing cards have not been viable for a long time so I don’t see how this would be
1
0
They need to print cards that actually interact with spell power. As is, it’s such a bad ability.
0
Option for tempo warrior if that becomes a thing
0
I agree to an extent. I think what they need to do is look at specific animations that take too long. Some are fast, and some are painfully slow.
1
Hunter still needs good aoe.
0
Against a control deck this would just die instantly anyways. At least Temporus lets you pull off a guaranteed combo if they can’t kill you.
0
Dinomancy Hunter
1
Dinomancy was an interesting idea as a card, but the tempo loss is way too big in hunter.