• 2

    posted a message on Deathrattle Rogue

    A sixth of the time - no exaggeration, approximately 1/6 of games played - you will draw the deathrattle cards before either Sketchy Information, and then that card is a completely dead draw. That is terrible for any deck, and especially bad for rogue.

    I don’t think this deck does enough that’s special, and in this fast, swing-turn-driven meta, that means this deck will just lose.

    Posted in: Deathrattle Rogue
  • 8

    posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance Changes

    Why do they announce a patch announcement??? Why not just tell us what the nerfs are already? Why be coy? Are they shy? Indecisive? Why can’t they just come out with it?

    Enough with the endless teases and “reveal hype.” Just fix the game!

    Posted in: News
  • 2

    posted a message on Mercenaries Gameplay Spotlight

    How can they expect us to pay for this and for standard both? There’s no way I’m paying double to enjoy this game, even if I were inclined to give Blizzard even one thin dime after their recently publicized bad behavior.

    Posted in: News
  • 3

    posted a message on Biggest Battleground Update - Coming Tomorrow!

    Nah. Why stop? By continuing to call it a beta, they can disclaim responsibility for the quality of the game. Profit without accountability. It’s genius!

    Posted in: News
  • 10

    posted a message on Battlegrounds Rating Reset Early Next Week

    Will Bob also finally take the “Beta” off the damn name?

    Posted in: News
  • 3

    posted a message on Nerfs are in - what do we think?

    I can’t help but agree that the nerfs haven’t done enough. They really can’t paper over the core design flaw in the quest cards with a few narrow nerfs. The entire premise of most of the quests is to cheat mana, life and draw, so that you run through your whole deck without concern for conserving resources or the state of the board. This design cuts against core principles of Hearthstone , and, more to the point, IT’S NOT EVEN ANY FUN, not for the player, nor for the opponent. Two player solitaire is a fucking dumb game.

    Posted in: General Discussion
  • 2

    posted a message on Hate Solitaire decks? Punish them.

    The problem with counters, tech cards, is that they make your deck worse against most opponents for the sake of making it just slightly better against a few. Most tech cards are just not worth putting in your deck because drawing them doesn’t get you closer to your deck’s win condition. Robes might be better than some, but then again it’s been around a while and wasn’t played much in previous metas. I think there is usually a better card to include.

    Posted in: General Discussion
  • 1

    posted a message on Anyone miss control decks?

    Control decks? What are those?

    Posted in: General Discussion
  • 3

    posted a message on Patch 20.8.2 - Balance Changes for Priest and Druid - Bugfixes

    I think this badly hurts token druid. The entire deck is built to scam the game by turn 2.

    Posted in: News
  • 5

    posted a message on Patch 20.02 - Balance Changes - Duels and Battlegrounds Too & Bug Fixes

    I think lunacy was not nerfed as harshly as it should have been. This card should cost at least 5 mana. Even on turn 4 it will still provide a massive power swing. With the coin, you can cast it on turn 3. With enchanter's flow, it is still possible to cast it on turn 2 (with some luck,) and there are probably other means of cheating it out. 

    Posted in: News
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